JavaScript is required to use Bungie.net

토론장

작성자: ZeroSix 11/7/2019 12:07:16 AM
9
Both sides of this argument are incredibly flawed. SBMM in quickplay isn't the answer. Quickplay is the equivalent of non elo chess matches, or pick-up basketball games. They are for fun, and not tiered off in ranking. At the same time there has to be some SBMM in QP, as amazing players rarely play novices, even for fun. The reality is QP should not matter, at all. Right now if you want to play with friends, are considered an A-hole no matter the playlist, which is kinda messed up. But at the same time I get the complaint 100%. The real answer was invented a long time ago in sport. It was seasonal leagues broken up into skill tiers. This is basically what a real ranked playlist is. It is what Overwatch tries to be. The current comp/ranked play-mode we have now is not a real ranked playlist. It rewards gaining glory, and has been adjusted multiple times to make it easier. The matchmaker is busted, and always has been. They need to scrap it, and rebuild. Rank is not a grind stat. I was so excited for ranked in comp, then it was a completely different gamemode, different player counts, and a rank system that wasn't real. I don't care about comp at all now, but if it was a real ranked playlist that mirrors the normal PvP experience, I would, just like I did in OW. The Crucible should be broken into 5 playlist: Quickplay (minimal SBMM) - Go and have fun, stats are recorded but no one cares because it isn't the real PvP playlist. 3v3 Survival (true ranked mm) - a more intimate playlist designed around small team play and map control. 6v6 Clash ( true Ranked mm) - bigger team engagements designed around fragging as a team. It can be played for fun at lower ranks, or played seriously at higher ranks. Rumble (SBMM to practice 1s) - The place you go to practice individual gun-skill. Rotational and Event Playlist (moderate SBMM) - Iron Banner and Mayhem go here. Players that want to play even skill matches, play in the ranked list. Then they know where they are at skill-wise. They have the opportunity to improve if they want, or they can chill at their skill tier. QP literally wouldn't matter, and truly is the place to go and do whatever you want. No one would care about QP stats, because rank would be more important. Somehow overwatch took the idea of a ranked playlist and destroyed it. Now it literally is full of people with massive anxiety. I think the constant game after game up and down rank score is what does it. You should not be shown that every game, and instead be shown percentile tiers within your rank. You should have an idea of how close you are to improving to the next tier, but not enough that a loss or win will greatly change what you see. Right now comp doesn't matter, and the matchmaking is broken. My 1.0 KD friend complained about being stuck at 4100 last night. In a real ranked playlist he never would have got there. That is just cruel. If you look at the leaderboards for survival players, it is just them stomping people every match, and most of those they stomp are at ranks they never should have got to. The idea of adding SBMM to QP is a system designed to shroud and coddle mediocrity. It allows people to never have any idea of how skilled they are, avoids people being told they are bad/average, and stunts improvement of new talent. QP should not matter at all, and those stomping in QP wouldn't be if a real ranked playlist was a thing. Who cares what their KD is when there is a true indication of skill. They likely wouldn't even stack QP. If they stacked in Ranked, they would receive reduced gains, and increased losses. People that play them would lose almost nothing, and gain more from wins. This keeps it in check. Like I said, both groups are wrong. The current mentality in games is to make people happy, never tell them they are average, and do everything to keep them playing and spending money. Back when Halo 2 and 3 were the major games, playing and improving was the game. Now most games are hamster wheels that give you dopamine shots as rewards for doin nothing. It may make you satisfied, but you are still basically doing nothing.
English

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Only if no stats are recorded in non skill matched games.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Who would actually care about stats in QP. Overwatch tracks QP stats but no one cares. They are nice to see when you are testing new weapons, or reviewing matches, but rank would the the only thing that mattered.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • 작성자: TheArtist 11/7/2019 9:57:21 PM
    All the people who were stat-farming Quickplay last season. While they were pubstomping with pinnacle weapons. That's who. They same people whining and crying about SBMM, because they dont' want to have to face players of their own skill level....while they demand that everyone else consistenly face players that are BETTER than they are. Its rank hypocrisy. Which is why I brought up stats. Because if you made them that offer....a pure CBMM evironment, but at the price that no stats of anykind are recorded from play there....they wouldn't take it.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • But if you added real ranked playlist stats wouldn't matter. If some jackass who was mid tier tried to brag about his 2.0 QP KD, people would laugh. It literally removes the incentive to KD farm. Honestly, I don't care, and removing QP stats would be fine. If true ranked 6v6 and 3v3 were the "premier" playlist, it would be 100% ideal. Then QP would truly be the relax playlist. If you are saying you want stat removal so you could play QP for fun, and avoid ranked, that is fine, but not really ideal. Playing ranked would give you a baseline, and give growth advancement on a subconscious level. This would happen, even with those you are not actively trying to improve. At the same time, I respect your right in that setup to just PvP your guts out in QP for fun. In order to incentivize ranked play, they would have to make it where only bounties and the classic weekly could be done in QP. Quest and the other weeklies would have to be in the ranked list. The goal is to funnel everyone into ranked, and have a healthy playlist. No one would be bopped by high skill players, and high skill players would still get the prestige of a true ranking system. This means the sweaty matches would be worth something. Then people could chill and have fun casually in QP, where they would try out new weapons and stuff. The problem with the system now is that every playlist is a laggy mess or has severe lobby balancing. PvP is not really rewarded in any way vs the frustration involved with matchmaking. A lot of people have just stopped playing. The problem with PvP we had in year 2 was people bypassed the lobby balancing by stacking, and farmed people. Lobby balancing was extreme due to variance in player skill, and lower skilled to average player became fodder for the above average players on both teams. That is not fun at all for them, and can be frustrating for the high skill person who gets dunked on by he balancer. I still play in 2-6 stacks often lately, but used to only 2-3 last year. I 100% get it the hate for it, but playing with friends is fun (well it was before people stopped playing). With the true ranked playlist, and for fun QP, you can stack if you want, and not affect anyone. I honestly think this is win/win. BUT BUNGIE WOULD HAVE TO GEOLOCK. Right now that is the biggest thing breaking the crucible.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • True skill is BS at Mythic III. The system reverts back to last season Comp at that level. If you lose, you lose 70-100 points. If you win you gain 10 point on the first win and then have to get on a streak. True skill helps you get to 2100 and then your on your own. The problem with match making is not who your matched against BUT who is matched on your team if you play in the solo que. At Mythic III I played with people true skill matched with me who did the dumbest things I have ever seen and we lost. At 4500 true skill either doesn't work our is turned off. I was at the top of the leader board more times than not and when we lost I lost big points. When we won I had to be on a streak to gain points. At the end of the day true skill is good to getting you to fable fast but after that it doesn't work that well.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Lol I lost 15 points for losing in Mythic, went down to a 3 streak (because you lose two instead of all) and was still getting 100+ on my wins, going back to 120 on a five streak. It seemed fine to me.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Was that mythic III?

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • See the thing is, you're not *wrong* with the metaphor. But - in real life, for example, if say lebron showed up to a pickup game of basketball with a bunch of high school kids, he's not going to slap the ball out of their hands, body block the poor kid trying to take a shot every single time and slam dunk that -blam!-ing ball well calling them all -blam!-. He's probably going to tone it down a lot and play it casual a.f. and let the kids try their best to keep up with him at his most relaxed. You don't see that kind of behavior in online games. When a sweaty top tier player goes into casual games it's never just then clowning around, it's almost always them tearing the lower skilled players apart and telling them to "get good" for not being able to keep up, then arguing that this should be their inalienable right just because they're better. If in the world of professional sports, all the top tier athletes went around just single-handedly ruining every casual game and telling everyone to get the -blam!- out of their sport because they weren't as good as the top 1% - well we'd see a lot less enthusiasm for the bloody things.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • I agree. My 6v6 games i lose a lot and try new stuff to just have fun. In 3v3 it’s game on and I try my best. What you said I have seen a lot and it’s sad.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

회원님은 해당 콘텐츠를 볼 수 없습니다.
;
preload icon
preload icon
preload icon