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2 답변[quote]https://www.bungie.net/en/Explore/Detail/News/48124[/quote] Bungie’s List of Income Sources *Bungie Store *Eververse *Expansions *Annual Passes *Shadowkeep *Forsaken Bungie clearly doesn’t need Eververse to keep funding Destiny. #RemoveEververse or go Warframe Style Free to Play and not charge for the Expansions and keep Eververse.
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1 답변작성자: Asylum 9/7/2019 8:22:13 PMNext weeks TWAB better say this one was a very late and very poor aprils fools joke or youre going to lose [b][u]A LOT[/u][/b] of players....again.
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76 답변작성자: DeathPony07 9/6/2019 6:42:53 AMDo you guys realize that you've lost 13 million players since D2 launched? You've alienated solo and normal players, and now you're introducing more nerfs. I don't get it. Do you not even care about winning back the player base you've lost? Every time you patch the game, you make it more grindy and less fun. You continuously piss off your player base, and pander to hardcore elitists who want Destiny to be super challenging like Dark Souls or something. Nobody else bought Destiny for that. We had fast super regen in D1 and it wasn't an issue. Why is it an issue now? Nerfs aren't going to fix your bad boss fight mechanics. Are you trying to sell a game or kill the franchise? You had to go free-to-play, because your bad decisions tanked the sales of Forsaken, and Activision jumped ship. Do you really think Shadowkeep is gonna compete with Borderlands 3? Gearbox is selling a full length game and a season pass with 4 big DLCs for $100, and they actually care about making the game fun, instead of a boring, grindy, re-skinned nerf fest. You guys should expect Shadowkeep to sell poorly, because it probably will. At least the elitists will have new ways to stroke their egos and show how good they are at pushing buttons on a keyboard.
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1 답변dmg04 You make some valid points and i agree that eververse must be removed from this game but, Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
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5 답변There are so many moving parts in this I have no idea of it's good or bad. Definitely a change that's for sure. I think the armor looks cool, but I'm going to have to wait say how all of these changes actually play out until October. Either way, I appreciate the transparency.
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1 답변1) Why was Bottom Tree Striker not nerfed? 2) Eververse should not have the best looking armour in the game
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3 답변A lot of these posts are just people whining about the beefs and I don't get why. Auto-loading is a horrible idea it makes dps so much easier. Reckoning wasnt popular or very engaging because the bridge was as simple as place a well and you complete it. I've never done riven the normal way cuz I don't have to because it's so easy to deal stupid damage numbers. The roaming supers are typically a survive button in pve where you pop it when you are low and then you never die. I understand why they've had trouble with designing encounters since well was introduced. Yes they could probably make more interesting boss encounters and yes they have made some changes I don't like, but some 13 million people quit this game for a reason at launch. I know why I did, the game was so easy it wasn't fun to do encounters there was no challenge in anything, pvp was slow and boring, and the looks aren't here anymore for the most part. I feel like the raids have lost their fun because they aren't ultimate challenge of the game anymore they don't really give anything unique and they feel easy because of the huge power fantasy they've created. I'm glad to see it brought down a peg. If you don't like the way the game is going and you don't like bungie then why are you here? Bye we don't need you. You wanna give constructive criticism feel free I know they've made decisions I don't like, but I'm not gonna waste my time shit talking a game I say I don't like. No one cares about the opinions of someone who doesn't like the game and probably won't play it. I just want to say to bungie it's about damn time you got rid of auto-loading and brought buffs and debuffs down. Now just design raid encounters that aren't so easy to skip the actual mechanics through dps and we will actually be in a really good spot.
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A lot of this stuff I get. It's gonna be better for the game. But at the same time, I think if more boss DPS phases were designed more like Suro Chi and Riven (no cheese) and less like well, everything else, some of these changes might not have to happen. If we had to continuously do damage to bosses by various mechanics and then have a series of DPS checks throughout the encounters, the fights would be a lot more interactive and standing still in a Well would only work for small portions of the fight.
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7 답변This TAWB makes me want to go back to Warframe. Warframes feel far more powerful then Guardians with how much Bungie nerfs them into the ground. May make a Discord for mine and my friends Warframe Clan called Reign of Fate and recruit anyone who wants to abandon Warframe with me. Whos in?
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9 답변D1: *super activates in crucible * everyone find cover and gods speed! D2: *super activates in crucible * dude, just pull out your fusion/rapid shotgun and charge the poor fool who wasted 10 minutes charging himself up
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2 답변작성자: KingCailan96 9/8/2019 2:59:59 PM
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27 답변작성자: ELRaSun 9/6/2019 4:21:34 AMThis doesn’t feel right. And it REALLY hurts primarily solo players. With not a mention of clan or LFG tools in-game to be seen, nor improvements to guided games or matchmaking. Or actual feedback from players: Vendor Refreshes, Faction Rallies, Reworks to core mechanics like Bloom, Deeper sub classes, Most of all: Exotic Armor Redesigns Instead it seems like we’re being nerfed down into forcibly making those niche exotics somewhat desirable. But, that doesn’t really address why we don’t use them lol Sealed Ahamkara was mentioned. This convo was begun talking about making changes for the benefit of END GAME, right? Why would I use my exotic slot in the interest of reloading via meleeing stuff???? I have a dodge reload. Firstly, our player character was nerfed already in CoO and Forsaken, in regards to damage scaling, right? Everything hits hard! And EVERYTHING has either a Stomp or an insane fire rate increase mechanic. Hunters are pushed towards high mobility, and an okay level of recovery and resilience — and I have a dodge reload... if anything I’d spec for getting my dodge up as often as possible. I’m not equipping Sealed Ahamkara Grasps EVER. Maybe it has its uses for being the annoying shotgunner in PvP. But It’s still an exotic that needs redesigning — PERIOD Backwards is the word of the day. It’s still the same mentality as Nerfing exotics rather than reworking one dimensional exotics that were geared for the narrow scope of Vanilla D2. Nerfing abilities while still designing encounters to be static DPS dumps with everyone standing in one spot (the ONLY reason well, rally, etc were so dominant) Nerfing supers in PvE? Literally NOBODY feels “invulnerable” in End Game Content just because they popped their super. Lets be real this is a nerf to PvE because of PvP lol Breaking Masterworked Armor, after we invested so heavily into it with that crazy core economy Removing core features like void affinity from Tractor Cannon Nerfing kill regen? Kills SHOULD BE the top of the pile, not mods. Kills are proactive. Kills are WHY we play the game — to shoot aliens in the face! Honestly, there is nothing here that feels “great” or even optimistic. It just sounds like something geared toward the complaints of an extremely small percentage of players who raid regularly, have all the pinnacle weapons, and constantly find ways to break the sandbox and the economy. I play on PS4, the percentages on trophies for raid clears is not even 10% And Prestige raids are less than half of that number. I have the Platinum, that is shared by around only 2%. People say the game has no difficulty, but... for whom? The low numbers on raids and comp seems to indicate there is some sort of disconnect happening... Props for creating a solo cue for crucible, I guess. But everything else just sounds like the opposite of the feedback I hear from fellow players. It sounds like the steps we took with Taken King, which also nerfed players, removed elemental primaries, got rid of ascension, and most importantly destroyed the Joy and Excitement that once surrounded raid gear (we still haven’t really recovered from this). REMEMBER, before there was news parroting, one of the biggest genres of Destiny video was INSANELY EXCITED REACTIONS TO DROPS. Been years since I’ve seen one of those. Nowadays it’s more like, “been 100 runs and still haven’t gotten Anarchy, will I get it this time? Nope. Oh well, hope Bungie buffs drop rates in the future.” Granted — Outbreak Prime was AWESOME — but that’s more akin to what we call today an exotic quest, more than a raid weapon. I dunno man.. we have to wait to play it, of course. But, overall, I can feel some of the excitement and optimism being drained by the philosophy of diminishing returns. It takes me back to the feeling of playing Destiny 2 for the first time, coming off of Rise Of Iron and Age Of Triumph and wondering — “Why does this play like this?” I’m hoping Shadowkeep is so fun that none of this matters. But.... honestly.... that’s a Tall order right now. 😞
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Hey DMG could you ask a question for me to the higher ups, certain maps I was wondering why got pulled. I know a number of guys that don't enjoy gambler's ruin, but do enjoy dead cliffs. So, I'm curious as to some of the why behind the decision making.
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30 답변Everything looks great. The nerfs are needed cause the game is way too easy right now. I think the best armor should be available thru Eververse. I have disposable income and I like supporting this company. They are in a business and need to make money some how.