How about acknowledging Warlock's base melee speed still being slower than the other 2 classes by 20 frames?
What about the Electrostatic Surge perk on bottom tree Stormcaller that literally doesn't affect your rift recharge rate?
What about these abysmal top tree Dawnblade changes where you're removing grenade cooldown on aerial kills, even though we now need to consume our grenade for benefits?
What about Hunter dodge making Hunters immune to Stormcaller melees and supers?
I can keep going, you guys have neglected the Warlock class for so long I'm surprised you aren't pushing a 2-class game.
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Hands down the easiest class to solo any content in the game. Hunters dodge negates tracking, not just stormcallers lol. I've seen warlocks top boards in any pvp mode so I dont get why people think it's broken. If your comparing it too a titan, your just asking to much this season
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All I'm asking for is some simple bug fixes. These bugs have been on the Warlock class for ages and haven't been acknowledged. Not even so much as a "We'll let """"The Team"""" know". It's outright frustrating and there's no sense in it. I'm not even asking for buffs, I just want the damn class to function correctly.
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When did Hunter dodge do that? Honestly, I think Hunter dodge should include immunity frames. I mean, you heal, the Titans have a shield, and I kind move sideways with a twirl. I’d give up reload to invincibility frames.
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It breaks anything that tracks. Stormcaller Melee and the super both count as things that "track", because of this Hunters are immune to both the Stormcaller melee and super. Only Stormcaller is affected this way. As for why Hunters don't do this inherently on their dodges for every other situation, do we really need more mindless Hunter buffs? They're pretty unanimously agreed to be the best class hands down, from their neutral game to their movement and supers.