I play Destiny 2 on Xbox and was looking at my Achievements the other night, mainly the ones I don't have yet. Here's some info for you:
Belly of the Beast - Complete the Leviathan Raid. 12.86 percent of gamers have achieved this.
The Prestige - Complete the Leviathan Raid on Prestige difficulty. 5.29 percent of gamers have achieved this.
Wishing for the Best - Complete the "Last Wish" Raid. 3.87 percent of gamers have achieved this.
Granted this info relates to Xbox only, but damn, look at the number of gamers that have completed the raids! Now we hear Bungie is making the raids "more" challenging. I'd imagine the percentage of gamers that complete the next rounds of raids to be even lower. I see questions in the forum all the time about "who" Bungie makes the raids for, I mean, it's pretty obvious with all the manufactured hype over "Worlds First" placed on newly launched raids.
There's a post on the front page where OP suggests the raids need to have more mechanics in them, suggesting there were more mechanics in D1 than D2 raids. It looks like to me that adding "more" mechanics into a raid only lessens the potential for the core group of players to actually finish it. I'd venture a guess that most players don't have a ready group of above-average players to complete a raid with. I understand that the Raid is supposed to be mainly for the skilled end-game player, but damn. I assume Bungie puts a lot of time into development of the raids, only to have a sliver of the player base actually experience them.
Bungie seems to have lost focus on which group of gamers make up the "majority" of their player base, and that's sad.
English
#destiny2
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6 답변Personally I think a lot of people play games for fun, not challenge. That’s why I play games, to escape, to wind down, to relax. I have no interest in overly complicated mechanics that cause a wipe over one mistake. It’s just not something I enjoy. Nor do I enjoy playing games (especially frustrating content like a raid) with people who aren’t close friends (and I don’t know 5 other good friends who play this game). I’ve two manned shattered throne, got whisper and outbreak perfected, beaten leviathan and EoW, up to the boss on Spire of Stars and beaten the first encounter on Last Wish, so I have some experience with end game content. Raids simply aren’t fun enough for the hassle of getting a decent team together or for the time investment of playing a raid. If they started putting all the best stuff behind raids, I’d be done with Destiny.
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1 답변Honestly, the worst type of person to raid with is the individual who doesn't acknowledge or admit they're failing. Usually if a group is failing, it's because of certain individuals in the group. If these individuals don't realize they're bringing the group down, or don't admit to it, then the whole thing will fail. It's very easy to pick up on this. They'll either consistently die throughout the encounter, or they will not perform the mechanic right attempt after attempt after attempt. Dying is the hardest one to overcome. If you can't stay alive, you can't even perform the mechanic. Gotta make that the number one priority. Oddly enough, a sign of a good group is one who can recover from deaths, should they happen. Again, though, if the same person is dying over and over, then it's just time to leave the group or kick that person.
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2 답변Problem is finding a group willing to help learn, other I’d say is how toxic some people are when you raid. Also the fact of finding a group using separate lfg instead of having an lfg in the game.
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9 답변작성자: Alphard 9/8/2019 11:48:15 PMI honestly don't know why. You do not need to be a no-lifer to enjoy raiding. Take my husband and I for example. We don't have a MASSIVE amount of clears, but I have 68 raid clears total and he has 82 raid clears total. We have Rivensbane and are super close to Shadow and Blacksmith. We have a daughter and play ONLY after she's tucked into bed: 2 to 4 hours a night, depending on if its a work night or not. Raiding is my favorite part of this game honestly. I look forward to the weekends, getting together with our clannies on a Saturday night and busting out a raid or two...or three lol Different strokes for different folks I guess, but you certainly don't need to be a no-lifer or an elitist to enjoy raiding. 😊 The mechanics are honestly not that hard to learn. It just takes research, preparation, practice, and some chill friends. 😆
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4 답변[quote]I play Destiny 2 on Xbox and was looking at my Achievements the other night, mainly the ones I don't have yet. Here's some info for you: Belly of the Beast - Complete the Leviathan Raid. 12.86 percent of gamers have achieved this. The Prestige - Complete the Leviathan Raid on Prestige difficulty. 5.29 percent of gamers have achieved this. Wishing for the Best - Complete the "Last Wish" Raid. 3.87 percent of gamers have achieved this. Granted this info relates to Xbox only, but damn, look at the number of gamers that have completed the raids! Now we hear Bungie is making the raids "more" challenging. I'd imagine the percentage of gamers that complete the next rounds of raids to be even lower. I see questions in the forum all the time about "who" Bungie makes the raids for, I mean, it's pretty obvious with all the manufactured hype over "Worlds First" placed on newly launched raids. There's a post on the front page where OP suggests the raids need to have more mechanics in them, suggesting there were more mechanics in D1 than D2 raids. It looks like to me that adding "more" mechanics into a raid only lessens the potential for the core group of players to actually finish it. I'd venture a guess that most players don't have a ready group of above-average players to complete a raid with. I understand that the Raid is supposed to be mainly for the skilled end-game player, but damn. I assume Bungie puts a lot of time into development of the raids, only to have a sliver of the player base actually experience them. Bungie seems to have lost focus on which group of gamers make up the "majority" of their player base, and that's sad.[/quote] I’m sure it’s been said but pulling these numbers isn’t super accurate. I think Xbox uses all players that bought the game as a whole. So you’ve got bloat from players that just bought the game and barely played it at all- look at other completion numbers to see how many people actually played that game at any real capacity. Then you have actual players fall off making last wish completions seem low and you have new people that joined post forsaken that further push old raids completions lower. The raids are easy and rarely require any skills in the game- especially right now. Lfg is largely friendly with toxic groups being the minority. People are scared by the perception of the raids and lfg and there aren’t really any real rewards worth chasing for many.
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Because I don't want to play with strangers. I play solo or with friends of which I don't have many. The experience of gaming with strangers and having to talk with them is literally exhausting for me. It's just not worth it, especially when most raids aren't even fun to begin with.
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D2 raids lack fun. D2 raid rewards are not worth it. Full time job keeping a competent group of players around you to play with. LFG is a mess. Between toxic elitists and people lying to get on a team. Just not what it used to be. No reason to run any raid more than 10-20 times.
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I haven't raided at all in d2 because I'm waiting to see if we can get some truely special weapons and armor from completing them. so far, nada. I'm definitely not going to go feed a gambling need in order to get a raid exotic either.
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1 답변Sure watch a video and then do what it tells you or have someone on your team tell you what to do, absolutely zero fun. I have never met anyone who figured a raid out on there own.
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Most players I know don't want to get into a useless time sink with a bunch of randoms yelling at each other over and over again. I don't blame em. Plus, with how most of the raid gear is, you're better off grabbing a Comp team and going for Pinnacles. lol
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1 답변To be brutally honest from what I've seen in gambit, pvp and even strikes it's really not surprising most of the community cant run a raid.
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12 답변Also, raid participation would skyrocket if they had an easy mode version of each raid that required zero communication. Run and gun and have fun. Rewards could be tweaked down slightly but way more people would do them.
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20 답변I wont do raids anymore. LFG is wayyy too toxic and all my friends and clanmates quit playing this game. "Know what to do or get kicked" "100+ clears will be checking" "No noobs" "Must have (enter meta here)" Bungie is SEVERELY out of touch with the average player. Raids are way too mechanical so only the elite no-lifers on Bungies payroll can record themselves and make a tutorial.