[spoiler]That is all[/spoiler]
The stuff below is from a different post I made but this post is getting more attention so I just copy and pasted it.
Resilience needs to be looked at and brought up in useful compared to Recovery and Mobility.
It is the only stat in the game that at a certain point becomes useless, anything past 50 to 60 Resilience is pointless. But having 100 Recovery or 100 Mobility will always be useful.
A Hunter running 100 Mobility will not only be able to move faster and jump higher but they will get their dodge back faster as well. So there are no penalties or negatives to running 100 Mobility
A Warlocks running 100 Recovery will not only recover significantly faster they will also get their rift back significantly faster
A Titan running 100 Resilience will not be able to take a meaningful amount of extra damage that a Hunter or Warlock can take. Yes, we can get our barricade back faster but the barricade is extremely easy to counter while dodge and rift have no counters.
The way I see the classes is:
Hunters are able to get out the fastest
Warlocks are able to get back in the fastest
Titans are able to stay in the longest
Currently, if you are at 100 in your class specific stat, this only applies to 2/3
Yes, with Sentinel and Barricade we are able to block damage but that requires a Super and an ability while Warlocks and Hunters always have their class stat passively effect them.
Also start giving Titans exotics that give us damage resistance. In D1 Warlocks had the ram and now in D2 Warlocks have the Wings of Sacred Dawn.
I am not asking for Hunters or Warlocks to get a nerf in anyway. I am simply asking for the Titans class specific stat to matter at all tiers, 0-100, and not become useless at 50-60.
English
#destiny2
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8 답변I feel like the only one that actually does something is mobility I played max resilience just to 𝙛𝙪𝙘𝙠 around and got 𝙛𝙪𝙘𝙠𝙚𝙙
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2 답변작성자: Dredgen Cusp 12/29/2019 5:14:48 PMIm a 10 resilience titan and i think its fine I get my class ability back in like 11 seconds and i pair it with the heart of immost light and sticky gernades with bottom tree sunbreaker. I throw down my baracade and get an extremely fast ability cooldown for my grenade and melee and get one hit sticky nades. +killing with the one hit sticky nade spawns a sunspot on the kill and then i go in it and two tap people with a duke 10 resilience is definitely not the best but it does still have a playstyle to it
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1 답변작성자: Infamous067 12/29/2019 5:19:05 AMI know its a repost but seriously? Rift has no counters? Lol! Do players ever consider tossing a grenade? There is nothing a rift can do that a grenade wont melt in an instant. You can also just you know, shoot the person down. As a warlock main I personally hate rift, it tells the enemy where I’m standing, it has an extremely slow animation and the over shield is only an extra 30-50 hp which means nothing to anything that one shots in the game which is like 90% of weapons and abilities in the game. Trust me titan barricades are far more useful, you cam secure heavy ammo, you can block choke points and you can use it to escape and give yourself time to breathe and regen some health. Only an idiot would run past a barricade, as for the resilience buff you ask for, idk about that. Everyone loves 3 tapping players with hand cannons, if bungie buffs it to where resilience gave more hp and hand cannons need 4 taps to get kills then everyone would only run that one stat. We would also have a really slow vanilla like meta with really slow primary weapon ttk and only specials would rise in the meta which is exactly what we don’t need. Resilience should only get buffed in pve so our guardians can tank a ton more damage in raids and other activities.
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3 답변I dare you to play a warlock for a month and the come back and say rift has no counter ... The only use rift has is to run away (like far because you need time!) and recover you health quicker ... I can t tell how many times I died by popping a rift and a damn hunter/titan closing the gap in like 2s and just -blam!-ing me in my animation ... I' d trade the rift anytime for a dodge or barricade tbh
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This probably won't get much support, but personally, I wouldn't mind Mobility, Resilience, and Recovery being either deleted or equalized across all the classes at a mid-high point compared to out current values(i.e. baseline of 70 or 80). I can't see Resilience ever being made into a noteworthy stat unless it lets you tank things like pre-nerf Ram did in the previous game, but we all saw how awful that was to fight against. It currently lets you survive some very niche builds and/or weapons, but as far as the meta goes(and has been), the most impact it may have is surviving a Shotgun blast most may not have. Though whether you survived because you had that tiny bit of extra health or they just had bad pellet spread on that blast is difficult to determine.
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