Scout lanes are infested with passive campers!
I find myself having to completely disengage and circumvent the entire map just to find dueling range with Sunshot. I love using it, but it’s painfully punishing against mida multi tool witch has the most broken hit box in all of Destiny. ( I tried and you dont even has to come close to the head to land successive crits)
I know some players will just say “well if you can’t beat’em, join’em”. To me, HCs are the most satisfying, so if my play style suffers in this meta, so be it.
I hate complaining because I truly love this game, it’s been THE ONLY game I’ve played since D1 launch.
Please Please Please find a middle ground for HCs
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1 답변Nope, all anyone used was hand cannons, the nerf was needed. It's called balancing and it was long overdue.
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3 답변They are supposed to be a close range weapon type. You shouldn't be trying to challenge scout lanes with a hand canon. Same as why you don't use Mida in hand canon range, the hand canon would win. It's about adapting to both the maps, and the teams your fighting.
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2 답변Their middle ground is medium range right? Thats between short and long? Sounds like middle ground to me.
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I agree with you right now as it stands there is no real place for hc’s in the crucible. Hand cannons can’t compete at long range (as it should be) but in the medium range they get clapped by pulses autos, scouts, fusions and close range they get clapped by fusions, shotguns, subs and sidearms . It seems like at every range there is a better easier to use options .... but that’s just me maybe if we had a fusion nerf and better designed maps with more then 3 mAin points of engagement we might see some more diversity in play styles but again that’s just me tho
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1 답변The only weapons that need range adjustment are high impact fusions, especially Erentil kills from way too far away. I use hand cannons all the time and dislike the current Mida ”meta”, but that’s what you end up with when people are working on the questline for this seasons ritual weapon. While it boring and sometimes frustrating to play in lobbies where people sit back, you shouldn’t be able to easily counter that with a weapon that performs significantly better in mid range.
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2 답변
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1 답변It’s a matter of perspective I suppose. For me crucible has been infested with aggressive HC users for the past few years. HC were and still are the most pampered primary weapon type in the game. Anyways, it’s nice to be able to use scouts effectively again. And really it depends on the map.
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3 답변
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Look i love the hell out of hand cannons, but it should not compete with snipers and scouts (save for maybe not forgotten) even then anything over 22 to 23 meters with NF should take that 4th shot. I feel base range need maybe a slight buff for HCs but the harsh drop off needs to stay.
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If you are forcing yourself to use a handcannon. Unless you are on a quest which requires HC kills. You are the one at fault, you clearly know you are out ranged, so adapt, use a sniper counter the scouts if you insist on using a HC or use a scout to fight a scout. Point is, change to the map, Don't fight against it..
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Range is fine. If you’re challenging a Scout Rifle in a Scout Rifle lane with a Hand Cannon, then yeah you should lose unless the other dude has bad aim. Either engage them in closer ranges, which D2 maps are abundant in and have plenty of flanking routes, or use weapons that counter them like other Scout Rifles, Sniper Rifles, or even Bows.
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작성자: Puma Kane 11/1/2019 1:26:27 PMHandcanons take more skill now. You have to pick your engagement distances or be on kill cam. Users of HCs can't challenge every weapon from every distance anymore. I dont mind it until I pick up a Handcanon. lol
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작성자: DuBChiri2 11/1/2019 4:58:28 PMHow is having a optimal range between 24-30 meters not a middle ground? I can certainly understand the damage fall off being way too severe at times...but the optimal range is around where it should be. Most probably can't give me a reason why handcannons need more range other than to say it stops the use of other weapons capabilities. Look at this guys post. Says this in the first sentence "Scout lanes are infested with passive campers!" Like dude...you aren't supposed to challenge scout rifles in lane. Saying that a certain weapon type suppresses others is quite honestly hypocritical, especially since handcannons used to do it to pretty much everything but shotguns, pulse rifles and smgs. Now scouts and autos have the middle ground to work with and people say it's not fair or something along those lines? Be glad they aren't back to year 1 standards where they also had the slowest ttk by a landslide. They've dominated the crucible for the past year and have a running track record of being the overall best primary in Destiny. Having the best overall accuracy for pretty much any scenario, hip fire, in air, somewhat long distance is already a benefit. Best peek fire and most overall damage per shot which works incredibly well in close range. I'd say give them maybe a smidge more precision damage to offset the nerf to range, but otherwise they are still the best overall primary in their correct range. Does the range nerf affect them harshly, absolutely, but they had to do something about them and making them more accurate on top of them keeping their range wouldve been really bad.
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5 답변Scout should out range HC’s period, Why should that not be the case? Heck Pulse Rifles should out range HC’s
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Stop trying to fight scouts with a hand cannon, dummy. They both have completely different uses. Why don’t you pair your HC with a sniper? I know that 99% of hunters crutch on shotguns, but with a sniper you can counter those mida users and use a HC in its intended range.
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13 답변Hand cannons are exactly where they should be. They should never be able to compete with scouts at range...
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20 답변So you are getting wrecked at long ranges because you are using a hand cannon and others are using scouts and you think thats an issue? Lmao, you know other archetypes exist right? God forbid anyone uses something thats not a hand cannon. If you are struggling so much then either switch your load out or simply close the gap by taking flanks and being mindful on where the enemy team is camping a lane. You can use a scout yourself or a sniper or use a bow for long ranges, you can also use a pulse rifle or even an auto rifle to constantly add flinch to those scout rifle users at medium range. At close range no scout would stand a chance so ez win right there
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I played a rumble match a couple days ago for a festival bounty. 4 of the other players were hunters with hand cannons. I was using Vigilance Wing. I got stomped. Though I’m exceptionally garbage at the game, I think hand cannons seem pretty alright as they are. Though in pve they’re pretty garbage now without their range. They should be buffed back in there at least.