Fusions are fine.
Edit:
Okay so this post has been up for 6hours. Some of you perceive this as a troll post but it is not. I was hoping for a genuine arguments as to why fusions are bad and why they are good. By saying fusions are fine I am placing myself as neutral.
Yes some people are clearly intelligent and have responded in a reasonable way. But dear lord I cannot believe the filth some of you spout. Do you honestly care about what your saying? Honestly. This is why the community is toxic because the loudest of you aren’t fit for a genuine conversation. ‘PvP Fanatics’, Keyboard Warriors and whatever else you fall under if you will not have a decent argument or debate then go. These forums are not for your bile.
Also sorry that I cannot reply to you all
English
#destiny2
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1 답변HIF are good leave HIF alone in PvE do what you like in PvP... ban the flipping things and let the shotgun apes have their day in the sun, who cares?
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They’re not bad. A few of them are OP for extended range and require some skill to get long range kills. But not all. They need to stay viable for the overly aggressive shotgun rusher in pvp. Fusions are great in pve and gambit. And are an excellent option instead of a shotgun. Especially in moderate add clear. But now that noobs and randos are killing the streamers. The nerf fix is in. Thank the streamers for this! Hopefully they’re not nerfed into the ground like back in D1.
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작성자: TeslaDoc 2/11/2020 5:54:57 PMMy reposted observations: Ok, just watched the video everyone is talking about. The version of Erentil he uses is very good. No question. It’s different than my Erentil, so my personal comparison wasn’t using the same weapon. [u]His Erentil uses a very specific set of perks and a specific masterwork.[/u] And range isn’t one of them. BUT all of the long range kills he gets use a down aim to compensate for projectile spread. It’s not easy to master, believe me. You have to add this adjustment to any compensation for lateral movement of the target. Can it be mastered? Of course. You just need to practice a bunch and get used to it. BUT IT IS A SKILL. I wasn’t aware you could compensate for projectile spread on fusion rifles until today. I bet most of the unwashed masses aren’t either. I’m going to use this every time I use a fusion rifle now. Also almost all of his targets are either stationary or they are moving toward him. In short, without a specific technique, build and a target with little to no lateral movement, Erentil doesn’t do 80m kills. Also he doesn’t say what fusion rifle applicable armor mods he is using. And as a matter of fact it isn’t clear that he is the only one shooting at the target each time (except in the demo he does on a stationary target). Jotunn will do all this stuff with no special aim technique and no special build. If you can manage compensating for particle spread on a stationary target or one moving straight at you - then go for it.
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36 답변작성자: ScotchEggsRules 2/9/2020 8:37:57 AMSomeone posted on another article how 50% of all fusion rifle kills, in crucible, are with Erentil. That's very telling. Jotuun should be in the heavy slot, imo. This is for PvE And PvP. Note: I don't shotgun either. I hate those damn things in crucible, I never see them coming lol
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7 답변The game is already statistically overpopulated with Shotguns and Snipers. It's obvious the people who want Fusions nerfed only want to play games in which everyone is spamming Shotguns or sitting in the back of the map with a Sniper. The people who want Fusions nerfed because they think it will "indirectly buff Primary weapons" will be surprised once they see 6 Shotgun Apes rushing them from all angles 😂
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6 답변I agree. I still see way more shotguns and even snipers than i do fusions. Personally i think the frustration with fusions comes from the fact that there is a larger skill gap between a good player with a fusion and an average player with a fusion VS shotguns which have a much smaller skill gap and have a higher ease of use making them more preferable for casual players. As an additional side note, I think part of the problem is that fusions have a kill range that is on par with hand cannons, autos, and pulse rife range and most of the maps are designed around this range (about 25-35meters)
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12 답변Fusions are the only mainstream special weapon that is countered the same way you would counter a power weapon (not surprising since they are also the only special weapon that wasn’t nerfed upon leaving the power slot) You can easily flinch a sniper You can easily out range a shotgun Your best bet with a fusion? Hoping they miss (using a hit scan weapon that doesn’t require precision and has a gratuitous hitbox and insane aim assist) There is almost no situation in which a primary can directly deal with erentil, Example: 35m away, well outside of the range of hand cannons, sidearms, SMGs, etc let’s say you are using a horrors least, arguably the best primary at that range. You can shoot me first and I can whip out my back up plan fusion and win 9/10 times unless I choke. Nothing you can do, even with the best possible primary for that range can change that. Even though you can be hitting me in the head and I just need to aim around your knees. Same situation but I have a shotty? I’m hosed because I’m easily out ranged. Same situation but I have a sniper? I’m hosed because I’m flinched. Fusion? Candy because you made the mistake of using a primary weapon. I’m sure I will see a lot or comments in here complaining about shotguns.... So here’s some comparative math: God roll Mindbenders max OHK range: 9m Guardian movement speed with max mobility and a sprint bonus: 9.5m/s Back up plan erentil charge time: 0.43 seconds In that 0.43 seconds the mindbender player can cover approximately 4 meters by sprinting, or maybe 6 meters with jumps/slides Mindbenders effective range then? 15 meters maximum. Erentil effective range in the same time span? 40m See the difference? Now, you might argue that shotguns/snipers are more popular because they are better.... Here is my opinion on that, Snipers and shotguns have a lower barrier to entry than fusions, simply by merit of being an instant kill. Bad players can brainlessly straight line with a shotgun or camp with a sniper and have relative success. Fusions take a bit more game awareness to be able to use. At the high tiers of matchmaking, snipers can more effectively counter fusions, and can really punish them in small team engagements. HOWEVER because of fusions, the game quickly devolves into a battle of special weapons. Why? Because fusions beat all primary weapons... EASILY with no primary counter (unlike shotguns or snipers) which means having your primary out against a team with a fusion is a liability.... So what happens? Players immediately avoid using a primary and just snipe or just shotgun or just fusion..... And that ruins the meta. If fusions were removed from the game (not suggesting that). You would almost imediately see more primary play. If I had to use primary only I would 100% prefer to play against a shotgun or sniper player rather than a fusion that I have 0 chance of beating. Sincerely somebody who abuses a back up plan firmly planted erentil when needed and has 4k + back up plan fusion kills.
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작성자: an Ape with a d2 addiction 2/11/2020 12:53:17 PMFusions really are fine, exept for high impact fusion damage range dropoff floor being too high and backup plan. Personally I feel those are the 2 that should be looked at. Everything else about them really is fine. Backup plan negates too much of the negatives fusions have compensating their strenghts. They're easy to aim and shoot to good medium ranges thanks to their relatively low zoom scopes. That strenght's compensated by the charge time and sound que that give opposition time to react which is a huge weakness. Backup plan removes that weakness without touching the strenghts. I can literally swap to my backup plan fusion (elatha), immediately start a slide sideways around the corner (extra slide distance with Dragon's Shadow) with backup plan procced [i]and aim + shoot the boosted charge burst accurately on target before the slide ends.[/i] Also firmly planted is procced during sliding so basically little recoil that's completely vertical. This isn't how fusions are supposed to work. It's almost identical to a shotgun (only marginal delay with the shot) but with 4-6 times more effective range where landing shots is still consistent. Then the high impact damage dropoff floor. This is the thing that let's them map people. Not max range rolls, just this fact that no matter how far you shoot beyond damage dropoff point, the damage per bolt does not drop under a certain still decent amount. Lower this point and you've instantly dealth with the problem of high impact fusions mapping people way past damage dropoff. Also this is a PC / MnKB perspective. I don't know how fusions function on a controller.
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1 답변I don’t understand all the fusion complaints. I see maybe 1 fusion in 20 games of comp. [spoiler]that sole fusion user is me lmao[/spoiler]but I see mindbender in EVERY comp match I play.
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If people wish to keep Fusion Rifles as powerful as they currently are, then undo all previous nerfs and balance passes. Seriously, if the counter argument is "Get Gud" then that applies to everyone and everything. Nova Warp and Spectral Blades, make them as strong as they used to be. Same with One-Eyed Mask, Telesto, Lord of Wolves, and Prometheus Lens. While we are at it, bring back Pocket Infinity, Gjallerhorn, and Self-Res Warlocks. Let everyone spawn with Heavy ammo. Full Super bars. Let's just turn it up to Crazy. If this sounds like fun for more than 30 seconds, then leave Fusions like they are. Otherwise, realize they are too strong and [i]balance[/i] them.
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2 답변The whole tradeoff with fusions is a charge up time in exchange for some pretty nasty range. Backup Plan removes the negative side of that tradeoff, and unbalances the entire archetype. If Backup Plan remains, then a perk needs to be added for shotgun that greatly increases range immediately after swapping to it, and snipers need a variable zoom that can swap between high and low zoom.
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5 답변Fusion rifles need to be left alone, I don’t use them much and it requires technique to use anyhow. Why does everyone cry so much about the wrong stuff. The problems with this game are....no dedicated server
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I think they should be looked at. The range should be to what it was in D1 in my opinion on long range fusions. The backup plan perk should only be on short range fast charging fusions to be able to outgun shotguns. Now long range high impact fusions are too much of an issue and ruin primary gun fights.
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26 답변작성자: TheArtist 2/9/2020 4:18:55 PMAs a group they are. Erentil probably has to have its perk tree adjusted so that you can rein in some of the possible god rolls. Cool Guy gave a half-baked analysis in his video about it. But it did do some things that were very valuable: [i]It showed what a talented fusion rifle player could do with the weapon when you are able to stack perks on top of one another that maximize range, stability, and accuracy.[/i] He also gave a good analysis of the skills needs to use these weapons well, and basically told those who want to dismiss them as a skilless crutch to basically STFU. However, frequency with which he was pulling off shots on Xbox that looked like linear fusion shots were a bit silly, and it’s reasonable for pvp players to object to that. It also showed a way forward to rein in those shots without breaking fusion rifles as a class, and preserving its role in the sandbox. 1. Firmly Planted needs to go. It’s the strongest perk in the tree...and it Bungie’s efforts to pressure people into using a mechanic that has little value in pve and is just obnoxious in pvp. 2. There are too many range/stability perks in the Erentil tree compared to other high impacts. Reduce the number of them. That way those god-rolled weapons become less frequent and less of an outlier in performance. You also increase the trade off required to run one with back up plan. As well as eliminating the pvp troll build of one with both Firmly planted and Backup Plan. So I’m hopeful—much more than before—-that Bungie can tweak this particular weapon with breaking the weapon class or its legitimate place in the sandbox.
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4 답변Erentil fr4 can kill from sniper rifle ranges and requires little to no aiming ability since only a few bolts need to hit to kill. The perk backup plan negates the one draw back of fusions: a charge time. They are not 'fine.' If your argument is "oh, but I never see them in MY games!" You can go ahead and take your garbage opinion to the door. I don't see ddosers in my games either but that doesn't mean they aren't an issue.
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