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작성자: Ceres 10/31/2019 10:33:24 PM
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Ceres

The whole game just needs a rework at this point.

Shadowkeep did not deliver some aspects of a Destiny game that should be included for the sake of the previous dlc's. Many aspects of Destiny 1 have been stripped from the game that made destiny "Destiny". Instead of improving upon the community's desires, Bungie has decided to overlook some of these things to take it upon a new direction (which I applaud). Eververse is also a problem recently as the FotL event is mainly a cash grab in cosmetic ways, in which more gear should be provided for playing, not paying. Some of these problems are addressed below. (it should be mentioned i do not speak for the entirety of the community, I merely want to project some of these issues forward.) Destiny 2's armor design is terribly mananged and doesn't provide and good looks for your guardian, as most gear does not revolve or provide and implication that it is designed around a theme or replica. Most warlock helmets do not have visors, there should be many variations for a "space wizard" and every warlock has to wear a dress; warlock armor needs a total redo. Titan armor has no "smooth-shouldered" armor like previous entries, titan armor should be more rounded off at the shoulders (optional smaller pauldrons); titans should not look like cubes. Hunter armor is boring and does not hit the mark of "star-scavenger"; hunter armor design is roughly similar to each armor piece (needs more variation with themes.) Eververse has become a new star this season with many improvements to the core base of the micro transaction store and the poor bright dust economy (that is still poor) results in many people unable to purchase this armor with minimal gains from bounties. Bungie needs to make money, I understand, but don't save all of the good looking armor for eververse (for future content). A solution would be to increase the amount of bright dust from 10 to 20 or 30 per bounty, and lowering prices of ornaments and armor sets slightly. Destiny 2's weapon foundation is extremely weak and does not provide adequate vendor refreshes for reasons to play strikes, crucible, and gambit. Gambit is very tedious in some ways and mostly unrewarding. Playtime should be considerably equal to reward. Destiny 2 does not have many weapons that will make gunplay fun outside of people using exotic handcannons. Please provide some other guns that can help shape the game. Example: Exotic Pulses and Scouts/Autos can be added as well, not just heavy weapons or handcannons. All vendors in the game need an overhaul to capability, loot value, and adding loot to vendors or quests who don't provide anything. Destiny 2's content and balancing foundation is also terrible and boring. Destiny 2's content is repetitive and roughly the same with no new mechanics; strikes, worldly activities, and crucible are boring, with no reason to play them, as a result of a smaller and less valued loot pool (replaced by pinnacles). Raids in destiny 2 are overall too mechanically heavy and are more stressful than fun; Destiny 2 raids are not accomplishing nor fun, please consider this for other players who have trouble doing raids or connecting with others. Destiny 2 has a very bad balancing schedule and this should be addressed. Exotic handcannons have remained meta for almost nearly two years. There are no balancing adjustments for auto rifles, which simply cannot compete in PVE or PVP; Auto Rifles should have less range dropoff and have increased damage on bodyshots. Sidearms have not been added to a variety of loot pools; many sidearms are useless and they should have a wider content range and design format (add suppressed sidearms again possibly?) Many pulse rifles are outgunned by the new 4-burst pulses; 3-burst pulses are useless, please adjust them slightly by tuning up the stability and handling on 3-burst pulse rifles. TL;DR: The meta keeps sidearms out of content range, more sidearms should be added to loot pools. 3-burst pulses need slight stability adjustments to compete with 4-bursts. Auto rifles should be buffed in bodyshot and headshot damage;pvp & pve. Destiny 2's strike content is weak and overall bad. Every boss has the same mechanics. Please create new mechanics and just make some of them bullet sponges with rotation or teleport movements; remove the hollowed lair. Destiny 2's nightfall strikes are much better and have been elaborated upon in shadowkeep (only good thing to come out of this dlc). Destiny 2's crucible is horrid and should just overall be redone entirely. Matchmaking has forever made a hole in my soul to play as everyone just uses pinnacles and exotic hand cannons. Destiny 2's crucible maps cater to shotgunners exclusively and are very small; please add larger maps and larger modes of PVP. TL;DR: Destiny 2 has a bad strike foundation, needs new mechanics and adjustment. Crucible maps are short range and many crucible maps create the meta, need to be more long range and better spanned maps. Destiny 2's subclasses are very mismanaged and overall weak; Subclass trees are easier to balance but very much less enjoyable. Arcstrider has bad hit detection and is overlooked in light of better subclasses; some changes of shorter range of attack, (hitbox of staff should be rounded out to the tips, not 4 feet off of it.) increased arc damage, and easier detection of bullets' impact on the dodging variant.. Spectral Blades was overused and has terrible hitboxes and very bad hit registration, i should not be killed from forty feet away from one swing; spectral blades might've been more optimal as a shorter, close ranged super, and more punishable. Titan subclasses are all tanks and are overall replicated of what titans should do; this is fine, buff top tree striker should be buffed by extending the duration slightly and lessening super cost on heavy attacks. Adjusting hit registration and tracking on Sentinel would be a blessing by changing the format of the (second lunge attack) when primary attacking with it, the void particles should not kill, the shield should. Warlocks are weak and have no use outside of the already terrible well of radiance due to the nerf; warlock roaming supers are weak, slow, and have little to no effect on other guardian supers. Warlock supers should be sped up in ground speed and increased damage on stormcaller and nova warp to compensate for their slow ground speed and charge time. Destiny 2's melee and character choreography is very poor. Melee should be a full movement, not a teleport to enemy and hit option (shorten lunges on hunter and titan). TL;DR: Destiny 2 needs subclass customization with more options for supers including the previous games' supers that were left out; similar to Destiny 1's format and also needs to focus on fully animating some elements of attacks, in order to prevent unfair melee battles (ex: melee being slow, outranged, some melee attacks not hitting.) DESTINY 2 NEEDS DEDICATED SERVERS. Peer-to-peer lag dismembers aspects of the connection in game that could be and should've been improved upon. I understand that bungie may need to save money for the upcoming third entry in our destiny universe, but it should not be overlooked for the future. IN CONCLUSION; Destiny 2 needs many improvements and should have things move forward, not leaving many important things that could make the game better in the dust. Bungie should take their time with upcoming content releases and have a balancing schedule to make PVP and PVE fun for all players who like to use all sorts of weapons, regardless of rarity or value. Destiny 2 should have more rewarding content for long grind and grind-type activities; reward=playtime. Edited: apologies for the bitter simplicity in my entry. I don't take criticism lightly and would like to continue to improve sources like these for the better in the community, although this post was poorly started with a very simplified entry. I was very vague about this, i have taken time to edit and absorb things that would make this post a source of hopefully (less) biased and rose-tinted information.
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#destiny2

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  • 작성자: NomadEnigma4154 10/31/2019 3:34:10 PM
    [first of all, add a TL;DR for each section, makes your points easier to get and also makes them sound less -blam!-.] [Secondly, I would like to point out that you most clearly are showing a bias towards D1, as you appear to be referring to it as if it was a near perfect game throughout its lifetime. This is something I shall address later in my comment.] [quote]Shadowkeep has failed to deliver on many of the prospects that Destiny 1 excelled at and that should be voiced due to shadowkeep's inability to hold content well.[/quote] [well, shadowkeep was never promised to deliver on those aspects of D1 that many of us loved, some of us simply made the assumption it would.] [quote]Destiny 2's armor design is terribly mananged and doesn't provide and good looks for your guardian, as most gear does not revolve or provide and implication that it is designed around a theme or replica. Most warlock helmets do not have visors and every warlock has to wear a dress; warlock armor needs a total redo. Titan armor has no "smooth-shouldered" armor like destiny 1; titans should not look like cubes. Hunter armor is boring and does not hit the mark of "star-scavenger"; hunter armor design is roughly the same and does not look well.[/quote] [while I applaud that you mentioned what’s wrong with each classes armor, and some points I agree with, I would like you to mention possible design solutions. To use warlock visors as an example, would you just make every helmet just have a clear, obvious, and bland visor or make it so that each armor sets helmet has a unique take on the traditional visor?] [quote]Destiny 2's weapon foundation is extremely weak and does not provide adequate vendor refreshes for reasons to play strikes, crucible, and gambit. Everyone hates gambit. Destiny 2 does not have many weapons that will make gunplay fun outside of people using exotic handcannons. Please provide some other guns that can help shape the game.[/quote] [well, saying vendor refreshes are needed is vague. Just tower vendors or all vendors? Weapons, armor, or both? Will old items become unavailable? Also, maybe strikes should be fun and reward loot, not just the latter. Not everyone hates gambit, some people love it and think it’s great. On exotics/gunplay balance, I’ll address that later, as I think you made a point farther down.] [quote]Destiny 2's content and balancing foundation is also terrible and boring. Destiny 2's content is repetitive and roughly the same with no new mechanics; strikes, worldly activities, and crucible are boring, with no reason to play them. Raids in destiny 2 are overall too mechanically heavy and are more stressful than fun; Destiny 2 raids are not accomplishing nor fun, please consider this for other players who have trouble doing raids or connecting with others.[/quote] [well, that’s subjective (just like your entire post, who’d of thunk?). I would say D1’s content was equally, if not more repetitive, as all the strikes only had one set of dialogue and only one way the strike can play out. D2 strikes, such as the pyramidion, have at least two dialogue paths that are randomized when you start the strike. You’re also forgetting D1 didn’t have lost sectors and adventures, although the potential of those was squandered. Raids in D2 are part of bungie’s effort to make the game more of an RPG, so they will naturally be harder than D1’s.] [quote]Destiny 2 has a very bad balancing schedule and this should be addressed. Exotic handcannons have remained meta for almost nearly two years. There are no balancing adjustments for auto rifles, which simply cannot compete in PVE or PVP; fix this. Sidearms have not been added since forsaken; many sidearms are useless and they should have a wider content range. Many pulse rifles are outgunned by the new 4-burst pulses; 3-burst pulses are useless, please adjust them slightly.[/quote] [exotic hand cannons are only so powerful because cowards use them with OP exotic armors. Suggest to bungie how to fix auto rifles so that they actually improve. Also, every weapon is only as powerful as the user makes it, as a blueberry with a ace of spades won’t be nearly as godly with it as someone who’s centered a play style around it. I think you mean exotic sidearms haven’t been added, as we have gotten quite a few legendaries. 4-burst pulses have been around since D1, and like with auto rifles you didn’t actually make even a vague suggestion of how to fix the issue.] [quote]Destiny 2's strike content is weak and overall bad. Every boss has the same mechanics. Please create new mechanics and just make some of them bullet sponges with rotation or teleport movements; remove the hollowed lair. Destiny 2's nightfall strikes are much better and have been elaborated upon in shadowkeep (only good thing to come out of this dlc).[/quote] [uh, so was D1’s strike content where bosses would literally just stand there and take a few gjallerhorns to the face. Hell, each strike in D2 has a mechanically different boss, inverted spire’s boss fight requires different strategy than the pyramidion’s boss. This applies to every boss fight. Meanwhile half the D1 strike bosses either floated or walked and stomped, shot, or both at you. All while not even trying to dodge projectiles like some D2 bosses do frequently.] [quote]Destiny 2's crucible is horrid and should just overall be redone entirely. Matchmaking has forever made a hole in my soul to play as everyone just uses pinnacles and exotic hand cannons. Destiny 2's crucible maps cater to shotgunners exclusively and are very small; please add larger maps and larger modes of PVP.[/quote] [this is due to D2 having 4v4 crucible at the start, which is also when shotguns used heavy ammo.] [quote]Destiny 2's subclasses are very mismanaged and overall weak; most do not effectively provide what "light" should do.[/quote] [And what is that at the end supposed to mean?] [quote]Arcstrider has bad hit detection and is overlooked in light of better subclasses; simply change this to bladedancer.[/quote] [you realize this would mean not only rewording quite a few bits of D2 lore, but also changing perks on hunter exotics and rebalancing of the subclass, right?] [quote]Spectral Blades is overused and has terrible hitboxes and very bad hit registration, i should not be killed from forty feet away from one swing; change this super entirely. [/quote] [stop saying simply “Change it” or “fix it” and assume bungie knows what you mean. It’s certainly getting on my nerves that you aren’t saying how it should be changed.] [quote]Titan subclasses are all tanks and are overall replicated of what titans should do; this is fine, buff top tree striker, give sentinel good hitreg[/quote] [buff top tree striker how? If you give me an example I might want that change implemented so I have a reason to use top tree striker as a titan main.] [quote]Warlocks are weak and have no use outside of the already terrible well of radiance due to the nerf; warlock roaming supers are weak, slow, and have little to no effect on other guardian supers.[/quote] [so, speed them up? Increase damage? This is easily the least biased and most useful part of your post.] [quote]Destiny 2's melee and character choreography is very poor. Melee should be a full movement, not a teleport to enemy and hit option (shorten lunges on hunter and titan).[/quote] [melee abilities that aren’t just the classes generic melee with energy damage already do this. Also, they are a full animation, we just can’t see it most of the time because melees are in the first person perspective.] [quote]DESTINY 2 NEEDS DEDICATED SERVERS. Peer-to-peer lag has at least cost me 50 games of crucible, and will continue to be poor. Hit registration and lag need to be adjusted by adding dedicated servers to this game. Even the scummy EA has dedicated servers for some games. [/quote] [well, if D2 were compatible with dedicated servers, that’d be great. But D2 isn’t, and neither was D1 and I hope that bungie is prepping D3 to have dedicated servers.] [quote]IN CONCLUSION; Destiny 2 is worse than destiny 1 and has more focus on eververse than actual content. Destiny 2 needs a fairly large turnaround to prevent this game from becoming unfun and obsolete. Thank you for coming to my TEDtalk.[/quote] [don’t start your conclusion with an opinion you barely supported in your post, it makes you look like an asshole. Also, if you wish to address something like eververse in your conclusion, address it in the larger post. Fun is extremely subjective, as I find this comment in making fun writing, while I’m certain it’ll be torture for you to read. Finally, please do not compare your post to a TEDtalk, as a TEDtalk is actually helpful regarding the topic it’s speaking about.]

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    16 답변
    • Agreed on the armor, the designs have been getting more and more random over the last few years. While I wouldn’t want them to become TOO “normalized”, each class could definitely use a little more focus and coherence. Activity-wise, yes, the repetition has been a HUGE problem. However, if they keep up the trend of every season having a new match-made activity with new mechanics, that will help a lot. The rewards are still mediocre though, and we get way too many repeat drops which makes the whole game feel even more recycled. The guns themselves are honestly better now IMHO. I can actually use scouts as a viable option now, and ARs are in the best place they’ve been in a while. As for the variety, we’ve gotten three new ARs in the past month that are all pretty decent. When was the last time that happened to weapons that weren’t pulses or HCs. I’ll agree Pulses took a hit but they were on their way anyway since they were practically essential over the last year. I’m not even going to touch PvP but the subclass remarks seem centered around it, to which I’ll just say they feel fine to me, albeit over too quickly given the recent nerfs. Thanks, PvP.

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    • 작성자: TheShadow-cali 11/2/2019 4:16:58 PM
      I'm not reading all this but I'll agree they can be doing a hell of a lot more then what they offered. The truth that most literally refuse to look at is that Bungie doesn't have the manpower working on this game as they should be. As a result of that, the game has more issues then it should have had and creating a game that has nothing to do with Destiny has only made matters worse. So all that talk about updates, bringing Factions back in season 7 among a lot of other things that haven't taken place. That new game is the cause of it. Edit: You people that don't like me? 😄 You can downvote this all you want, [b](but it will never change the facts.)[/b] So sorry to disappoint you 😎

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    • Once upon they had a fun game.. it felt worth your time. Anyone remember it's name ? Can you let bungie know ? D2 has always been a less rewarding and bland game and no matter how much you play it's just not the game most people thought when you added a 2 to a once great game.

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    • Content is fine the loot and rewards suck.

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      7 답변
      • 3
        Just waiting for "DESTINY: Remastered" at this point.

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        • The end game has always been eververse since Destiny 2. Now the only way to complete that content is with silver on top of the cost of passes and stand-alone dlc. Why is it the only real endgame? If you played D1 and after you completed all the story stuff you were left with two grinds. One was for weapons of specific rolls and the cosmetics that littered the activities such as sparrows, ships, and ghost shells. D1 players will always remember that endgame. D2 moved this Pavlovian action out of the game on a whole, leaving a smattering of things to tantalize, and placed the rest behind an ever growing silver motivates cash shop. A looter game where a bulk of the loot is behind paywalls on top of paid content.

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        • I regret buying the dlc if i would had know how much bungie would nerf how we do things i wouldn't had bother buying the dlc

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        • Damn some moron wasted a ton on time to write 👍 this

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          2 답변
          • Destiny 2 will have none of those things. Activision getting the boot has me hopeful for the future, however BUNGIE doesn’t have the manpower to make massive overhauls on this game. As a player that left the initial dumpster fire that was destiny 2 upon release, my return has been a pleasant surprise. I even purchased Shadowkeep. It’s good to see that the forums remain as toxic as ever. (Toxicity not directed at OP, just the state of the forums brings me back to D1 days :))

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          • Seriously, put a TL;DR at the bottom....I'm not reading a novel.

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          • Think of how many dregs you could’ve shot and teabagged on in the time it took you to write this list of things that won’t change due to your post

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          • D3?

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            1 답변
            • [quote] Everyone hates gambit.[/quote] I like Gambit.

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              4 답변
              • .....nah. D2 is pretty good.

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                3 답변
                • And they can't fix the izanagis quest so I cant even do a -blam!-ing raid

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                  • They just need to add trading. Let an economy start.

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                    2 답변
                    • Disagree. 1. I think you are suffering from a bit of toxic nostalgia. Previous versions of this game simply were NOT as good as you are remembering. Other than the problems with the game's loot pool (mainly becuase of how shallow the weapon perk system still is)....this game is in the best shape it has ever been in . Both in terms of quantity and quality of content. 2. The game is transitioning to playing more like a traditional RPG. Which requires people rethink how they play...and what the end game is....and a LOT of people are struggling with that transition. Which is why Bungie is having to do this slowly....and in stages. 3. This game (Destiny 2) will never have dedicated servers because its game engine and networking code won't support their use. I believe Bungie is extending the life span of this game in order to buy themselves the time to change engines and dev tools so that "Destiny 3" will. That is one of the advantage of having gotten themselves out from under the Activision contract.

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                      36 답변
                      • I don’t like D2 that much either but to take the time to write the equivalent of a 3-page essay is a little much! Maybe just include a brief list of things you do and don’t like about the game. Because I’m sure a lot of people who saw your post don’t have the patience to read such a bloated text. Just a little tip for you ;)

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                      • I still have that dream of what could have been far back in my mind. Wish technology was there enough to make it real. I always imagine rendering stuff from the imagination itself. Likely centuries out, if at all possible.

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                      • Any non fanboy could tell this dlc was going to be trash, literally a massive reskin... they don't play test anything before hand, don't listen to any feedback, instead reply with the same copy and paste bullshit.

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                      • 1
                        Buy some silver , it will make you feel better because it supports the "live team". It's only cosmetic and 100% doesn't effect the rest of the game and content

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                      • That's for the feedback, i'll let the team know this game actually sucks. We won't still care about any idea you or any other member of this community will try to share to make this game better Cozmo

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                      • 1) Totally subjective. I have no issues with any armor design other than patches on armor pieces that will NOT change color with shaders as well as no option to disable Hoods or Capes for Hunters. 2) Agreed. No vendor refresh for Shadowkeep was an absolute bummer. Strikes, Crucible, and Gambit are totally unrewarding as a result. 3) Agree and disagree. They haven't done much to make Crucible, Strikes, or Worldly Activities fun or worthwhile. While on the other hand, I don't think Raids are too mechanically demanding. The most mechanically demanding encounters are Riven(legit) and Gahlran. Even then, they're not as mechanically demanding as Oryx imo. Not even close. I also find all of the Y2 raids + GoS super fun to run, especially Last Wish. 4) Agreed. Balancing is at an all time low right now, there's such few viable loadouts due to the mess of balance they've created. Also on error, a Sidearm was introduced in Penumbra, Joker's Wild, and Black Armory.(Drang Baroque, Lonesome, and Dead Man Walking XX7463 respectively) A bigger problem is that no new Legendary Linear Fusions have been introduced since Forsaken, and the one that was introduced was one from Vanilla D2. Also, no new Exotic Sidearms since the launch of the game... 5) Agreed entirely. I was hoping when they said "A renewed focus on PvP" was going to be... well... SOMETHING. But they did nothing at all. 6) Agreed. I want them to bring back the old system for Subclasses. Mixing and matching, creating your ideal loadout, and playing with all the nodes to find out what had the most synergy was GREAT. Now it's "Well I can go bottom, top, or mid tree." Three choices is very underwhelming. 7) Melees are so inconsistent. It's mind boggling. I can be right in front of someone and melee, and it just does not register or connect to them at all. It's infuriating and has been a problem since Y1D2. 8) Agreed, but it'll probably take some time for us to get there. I hope it's on their 'to-do list'.

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                        2 답변
                        • Couple of suggestions Change the team at bungie to a team focused on making a good game for everyone Stop catering to streamers and elitists With just these two things changed destiny would begin to head in the right direction with both quality game play and design and bringing more players in Remove eververse It isn’t needed, it is a cash grab greed store nothing more nothing less If everything in that store was available to be earned then players would begin to have faith in the team making destiny again which would encourage continued play time and bring back more players

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                          4 답변
                          • The entire thing has needed a rework since its release. It's not a new thing that it is needed. Tons of content yet most of it is not really that fun or even worth your time of day. Eververse has even become more important than even basic vendor loot. It honestly amazes me that everytime I think they can't make things worse they do.

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