The recent news that older legendaries will eventually be capped at a certain light is a bad idea. I'm not just saying this because I don't want to change my load out but because that eliminates the choice as a player to what weapons I can use. Why would I bother farming a god roll when it has planned obsolescence. That literally restricts what weapons I can actually use in the game and in a game about getting guns this will be a horrible backfire. I like using new weapons but if I want to use them I will so don't go forcing me to ditch what I like to use just because it's old. I'm interested to here what other people have to say on this because this is definitely not something that should be put in this game.
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So I have an idea. What if pinnacle weapons become a new sub class of weapons. People who have earned them can keep and upgrade them to the new seasons soft cap. But, for endgame content to keep progressing past the soft cap you have to use the new legendary weapons with each new season. Rotate the pinnacle quests between coming seasons (or bi-seasonally) to avoid FOMO. Remove the least used legendary weapons as seasons continue. Also bring back pinnacle drops of +1 light back to weekly challenges and trials bounties to keep both PVE players and PVP players interested. Even if you can only use this to progress half way to the hard cap. Even if it's gritting your teeth and doing activities you may not enjoy your still moving forward.
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8 답변I honestly do not see the problem here. The game is stale, off the top of my head, there are five damn weapons that basically are always in the Crucible and five more for PvE. World of Warcraft, Final Fantasy, Elder Scrolls, Borderlands, The Division, hell, even Pokémon all cycle their old content out within a year and enter new gear, weapons, assets in for the new year. I don’t care if my god roll of any weapon becomes obsolete, if it means I never have to see another Luna’s Howl, Recluse, Mountaintop, Revoker, Bygones, or other such “standard issue” weapons ever again. Seriously, the people who complain this game is getting stale are the people who have had the same god damn load out for their entire Destiny 2 career. -blam!-, try something new.
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They said the expiration date would be like, 9-12 months. That's a year. After that, they refresh all core activities with new loot. As long as that loot is both new and powerful, this has the potential to be a good way to keep things fresh. If the meta from 2 years ago is viable in every endgame they produce, every new weapon Bungie produced is immediately devalued and sharded. Have most raiders farmed Sundial for good weapons? How about the Vex Offensive? No. Absolutely not. Simply because when compared to the current meta that's from several seasons ago, those weapons can't compete. "The loot wasn't good enough to chase" arguement doesn't work when "good" is relative to the meta. They probably would be fairly effective (maybe not top tier) if we didn't have the best of the best from 3 seasons ago still available. So if we get new and powerful and legendaries, this is good. That would immediately bring value to PvP, strikes, Gambit, etc. every season (rather than what we have now - high upfront value but nothing long term.) If not, we're doomed to a cycle of weak weapons or not enough loot. So we'll see.
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1 답변
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1 답변Who doesn't want to farm for a new 150 light weight kinetic hand cannon every 12 months with the same stats and perks? Sounds like a hoot to me.
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Not to mention vaulting weapons and making them effectively useless in relevant content also means vaulting weapon ornaments. Why would I want to spend money on an increasingly expensive store or a good portion of my time grinding bright dust choir bounties for items that will become irrelevant to my play every 9 or so months? People are already upset with the old ornaments that are not able to be applied to guns and weapons. Now we are talking about vaulting other items people obtained with bright dust and silver!
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2 답변
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10 답변Agreed, everyone in House of Wolves was chasing items to infuse weapons up. It was a huge hit and one of the best changes to the game ever.
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They dug themselves into a foundational design issue hole from the game's beginning that is bad for the game's long-term health. (Folks are complaining about seeing mindbender's too much for this reason for a good example, not because mindbender's is a better shotgun than the other aggressive / precision frames.) - Why do folks use the old guns? Because they're effective. - Why are they effective? Because the old stats and perks provide exactly as much benefit as the new stats and perks. The power progression with these is linear / it doesn't exist. (Example: 60 range + opening shot + snapshot on a +1 year old shotgun is as good as on a shotgun that'd come out next season.) - The part that could have vertical power progression (light level) can always be infused up to meet the current content's power requirement. This sounds simple, but it's the cause of a very real design problem that does have player experience impact. [i]Realistically all the new guns they make are reskins of old ones.[/i] There's little reason to use new gear. This leads to stagnant experience. They've identified this issue. New gear they create serves no practical purpose. I for one can't come up with a sensible solution. I don't think forced gear redundancy is good with the amount of time investment D2's RNG loot system requires (godroll gun = hitting the single best option with around 1/7 odds, 5 times in a row. Success probability should be 0.714%, [b]or the chance for not getting a godroll is above 99% on average[/b].). But it is the only way to build vertical power progression into the gear. (= only newer gear comes with the power levels for newer content) Making new perks and combinations can work for a bit, but that gets increasingly harder with time. The current ones are already so good there's almost nothing to work with in terms of development. This translates to stagnation for player experience in long-term. That they took so long to start tackling this issue only makes solving it harder. In other MMOs replacing old gear with new one as new content arrives is the norm. (Example: FFXIV completely refreshes gear tiers around every 3-4 months on a consistent cycle. Old gear is scrapped in relevancy and only left as ornament potential.) Not saying it's applicable one-to-one to D2. Just pointing out how other MMOs don't have this issue and now that bungo's moving towards that design, the playerbase is protesting partly because it's not what they're used to. And partly because in D2 the time-investment required per gear piece is astronomical thanks to the massive RNG.
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37 답변I was going to go for not forgotten but if it's going to be useless in a few months i'm good now
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As an independent studio, Bungie can no longer support the game adequately as they did when Activision and their studios were involved. Luke explicitly says this in the text. They have chosen to cut content and sunset content instead of hiring additional people to make up for the loss of the Activision studios.
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4 답변Planned obsolescence and forced adoption of the "new" is all Bungie has ever done. That way they don't have to make better gear, they just have to make it so we can't use any of the old gear. It started with Dark Below in Destiny 1, was met with an overwhelming explosion of outrage from the players who were rightfully pissed off at Bungie essentially spitting on our invested time and effort, and we demanded they make changes to let us keep our "old" gear up to par moving forward. Five years later and Bungie's trying to do the same thing all over again and they expect us to be happy about it.