You need to not go into the crucible. Seriously, people are going ape crazy over 10 kills. Any person on here that feels 10 rocket kills is too much or too hard you need to just stick with PVE.
Heavy is very important in regular crucible as well. Heavy can away games and is easy kills for people. Even in survival, when heavy comes up that should be part of the focus, why? Because heavy can control the game. Literally every PvP game how often is heavy just left alone completely. This just makes me wonder if some of you even play in the crucible or if your just a body. Don’t just be another blue dot on the screen. Think about how important heavy is in every crucible game and make a game plan to get to it when it spawns.
Why do kids always want something straight up handed to them. Go out there and earn something it truly isn’t that hard. Do you expect to get all 10 kills in 1 game?
The nerve of some of you is just out of control I’m not even trolling you all I’m literally just baffled. Complaining over TEN kills.........
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4 답변1 - You only get 1 shot 2 - Everyone is fighting over it 3 - Rocket Launchers kinda suck now (rip D1 Launchers) 4 - Is 5 too much to ask? Personally I don't play PvP as I'm a reclusive shut-in without friends and with horrid Internet connection.... That said, I've seen matches where people only get 1 or none on rocket kills
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7 답변I think you're missing the point. I don't think people are complaining that its too hard to get 10 heavy ammo kills. They are complaining because having EVERYONE trying to get 10 heavy ammo kills at the same time is MASSIVELY disruptive to the normal flow of play, As people camp heavy, ignore objectives, and do whatever they can to get that quest step done as fast as possible.
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1 답변Shut up. It's not hard. It's stupid. The entire quest line and reward is stupid. Go back to your white knight for bungie lair and count your ghost fragments.
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1 답변Zones captured:0 Teammates shoved/pushed out of the way:19 Players returning to orbit: ...Still counting
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I play more pvp than pve, the thing that angers people so much about the heavy quest step was the fact that you had to camp heavy the entire match in order to progress the quest. It was dumb and boring. I wanted to jump into the match and do some killing and capture zones, the quest forced me to sit at heavy the entire fu cking match. Again, it was dumb and boring. Much like armor lock in halo reach, the quest step slowed down the flow of the game. I wasn’t frustrated enough to go scream on the forums, but I recognized how dumb and unneeded the quest step was.
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It's not the kills that's the issue, it's the access to the ammo and the overall effect it has on the objective based game mode. You say heavy controls the game but is designed in a way that it doesnt in Destiny, you get a few shots and then it's back to normal, it's not as if you're picking up a scorch cannon, so dont act like it. Here's all the stuff the quest did. It created a new control point (the heavy ammo spawn) that people would obsess over to get the quest done with. This took focus off the actual objectives, and ruined the flow of the game. You had people playing certain builds to camp the spawn, and entire matches were played around the heavy, which also contradicted most of the other quests that were dealing with capping the other points.
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3 답변Agreed. Too many babies on here wanting to complete quest steps within 3 games. Entitled kids want everything without any effort in gaming and in life.
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1 답변
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Like I had a problem with it in Halo, I have the same issue with D2’s Crucible. I hate how both games design their PvPs in a manner that makes or breaks Matches and decides who wins and who loses. I much rather have D1 Crucible back were both sides had Heavy Ammo and focused the game around Skill and Teamwork rather then who Controls the Power Ammo. Such a stupid logic to design a PvP that if you control the power ammo/ power weapons you win the match. PvP needs to be more like D2 Crucible.
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7 답변작성자: michael 12/31/2019 6:03:24 AMIts not just the 10 kills. Its the fact that the quest makes people care more about securing heavy than playing zones and winning the game. Yes, heavy is an important part of the game normally, but it is usually 1 or 2 people getting heavy and the rest going about playing objective. This IB quest has full teams leaving zones in a dash to secure the heavy area to progress in their quest because you NEED to finish it to turn it tokens. I cant tell you the number of times when I was doing it that I completely ignored a zone to run to the heavy and get a brick and is that my fault? No. That is a flaw with game design when people are being discouraged from winning in order to complete a secondary objective. In the future; -You absolutely should not need to finish the quest to turn in tokens -The quest should not involve any heavy ammo related kills; or your teammates’ kills should count like they used to -Winning should be more incentivized. Right now you get 5 tokens per win, which is like 1.3 packages per hour if you win every single game you play. This is stupidly unrewarding especially considering how poor the loot pool is. You should get at least 7 tokens per win if you want people to be willing to play.
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1 답변It's a game. Supposed to be for fun. The heavy camping made it NOT fun. The rocket portion of the quest basically ruined the "fun" of the entire Iron Banner if you didn't finish the quest during the first day or two. Unless you like 12 man mosh pits for heavy every single match. Can't just ignore it if you don't "need" it because then you have 6 people coming at you with heavy weapons. It's NICE when people aren't losing their minds over heavy ammo. There's too much heavy in PvP as it is. The fewer people that pick it up the better. This forced people to behave shittily. It's not even about "hard" or "not-hard." It was just ASS the way the games were played.
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29 답변Took me 2 or 3 games playing normally.Its typical of this generation to want everything for nothing.Am far from average in pvp and 40 years old.My point is,get in there and do it,instead of -blam!- on here to a company that does not value you anyway.
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13 답변
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작성자: Corrick II 12/31/2019 9:37:29 AMI get the point. It’s not impossible, just annoying for people who really don’t like PvP. Sure, they don’t HAVE to play it, but like it or not IB bounties are some of the easiest sources of pinnacle gear, so they attract a lot of PvE-only players. Hence the complaints. That and PvP players getting annoyed by teammates ignoring the game mode just to get the steps done. Bungie’s quest designs have been strangely antithetical to the activities they’re attached to, so this is kind of expected in my opinion. It’ll go away after tomorrow.
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4 답변I’d love to see them go play a game of CTF in Halo and not go for Rockets, Sniper, Overshield or Camo. Let’s how well it goes.