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원본 게시물 출처: STOP Taking Away Content
2/19/2020 1:58:09 PM
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Have ypu noticed how laggy your menues are? Noticed how long load times have gotten since shadowkeep dropped? Well that's why seasonal activities go away. It's so those things don't get even worse. It's not because they introduced FOMO to keep you constantly playing, it's so you can still play at all.
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  • [quote]Have ypu noticed how laggy your menues are? Noticed how long load times have gotten since shadowkeep dropped? Well that's why seasonal activities go away. It's so those things don't get even worse. It's not because they introduced FOMO to keep you constantly playing, it's so you can still play at all.[/quote] I bought an External Hard Drive so games don’t have to remove content and keep them forever. Move Destiny over to an SSD and your load times will be perfectly fine.

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  • That is quite literally what i do, I have an Ex 1TB Hard drive that only has D2, Doom, Skyrim, and Battlefront 2 on it. Still plenty of room but my load times are absolutely horendous

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  • [quote]Have ypu noticed how laggy your menues are? Noticed how long load times have gotten since shadowkeep dropped?[/quote] What the -blam!- are you on about? Long loading times and laggy menus have been a feature of Destiny's since day one! Are you seriously trying to write that off as an excuse for Bungie removing playable content two years later?

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  • Ya, surs hasn't gotten worse or anything has it. Nope not one bit.

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  • It's been pretty -blam!-ing bad since day one, mate...

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  • The Xbox one and PS4 are hitting their limit with D2 and all they need to do is use the new consoles, the game runs perfectly fine on PC with no lag. They also haven't removed Vex Offensive yet they have simply just disabled those parts of the game from being accessed. It's just Bungie's excuses that people believe of them bullshitting about possibly having to remove like Gambit or Gambit Prime from the game. But the game isn't at that point yet its very far off, and if it is an actual possibility the game gets to that point then... 1. Make a third game. 2. Get a new engine that can be sustained for longer

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  • The info from vex offensive is still there sure. However the game doesn't have to render it, nor process activity from it. So it's not putting any stress on the game. It's not about too much info, it's about what the game needs to process. I will agree that the game engine needs improved, or replaced all together. A new game is likely to happen, but when? I haven't heard anything, which makes me think it isn't going to be this year.

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  • I don’t want a new game unless we get to keep our gear. Otherwise my tenure with destiny is over.

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  • That's called, not a new game. I can't recall any sequel where you kept your loot from the previous game. Destiny 2 didn't do that. So there is precedent that Destiny 3 won't do that either. If they do that, that's every weapon, every armor peice in destiny 2 has to be ported over. If I am playing destiny 3, and a legendary engram drops, and it's another edge freakin transit. I'm going to send Cosmo some hate mail with some colerful language.

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  • Menus are zip to do with the actual amount of content in the game, it's poor optimisation.

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  • The engine is the problem. A games engine is like the skeleton (architecture) of the game and the content is like the fatty tissue. The more you pile on to it then the harder it is for the skeleton to function smoothly. Especially if that skeleton is old and decrepit 😂

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  • Yup

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  • Yeah no doubt. The game was clearly not built to last this long as chances are d3 was going to be a thing under Activision. But menus are affected by the billion items we have under inventories now, from collections to all the triumphs and lore. They aren't lagging because of the amount of in game activities.

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  • And space aliens.....

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  • They got worse when this season dropped.

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  • It will every season now. It’s too much for the games architecture

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  • They need a new game engine. No ifs, no buts it must be done.

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  • Oh without a shadow of a doubt! This apparently runs on a modded engine for D1! That’s part of why updates don’t work very well because of how much hard work it is to edit the code. BungIe don’t just shout themselves in the foot, they’ve taken a shotgun to both feet for every decision they’ve made since D2’s conception! 😂

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  • And the tiger engine was designed for consoles only. Making a PC port stretched the decade old console engine even further

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  • Runs perfectly fine on PC the only issue with menu's on PC for me personally is the emote page which just needs to be reduced a smige then all the menu's load perfectly fine with no lag.

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  • Yes because the engine was designed for consoles specifically but has been modified for PC use. Those modifications have compromised the usability of it for console. This is why it shouldn't of been done for PC because the engine wouldn't allow for both PC and console use without huge issues affecting one of the platforms (i have a friend who is currently an engine developer for EA and previously had some experience with tiger about 7 years ago)

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  • It is also because Xbox one and PS4 are coming to an end and are just getting progressively shittier at playing newer games.

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  • I would rather take the word from someone who actually has experience and the knowledge of the industry then from someone who states "i'm on PC and its fine for me must be the crappy consoles who are at fault" If D2 was not on PC i am pretty certain there would be alot less issues with the games performance on consoles.

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  • That makes little sense. I don’t have experience designing a game as big as Destiny, but I’ve coded a lot. Modifying an engine for a non-native platform can cause issues: for the non-native platforms. On the native platforms (in this case, consoles) the base engine remains fully intact. What they do on the modified platform doesn’t have anything to do with native platform engine.

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  • I don't have huge amounts of experience but my friend who does have experience with this particular engine did say that in order for it to run at the specs of the top end PCs you would need to modify components of the engine to give you the ability to run on those PCs. Those modifications would have been made across the native and non-native platforms so in order to cater non-native bungie may have accidentally caused issues for the native platforms. He described it to me like putting a V12 engine into a robin reliant and expecting an avwrage commuter to handle it the same as a racing driver.

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