This post is focused entirely on PvE. If you think any of these suggestions may create an issue in the Crucible, please leave a comment about a possible scenario instead of instantly downvoting the post. This is a discussion not a battlefield, please be civil.
Thundercrash: [spoiler] Thundercrash has some amazing potential but lacks synergy. In order for Thundercrash to be worth using over any other Super, you have to wear “An Insurmountable Skullfort.”
“An Insurmountable Skullfort” (Exotic Helmet)
Transfusion Matrix - Kills with Arc melee abilities trigger health regeneration and restore melee energy.
Code of the Missile Skill Tree:
Thundercrash - Alternate Super
Ballistic Slam - Melee ability
Impact Conversion - Trait 1: gain super energy from hitting enemies with ballistic slam.
Inertia Override - Trait 2: picking up ammo during a slide reloads your equipped weapon and increases weapon damage for a short time.
Everyone wants Thundercrash to deal more Super damage, but no one will admit Impact Conversion would cause an issue as a result. That’s why this Super hasn’t received a damage buff. Thundercrash has the most incredible super cooldown due to an Exotic and Trait 2 combined. In order to buff the Super and retain balance, Impact Conversion will require a slight nerf to super gain also.
Let’s be realistic, having this Super deal as much damage as Nova Bomb, but regain a full super in less than 20 seconds; would create a problem equal to what caused Skull of Dire Ahamkara to be nerfed. Too many Supers that powerful for a single player—without needing orbs from other players, that is what caused a problem in the first place. I’m trying to avoid another situation similar to that.
I would like to adjust the traits of this Super to work well together without requiring the use of the Exotic helmet mentioned above.
[b][u]Code of the Missile alterations:[/u][/b]
[b]BUFFS[/b]
• Super damage increased by 70% against majors, mini-bosses, bosses, and vehicles.
Ballistic Slam (Melee ability)
• Added bonus: Each kill grants a small bump (1/8) of melee energy.
Impact Conversion (synergizes with melee ability)
• Added bonus: Multi-kills trigger health regeneration.
Previously Inertia Override was one perk, it is now separated into 2 different effects. Inertia/Override:
• Sprinting activates Inertia; while active, your melee energy recharges significantly faster (14 seconds).
• Sliding over ammo activates Override (lasts 5secs) which reloads your equipped weapon and increases your weapon damage for a short time. Kills while Override is active grants melee energy (1/8 per kill).
[b]NERFS[/b]
Impact Conversion
• Super energy gained from charged melee kills reduced by 65%. This is still a way to get your Super up faster, but will be less efficient at doing so.
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On a side note, could this Super have its own unique Exotic piece?
“Graviton Conduction Rig” (Exotic Chest Armor)
Sonic Force - Thundercrash creates a deadly blast on takeoff and has increased flight time (double). Note: the blast on takeoff would be equal to half of current Super damage output.[/spoiler]
Nova Warp: [spoiler] This Super no longer works in PvP, it has a great neutral game but the super got nerfed in every single way possible: blast radius, damage against Guardians, charge time, charge cost, dark blink, holding a charge, damage resistance, movement speed while charging, etc...
I understand the reason behind it being hit so hard, it was because Hunters couldn’t jump out of the blast radius (which was overkill). But in my opinion, it was hit 1000x harder than any Super has been hit before at one time. After all, this was supposed to be a PvP Super, but after the nerf I couldn’t even bring myself to use it in PvE anymore let alone PvP (RIP Nova Warp ⚰️).
After it was brought back from the grave during ARC WEEK, I’ve come to enjoy it in PvE again, but it doesn’t deal enough damage to high level enemies or majors. It takes 4 fully charged blasts to take one out. If they stomp, then you waste the entire Super trying to get back to them, all because of the “slowed movement while charging”. Please fix it so that it at least works better in PvE. I know the sandbox for PvE and PvP are NOT separate, so by fixing the issues with this Super in PvE it will have consequences in PvP. That’s why I recommend lowering its duration.
Unlike Juggernaut before update 2.6.1, Nova Warp will end in about 12 seconds or so. Even if this buff created a monster again, it will end, so just try to learn how to counter it please. I know Astrocyte Verse causes an issue with how far this Super can travel, but the majority of players that have mastered blink is very low. I’m not someone that can use blink, I can use dark-blink but not blink.
Here’s my suggestion on how to fix Nova Warp:
Decrease charge time from 0.7 to 0.5 seconds.
Remove slowed movement while charging.
Decrease duration from 22 to 16 seconds.
Lower the cost of a fully charged blast to allow 8 detonations within this time frame.
Remove the cost of using dark-blink.
Remove the extra cost to hold a charged blast.
Increase PvE damage against majors & mini-bosses by 40%, or maybe create the exotic armor piece below?
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On a side note, could this Super have its own unique Exotic piece too?
“Erebus’s Shadow” (Helmet Armor)
Dimensional Energy - Hits and Kills with Nova Warp temporarily (3secs) increase it’s damage. Stacks up to 3x (for PvE, x1 10%, x2 20%, x3 40%) (for PvP, x1 5%, x2 10%, x3 20%).
Or Stormdancer’s Brace could just work with Nova Warp also.
[/spoiler]
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18 답변Yep agreed, Nova Warp Super in PVP is beyond useless at the minute. Especially frustrating when other roaming supers like Spectral Blades and fists of havoc supers get to run rampant for months un-end.
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A post that goes into good detail of what’s wrong with something as well as giving solutions on how to fix it? You know, even if I don’t 100% agree you definitely deserve the attention just for putting effort into your post. There are too many posts with the title “Bungie! ____ is broken! plz fix!” with the post being only “Title says it all.” Let’s just hope bungie finds your post and responds to it, as thundercrash and novawarp are in desperate need of buffs, and your solutions are pretty good.
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15 답변
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1 답변
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2 답변Wtf 70 percent? Absolutely not. I think nova bomb and fist of havoc got a 20% increase in damage and bungie never thought reducing the blast radius or rather giving steeper fall off damage to the blast and people complained like crazy. I'm good on being killed from 15-18m away just because my thudercrash doesn't do enough damage for your liking. Nova bomb doesn't do that much either. Depending on the boss it MIGHT take off a third of its health. Thunder crash also does that. Titans dont need anymore buffs for PvP or PvE
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2 답변Only skimmed the post but yes to a buff as a titan main. I don't see impact conversion being an issue. Have you seen how quickly you can get a super back with doomfangs? Less than 20 seconds
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1 답변Handheld nova is the only thing viable. If you aren't running contraverse hold then it's basically a trade or just a shotgun to the face. plus morons act like it gives a full grenade charge on every kill. Atomic breach harldy ever functions which is the exact same as mortar blast. Either no knock back, no detonation or nothing procs and you lose a melee charge. On death melee blasts disappear. Dark blinks is extremely taking on the super making it more of a hindrance then a help. So to combat that you'd have to blink for an entire jump. Let alone pair it with an exotic for it to not be trash. Even then it doesn't fix the real issue with blink. Uncharged blasts are incredibly unreliable in terms of damage and radius. Leaving both supers and players our of super with full health or half health. Unfortunately uncharged blats are really the only reliable way to contest supers. Yeah that's great considering for nova warp to do optimal damage I have to charge up and then detonate before damaging someone. let's not forget how easily it is for another super to strike mutiple times after activation while nova warp can't effectivley do. Holding a charged blast drains your super even more you take more damage and are slown down. Dark blink severely drains super and you take more damage. uncharged blasts and full charged blats take the same amount of super energy. l
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4 답변작성자: Azur_Fenix 11/8/2019 5:51:20 PMWhile I would like a buff to thunder strike? I don't think its needed, considering how fast you can get it back with the proper build and Skull fort.. Personally I think it just needs more exotic synergy, really there is a lack of exotics that work or complement Middle striker other then skull. Also I think the Melee needs some better consistent in pvp for middle tree too, its kinda bullshit when sometimes I cleanly directly hit some with it and they live and other times they die. Its VERY inconsistent. I would say about 50% of the time people live even even hit directly with the melee charge of middle tree. If someone manages to hit you directly; it should be a kill no matter what.
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34 답변I say no. The supers are fine as they are. You want them buff so you have a better chance at cheesing PvP with them. If you want them to be buff for PvE gameplay only sure why not so they are least viable options for dps on anything and everything. But for PvP no super and avlitiea are meant to be extra fire power and Trump cards or ace in the hole where you get a kill or multiple kills in one go. I my self with nova warp have killed at least 5 people before being killed or running out of super energy. I for use thundercrash because I don't like it. Partly because I can't control it well enough to make it usable in any situation but I'm not asking for it to be nerfed or buffed or changed in anyway. I use sentinel shield on my titan and yes it works as intended when I'm not in a laggy match being matched with someone half way around the world or on the other side of the world. The don't need to be changed or buffed. Freaking practice with those supers instead of just writing them off as bad supers. Also yes I know I contradicted myself but I have written of thundercrash i just simply don't like it and don't want to use it for personal reasons.
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4 답변Thank you for your post, we are all fighting for Bungie to fix this nonsense they are doing with Warlocks
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4 답변Leave warp nerfed it’s good that way and titans do not need anymore power! There shoulder charge no skill glitch is enough
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7 답변while we're at it buff chaos reach too, it's easily the worst subclass in game right now.
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1 답변Warlocks are fine as wine "I have never seen a slowva bomb in PVE" WHAT?! I can't even comment on that...noooope, not gonna touch it. Hunters are finer than the finest of wines (no pun intended) Titans do need a buff in PVE considering... PVP is the key topic and the under lying issue, isnt it? Who cares, its all about the weapon, timing and skill or shall i say level of knowledge. Supers and abilities are but just icing on the cake but PVP causes such a toxic behavior, no one is EVER going to happy...no matter what. Only one way this is going to be headed in a better direction and that would be a mode where supers and class abilities are removed...then its time to put up or shut up with yah bad self and yah weapon skills..OR just remove PVP period...otherwise, its whine whine...whiiiinnnne, nerf nerf nerf nerf nerf buff buff buff buff "Please be civil cause I just listed out the perfect solution and its been written before..over and over and over and over again in the past..
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4 답변So i am usually one to say that people want to be OP and nay say a lot of buff demands or up play nerfs that people act like are so bad when most are pretty reasonable and don't really affect content. With that said they gutted nova warp. It's laughably bad in both modes now. Hand held super nova doesn't make up for it at all.
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5 답변While we're at it, buff top tree goldie. By buff i mean remove deadshot and swap it with something else, such as scavenger from d1 where picking up ammo gives ability cooldown. Deadshot is a skill that requires you to have bad aiming to get the most out of it, which is very stupid. Good at aiming then the skill hardly works for you. Chains of woe should give increased reload speed and stability. Celestial nighthawk should work with refunding one bullet to the mag on kill via six shooter.
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7 답변Nah thundercrash is fine. I prefer having an absolute add killing subclass than a bad nova bomb. Thundercrash is made to kill a ton of majors or ultras pretty easily and often. Not to dps a boss. It is way more interesting to use it really often than sometimes for useless dmg. Besides if you want dmg you can create a build with melee regeneration combined with synthoceps and youll have a great dmg burst (enough to one shot every t2 blockers in the reckoning)
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1 답변Adding “in the next season” makes you look like you’re already promoting a patch available to players who buy into the next season. Fishy.
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7 답변
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11 답변I always find it funny when people ask for nova warp to be buffed in pve when slova exists lol Y’all might as well ask for spectral blades to be buffed in pve too 😂😂😂😂