Gambit, strikes, Crucible, Menagerie, Blind Well..
Gambit being the absolute worst. To the point of making any effort pointless..
2 AFK so why try, can't win. Also, can't leave or possible temp ban.
This is obviously to do with Solstice armour.
TAKE NOTE BUNGIE - YOUR REQUIREMENTS MADE THIS HAPPEN!!!
English
#destiny2
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3 답변They cant make requirements that ask you to win gambit or crucible or people will complain and cant make it completions bc afk farmers will take advantage. Bungie really cant win.
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1 답변Everyone here stating why it must be done because of, "OMG!! dont make me play the game or else I wouldn't do this!" Are you ceral?! How about this...DONT PLAY GAMBIT! o.O as a matter of a fact don't play anything that requires any type of physical effort (I wont even comment on mental, not even worth it). What this all really means is a social/peer pressure issue that must be met or defeated...EGO's!! must be kept in check. No way imma gonna let a girl beat me!! or the next door neighbors 2 year old or the dog or the cat! There is no excuse PERIOD, NONE! so get off that wagon of salty tears cause you gotta pwaaaay dah game...poor babies. Get off my Destiny!
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197 답변Hey all, We have protections in place where AFK players should not receive rewards if sitting idle for too long, and will be removed from matches/MM as well. I'll pass this feedback along to see if we can add additional protections, as AFK players negatively impact the experience for everyone else in the lobby.
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1 답변A lot of people are suggesting some sort of votekick system. Please also consider how easily this system could be abused. It could destroy the game for many people, even. A very good example of this is the Payday games; you cannot play that game with randoms and have fun. If you fail to follow the current meta to a tee, you are mercilessly kicked. No questions asked. Instant "justice", as they see it, because you want to actually have fun. Do you want that in Destiny, too? A votekick system could actually be implemented if starting the vote was out of players' hands. It could still be tricked with some kind of AFK macro, but it would certainly be better than nothing, right?
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I don’t like playing gambit or pvp. Sometimes you just have to make your own fun. One gambit match in particular stands out. Started off and I noticed I was the only one that left spawn. Eventually one of the other guys joined me. By this time we were way behind. One inactive left or was booted. The other I noticed was barely moving. I’m assuming a rubber band on the controller. By this point there was no way we were winning so I started pushing mr rubber band into the pit, and relentlessly teabagging his orb until respawn. Push him in the pit and repeat until the match was over. I’m not a teabagger but that was enjoyable.
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11 답변작성자: Wes 8/27/2019 6:35:27 PMQuest requires activity wins: Players leave losing matches - People complain - Bunige's fault. Quest requires activity completions: Players go AFK - People complain - Bungie's fault. This forum really likes pointing fingers. I swear. Do people not realize than in every multiplayer game, regardless of genre, that has required completions or wins for any in-game item people have quit and gone AFK? It's not the developer's fault. Every game in existence that does mechanics like this has players who abuse them. People are lazy. People are toxic. People will abuse any system to their benefit at the expense of others. Bungie never forced anyone to quit from matches or go AFK. Their own impatience, selfishness, and sometimes just downright immaturity is what drives them to abuse the system. I can understand the people who get frustrated and whatnot. That's understandable. Every game can become frustrating when other players are involved. But the players who get a Gambit step and immediately go and grab the rubber bands before even playing a match? They'd ruin the experience of others just so they don't have to play a game mode they don't enjoy. The community is better off without them.
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2 답변Is this a PC thing? The so called Master Race? Lol. Because I simply do not encounter this on PS4. Sure, once in a blue moon, theres an afk guy in a rumble match who gets booted mid way through. But I cant remember the last AFK I saw in the past 20 rounds of Gambit I played last week.
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1 답변
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Sure players shouldn't do it, but Bungie needs to assume that players will and negate it as much as possible with how they setup challenges and quest goals. It's not that hard, as soon as you see the new quest requirements you can immediately tell what is going to be a shitshow and what isn't. Hush was a prime example even prior to Solstice, if you were looking for gambit wins and saw more than one person sporting a bow....more than likely that was 15 minutes of your life wasted.
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25 답변If anything I miss destiny 1 community, everybody wanted to help each other and we had a proper community. Destiny 2 is full of toxic nasty selfish little goons and another reason why I don't play much anymore
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1 답변작성자: Duckdodger 8/28/2019 1:47:43 AMkept matching with these: r*t*r Ph**nixNA and bl**k. EU server clearly they use bots since they don't do anything except moving left,forward,right,back. Or jump in one spot. I've sent report multiple times and even blocked them but they still show up during matchmaking in Gambit Prime. Please flag them if you see them not responding in Gambit.
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16 답변That’s what happens when the game becomes nothing but boring tedious extended grind to make up for lack of anything meaningful to do. I understand ‘content is hard’, but just making everything a mega grind isn’t going to keep people happy. In all honesty, they just can’t make meaningful content quick enough to keep people happy.
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13 답변
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A few weeks ago i played a gambit prime match where all my teammates and the opposing team were all AFK using macros. The sad thing is that i get AFK teammates on a daily basis. Its like no one at bungie actually plays the game, or they would see how this is a big problem on PC.
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5 답변The blame needs to rest with the player(s) regarding this issue. It’s not on Bungie that players are doing this. They are negatively impacting the in-game experience of others to get a quest step/bounty completed without having to do anything. Stricter controls put in place by Bungie is the one thing they could look at doing.