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원본 게시물 출처: Warlock PvP Super issues
12/2/2019 1:51:36 PM
4
[quote]Nova Warp: This Super no longer functions well in PvP, it has great neutral game but the Super got nerfed in every single way possible: blast radius, damage against Guardians, charge time, charge cost, dark blink, holding a charge, damage resistance, movement speed while charging, etc... I understand the reason it got hit so hard. But in my opinion, it was hit 1000x harder than any Super has been hit before at one time. This was supposed to be a PvP Super, but it went from overkill to the grave ⚰️. After it was brought back from the grave during ARC WEEK, I thought it was pretty well balanced. It had just enough armor to make what was done to it bare able. But when Shadowkeep launched, ALL roaming Supers across the board were hit with a double nerf to damage resistance. The first being base armor resistance, the second was masterworked armor no longer having any resistance. These 2 nerfs combined with “slowed movement while charging,” killed Nova Warp [u]again[/u]. Even if my recommended solution created a monster, it will end very quickly. So just try to learn how to counter it please. I know Astrocyte Verse causes an issue with how far this Super can travel, but the majority of players that have mastered blink is very low. I’m not someone that can use blink, I can use dark-blink but not blink. Keep in mind I’m [u][b]NOT[/b][/u] asking for more armor, the ability to blast other players out of a Super, or even the blast radius reverted. All I’m asking for is to make Nova Warp a go-to option for Warlocks in the Crucible again. We won’t have many options next season due to some nerfs inbound, so can this one get some love? Here’s my suggestion on how to fix Nova Warp: [spoiler]Decrease charge time from 0.7 to 0.5 seconds. Remove slowed movement while charging. Decrease duration from 22 to 16 seconds. Lower the cost of a fully charged blast to allow 8 detonations within this time frame. Remove the cost of using dark-blink. Remove the extra cost to hold a charged blast. Increase PvE damage against majors & mini-bosses by 40%.[/spoiler][/quote] People don’t like dying to warlocks. They are not used to it so twice the pride, double the fall. They also need to address the huge list of useless warlock exotics in crucible. Start with the warlock and get around to the Titan. You can’t have an eye mask type exotic with very few filling the void. Warlock and titans need crucible exotics (especially the locks) A thundercrash buff is another huge one also (in pve) as well as a nova warp buff in crucible.
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  • All classes have garbo exotics, not just warlocks

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  • Except Locks easily have the most bad exotics out of the 3 classes in pvp, too many niche or unusable use cases in pvp.

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  • [quote]Except Locks easily have the most bad exotics out of the 3 classes in pvp, too many niche or unusable use cases in pvp.[/quote] This. Going back years it’s never been addressed. It’s become a stable joke. Yup - steps again. Maybe tonight I will use the aspects again? The best new addition was the holds. But rarely use that sub class over nova or arc emperor palpatine impersonator.

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  • [quote]All classes have garbo exotics, not just warlocks[/quote] True. But both classes have currently better ones to. By a considerable margin also.

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