Trials of Osiris will have power enabled and artifact power will affect all activities. We are aware of the concerns around this and will be keeping a close eye on player data and feedback when the season begins.
Feel free to share your thoughts on this and if you think we should make any changes in the future.
English
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Please for the love of god stop letting artifact power count in pvp. It has kept me from playing iron banner and it will keep me from playing trials. If it's supposed to be a fair competitive experience artifact power cant be used in trials. Some people have more time to grind and some people just refuse to do something as boring as bounties for hours on end to level up efficiently. Gearscore is one thing even with pinnacle power for the 10 extra levels if you're willing to do endgame activities but just because you can mindlessly run lost sectors like some type if destiny zombie you shouldnt have pvp advantages. And sure it may not let you kill in less shots but most weapons are balanced around just enough damage to kill in a certain number of shots so the advantage is real if it requires more shots to kill you.
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I've been posting about the artifact since it's conception. So that'll be 2 full seasons of me discussing the artifact and it should not be allowed in endgame activities. About how it provides the "broken element" to the game. Now I know I got down voted to Hades, but the feedback was still there. The discussion still took place. Wait.....my bad....totally my mistake. It wasn't a discussion, it was me talking to a wall.
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Make it 1000 LL cap since i'm sure next season the pinnacle cap will jump to 980 + 10 season 10th pinnacle cap + 10 artifact cap which may take weeks to reach but will keep things balanced at the start. i don't really want to find 1000+ lost sector lords on trials first weekend 3 days after the season launch ( yes there will be people like that )
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[quote]Make it 1000 LL cap since i'm sure next season the pinnacle cap will jump to 980 + 10 season 10th pinnacle cap + 10 artifact cap which may take weeks to reach but will keep things balanced at the start. i don't really want to find 1000+ lost sector lords on trials first weekend 3 days after the season launch ( yes there will be people like that )[/quote]
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Was wondering why arcstrider was tanking my slam. I got real mad a couple weeks ago when I slammed directly on top of his head and it even activated on top of his head, it was perfect and he just tanked it and wasted me even though I slammed a second time at his feet. Busted.
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Trials should be a pvp endgame event and absolutely should be power level enabled. We have enough PvP events to play at a "even" levels. PvP has very little to work towards, trials will now give something to work towards. Please don't dumb down trials before it even starts (again)
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Competitive pvp activities should be skill based not time based and any effect no matter how small is not skill based. The players that play the best should win. Not the ones that have a larger effective health pool due to higher power level from mindlessly running lost sectors
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I don't necessarily have an issue with disabling artifact but honestly i don't care either way. I don't notice difference between 950 and 990 for instance. I usually lower my light level in iron banner to complete bounties quicker and don't notice a difference unless I'm 60+ below someone. I just think everyone is over thinking the light level advantage
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Please cap this. I love trials of osiris, I really don't want it to fail. And it will if the level advantages get too big. Also when the primarily best way to get power for trials is doing trivial content like bounties for hours on end, some red flag should pop up in your heads. I beg you to reconsider your approach. Powerlevel on gear is good, powerlevel on artifact is horrible an will be the end of trials.(with current level advantages)
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작성자: zJDz 2/27/2020 1:52:17 PMThere needs to be a light level cap. The difference is D1 had a light level cap. You couldn’t go past the cap until a new DLC rolled out. With d2 the seasonal artifact has no cap. So someone out there can just farm light level until they are 100 light levels above you. Then they could body shot you with a high impact sniper with no damage buffs in trials. I am fine with light level being a thing as long as there is a cap. Bungie said they wanted trials to be fair and balanced but that rich guy that has no responsibilities or that streamer that it is their job to play can just farm light level. There should be a 10-30 light level range and cap each season.