Tl:dr
[spoiler]Did we, the community, the REAL players (not the streamers or Bungie employees) really spend $80/year and hundreds of hours of our lives to feel less powerful every 2 weeks, sitting around in forums railing against one another to avoid Bungie's nerf target? I wouldn't have paid for this game at all if I'd known I'd grind this long and get less effective at killing bad guys the longer I play and then driven to hate my fellow players because they didn't get nerfed today, I did, and was told I deserved to feel less powerful after all I've done in this game.[/spoiler]
This should be my last forum post for a while so I'm gonna make it about this in general (since Bungie will never actually respond to anything I say (or most of us)).
There is a psychological consistency in video games that the more you play, the more powerful you get.
You can view this phenomenon in every game. Soemtimes it's just getting better through experience, but most of the time, it's the game opening up in its endgame and letting players see just how absurdly powerful they get.
These games compensate for this with increasingly difficult events that challenge the player while previously difficult events feel like a cake walk.
You can see this in nearly every game.
You cannot see it in Destiny 2.
You see, when you become that powerful in Destiny 2, the thing Bungie does is remove the thing that made you that powerful.
In a vacuum it seems like a good idea, right?
However, we (non streamer, casual people) deal with a huge psychological inconsistency that never sits well with anybody and everybody actively hates.
We just played this game for hundreds of hours and have spent (on average) $60-$80 per year and we somehow continuously become LESS powerful.
That's like showing up to work every day for 2 years and grinding it out and then getting a pay cut because you were making too much money too consistently. It doesn't make any sense.
We SHOULD be OP as hell after hundreds, and especially after thousands, of hours of game play.
We grinded for Whisper and it's just a regular sniper now. We grinded a story and 3 DLC for our final 3 supers and many of them (across all classes) have been or will certainly soon be nerfed into uselessness. We grinded raids for armor only to see them get left behind literally immediately upon the next DLC's launch.
Hell, we're grinding for solstice gear and it's going to be entirely irrelevant in 2 months.
I believe this is why the longer people play this game, the less they like it. If you play it just until you complete everything once, it's a fun game. You get powerful, you beat stuff, and that's that.
However, the majority of the remaining player base play this game constantly and our reward is a game developer who actively takes the things we've spent hundreds of hours earning and making them useless after a couple of months.
Bungie, I did not fork out $80/year and hundreds of hours of my life to feel powerful for 3 months at a time. I certainly did not purchase a game in order to look forward to feeling weaker every few weeks.
See, because we all hate being nerfed, this forum and community in general is basically a bunch of people strongly divided because none of us want Bungie's target on our backs. It took me a few days of talking to people here to figure that out, but I'm convinced that's the case.
A bunch of otherwise reasonable people don't want to be next in line for the Bungie nerf train, so they throw each other under the bus to convince everybody that every other thing is broken.
Well isn't broken. Whisper wasn't broken. Liar's Handshake + the shotgun isn't broken. They're endgame combinations that we earned through patience and meticulous game play. We played this game for hundreds, sometimes thousands of hours.
We SHOULD be wrecking everything. The answer should be harder difficulties. Why don't we have a 750 mode for all 6 raids? Why don't we have a 750 light option for heroic strikes?
Doesn't matter if you have Well and Lunafaction boots or whisper if you're not hitting bosses with a 50 light level advantage (it's scales to 50 max over right?). Calus doesn't go down that easy if his recommended light is 760.
Our supers should be basically God mode. All of them. All 27 trees across all 3 classes. When someone pops one, the response should be "oh crap, RUN!" if I'm running a 500 light level activity, I'm 250 light levels above that recommended level. I SHOULD be walking through it blindfolded.
When we find and complete hidden quests for rare, one of a kind, "can't get it from xur or a random drop" exotic, it SHOULD inspire fear and make endgame activities easier.
THAT'S WHY WE GRIND THIS GAME FRIENDOS. To get the stuff that makes the hard stuff easier. Bungie's response should be to make stuff harder. Every raid should have a hard mode and the recommended light should always be the level cap. Same with any other repetitive activity from heroic adventures/stories to Gambit and Gambit Prime.
It's not our gear and super's fault this game hasn't gotten any harder in 2 years. Makes shit hit harder. Make raid bosses 20 light above the cap so it hits like a freight train.
We are fighting gods, demigods, super beasts, etc after all. Make THEM harder. Don't make US weaker. You don't even need fresh content. Just jack up the light level counter and release it as super "screw you" mode.
But for the love of God, stop making us and our loot weaker! That isn't fun and it screws with people's brains.
We are now a community that half lives in fear of what they're gonna have to remove from their load outs next and half acceptance that nothing in this game is ever going to stay good for longer than a few weeks.
How exactly are we supposed to grow a community if the tag line is "come play Destiny, where you work your ass off only to have it taken away while the other 2/3 of the community is just happy it wasn't them."
I honestly don't know if I'm going to buy Shadowkeep. The content seems really fun and I like playing this game with my friends.
But oh goodness do I strongly hate that half my supers are jokes (or are about to be jokes) and that a lot of the gear I earned the hard way is sitting in my collections because it's not even worth a vault slot anymore. This game has 27 supers and like 12 of them don't suck. There over 1000 pieces of gear in this game, and we don't use 95% of them.
There's a lot of wasted manpower trying to nerf parts of the game that should be inherently broken. If I cast a storm trance, there should be six guardians running to hide. Not one titan with OEM and a shotgun running through my lightning to one shot me like I'm standing still doing nothing. It's horseshit, honestly.
It doesn't feel right that the answer to every problem is to punish players for obtaining the best gear and supers and that punishment is basically a sigh of relief from every player that doesn't use that class.
That's not healthy, it doesn't feel right, and it's not fun. Isn't the whole point of buying and playing a video game to have fun?
Anyway, thanks for listening.
*edit*
For those saying that Well still needs nerfed, go stand in one during boss fights in 750 managerie and learn what happens when you sit still in a well against a bad guy who's the same light level you are, then understand we could have that experience everywhere without a nerf if strikes, raids, gambit, heroic adventures/stories all had a 750 light mode.
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49 답변작성자: Accola 8/18/2019 1:05:29 AM[Quote]Did we, the community, the REAL players (not the streamers or Bungie employees)[/quote] Did you just gatekeep player status? [Quote] really spend $80/year and hundreds of hours of our lives to feel less powerful every 2 weeks, sitting around in forums railing against one another to avoid Bungie's nerf target? I wouldn't have paid for this game at all if I'd known I'd grind this long and get less effective at killing bad guys the longer I play and then driven to hate my fellow players because they didn't get nerfed today, I did, and was told I deserved to feel less powerful after all I've done in this game.[/quote] Funny, considering that we were on a STEEP power climb ever since Y1 and only in the recent months (Season of the Drifter) did we start getting pushed down a bit, only to get right back to our ridiculous level of power again. [Quote]There is a psychological consistency in video games that the more you play, the more powerful you get.[/quote] Like what we do in Destiny [Quote]You can view this phenomenon in every game. Soemtimes it's just getting better through experience, but most of the time, it's the game opening up in its endgame and letting players see just how absurdly powerful they get.[/quote] Like Destiny [Quote]These games compensate for this with increasingly difficult events that challenge the player while previously difficult events feel like a cake walk.[/quote] Like Destiny [Quote]You can see this in nearly every game.[/quote] Don't say it. [Quote]You cannot see it in Destiny 2.[/quote] God, you actually said it. What is your favorite flavor of crayon? What would you call getting • More powerful weapons • More powerful abilities • Harder content • Harder enemies A sane person would say "its the game getting harder, opening an endgame, and making you feel more powerful" but clearly not you. [Quote]You see, when you become that powerful in Destiny 2, the thing Bungie does is remove the thing that made you that powerful.[/quote] In reference to recent things, I believe this is called "killing off power creep" almost as though being TOO powerful is a bad thing. Oh wait, it is. [Quote]In a vacuum it seems like a good idea, right?[/quote] It would sound good in the Hillary Clinton's vag, it makes sense. [Quote]However, we (non streamer, casual people) deal with a huge psychological inconsistency that never sits well with anybody and everybody actively hates.[/quote] Or it's because the Destiny 2 community is whiny and get attached to crutch weapons like Whisper and GLs and cry when they have to adapt to a more balanced sandbox. [Quote]We just played this game for hundreds of hours and have spent (on average) $60-$80 per year and we somehow continuously become LESS powerful.[/quote] Again. Steep power climb since Y1. [Quote]That's like showing up to work every day for 2 years and grinding it out and then getting a pay cut because you were making too much money too consistently. It doesn't make any sense.[/quote] That was an awful analogy. [Quote]We SHOULD be OP as hell after hundreds, and especially after thousands, of hours of game play.[/quote] No [Quote]We grinded for Whisper and it's just a regular sniper now.[/quote] It wasn't a grind but I do believe it needs moved to the special slot now. [Quote] We grinded a story and 3 DLC for our final 3 supers and many of them (across all classes) have been or will certainly soon be nerfed into uselessness.[/quote] You passively earned the supers as you played. Also, they're still usable. [Quote]We grinded raids for armor only to see them get left behind literally immediately upon the next DLC's launch.[/quote] Except raid armor isn't being left behind in shadowkeep [Quote]Hell, we're grinding for solstice gear and it's going to be entirely irrelevant in 2 months.[/quote] Almost as though you can CHOOSE to use whatever armor you want. [Quote]I believe this is why the longer people play this game, the less they like it. If you play it just until you complete everything once, it's a fun game. You get powerful, you beat stuff, and that's that. However, the majority of the remaining player base play this game constantly and our reward is a game developer who actively takes the things we've spent hundreds of hours earning and making them useless after a couple of months.[/quote] Welcome to balancing, the only people who whine about a game being balanced is the Destiny community, nobody's surprised. [Quote]Bungie, I did not fork out $80/year and hundreds of hours of my life to feel powerful for 3 months at a time. I certainly did not purchase a game in order to look forward to feeling weaker every few weeks.[/quote] Again, exaggerating. Also, you didn't buy a DLC with the promise of becoming OP. [Quote]See, because we all hate being nerfed, this forum and community in general is basically a bunch of people strongly divided because none of us want Bungie's target on our backs. It took me a few days of talking to people here to figure that out, but I'm convinced that's the case.[/quote] Hardly the reason this community is divided. [Quote]A bunch of otherwise reasonable people don't want to be next in line for the Bungie nerf train, so they throw each other under the bus to convince everybody that every other thing is broken.[/quote] Again. Hardly why people do this [Quote]Well isn't broken.[/quote] Yes it is [Quote]Whisper wasn't broken.[/quote] Not damage wise, but it avoided the entire balance of the ammo economy [Quote] Liar's Handshake + the shotgun isn't broken.[/quote] It is [Quote] They're endgame combinations that we earned through patience and meticulous game play. We played this game for hundreds, sometimes thousands of hours.[/quote] No they're not. Well is obtained like, 10hrs into the game if you're new, whisper is a simple mission, and liars handshake can be bought from xur [Quote]We SHOULD be wrecking everything. The answer should be harder difficulties.[/quote] "HaRDUR DIfiCulTee" as if they didn't try that and it still didn't work? [Quote]Why don't we have a 750 mode for all 6 raids? Why don't we have a 750 light option for heroic strikes?[/quote] Because menagerie at 750 is still a cakewalk [Quote]Doesn't matter if you have Well and Lunafaction boots or whisper if you're not hitting bosses with a 50 light level advantage (it's scales to 50 max over right?). Calus doesn't go down that easy if his recommended light is 760.[/quote] It doesn't scale to 50 over in any activity, the highest is heroic menagerie at 20l over but we still melt bosses there. [Quote]Our supers should be basically God mode. All of them. All 27 trees across all 3 classes. When someone pops one, the response should be "oh crap, RUN!" if I'm running a 500 light level activity, I'm 250 light levels above that recommended level. I SHOULD be walking through it blindfolded.[/quote] Supers should be glass cannons. Effective but not invincible. The rest of this post is mainly drivel, I'll address one more thing though. "Make the game harder not us weaker" Making the game harder will make us in comparison weaker, it doesn't matter how they do it.
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1 답변작성자: thechair 8/19/2019 5:40:14 PMI feel more powerful then i did in D2Y1. I feel more powerful then I did in D1Y3. So i had trouble finishing this post, because it was difficult to relate. Supers are unbelievably powerful right now (stronger then they have ever been in the history of destiny overall). There are always meta shifts, but that doesn't mean your power drops, it just means you have to adjust your play style. I'm not calling for nerfs, but any game like this does need to be curated in order to maintain a sense of balance. Edit: I finished reading pats self on back. I do agree that its fine to melt strike bosses in the standard playlist in under 10 secs with the right load-out. I do that now with a lot of strikes, its fun.
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1 답변Well thats the answer for the no life players who are just too good to not play with a handicap and they just happen to be streamers (free adds for bungie).
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I know I'm not much of an end game player these days but I've said it before and I'll say it again: My ability to one phase strike and raid bosses is a testament to my ability to create synergy with my build other players and, the time I've put into the game. When I was super hard core playing D1, that was the real end game. That to me was the most fun. Laying waste to shit as fast as possible with my end game weapons of mass destruction was the fruit of my labor. Taking power out of the hands of the masses because 1% of the 1% actually want to see boss mechanics in strikes is absurd. How many times have ppl done these strikes? How many times have the OG raiders cleared the raid? Why should they get mired down with the bullsh!t. What about the individuals who this so called "power creep" would help? I'm happy to see the return of intellect, strength, and discipline but I hope Bungie doesn't screw it up.
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54 답변Every post you make just sounds like a salty warlock main shit post. Seriously, you don't even sound remotely legitimate and fair in anything you say, you just sound mad and cant handle it when things you like get changed. Your clan should be ashamed to have you.
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19 답변I agree and disagree. Strikes bosses shouldn't be melted in seconds. Raid bosses shouldn't be melted in seconds. We should be powerful yes, but the bosses should be too.
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2 답변I agree with just about every word of what Luke said in his manifesto. The pendulum swung from too weak in vanilla D2 to too strong now. It’s clearly evident in any endgame pve activity now. I’m too strong and the developers are handcuffed to do anything about it in the game’s current state. Being too powerful is just as boring as being not powerful enough.
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5 답변작성자: dano the hippie 8/18/2019 10:20:15 PMNerving supers for pvp is the obvious choice. Especially how unkillable they are. But getting less of them especially in pve sounds like it will suck.
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2 답변All Bungie knows how to do is make things powerful as all hell to make people waste time grinding for it, then they nerf the hell out of it.
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14 답변Only read the tldr. Destiny is not supposed to be "super hero simulator". If you have an ability that needs to be used all the time in pve, such as the well, it needs to be addressed. I'm totally OK with that. Hope they deal with bottom tree striker because of pvp and Orpheus rig tether which still is too powerful.
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1 답변작성자: The Sheriff 8/18/2019 7:35:37 PMI am mainly frustrated with not being able to stomp on lower level activities. Also as you mentioned when we grind out an exotic and it's not even worth it's own slot something is wrong
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1 답변작성자: Groovrider 8/17/2019 10:16:31 PMI think you may be missing the point. The changes are not to make us weaker but to end the case by case encounter design in favor of systematic world bases design. If they plan on making Destiny an "evolving world" they really have no choice.
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2 답변The problem here is that they had to design encounters with well in mind, now imagine facing this weeks menagerie boss on heroic. Our group of raiders took close to AN HOUR to beat that final boss AN HOUR WITH 3 TO 4 WELLS We BARELY got past that last boss and the amount of ads that were spawning and how hard they actually hit was STUPID I am curious as to what heroic menagerie would have looked like if well WAS NOT kept in mind and if it was nerfed, which in a way it is getting nerfed because of the damage stacking rules, things in shadow keep may be difficult but they wont be difficult to the point where i stop having fun in PVE, and im a PVE main. the fact is that Guardians are not supposed to be ALL POWERFUL god slayers, I mean look at Crota's lore and the great disaster he killed hundreds if not thousands of guardians ! As far as difficulty is concerned, the problem is as soon as you figure out the best way to kill something in this game currently then 10 times out of 10 wells and lunafaction's will be involved. This is bad because warlock mains are forced to play the same way over and over again, and sure you can say "then don't use well and luna then " but then not only do you lose the dps and the healing, there will always, ALWAYS be that one asshole in the group who blames a failed run on the warlock who isn't wearing luna's and using the damn well. THIS IS THE ACTUAL PROBLEM. by nerfing the well in some way or form by bringing back weapons of light without actually nerfing the well then it creates a scenario where bungie can create encounters that have a chance of lunas and well not being used as bubble will offer a similar benefit, bringing back the d1 raid style that they know how to handle, while also creating options for warlocks and titans.
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1 답변I love the idea of designing game modes specifically around new abilities or weapons, but each character should have a subclass that can be used. Say if tether was not nerfed to the ground and if the titan Buble worked like it did in D1 then there would be options. Many times in endgame content we are forced to stay in a spot so each character should have an option to help do that. How would you change the Lunafaction boots? Although I don't think it will matter, we were one phasing stuff long before well.
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2 답변It comes down to 2 things: 1. PvP. However, PvP is only a scapegoat for the fact that much of what they do is give us what we want sometimes and take it away abruptly. It fits well into their plans to make gamers addicted to Destiny: 2. Psychological conditioning in Destiny: https://www.reddit.com/r/DestinyTheGame/comments/2itlvw/destiny_addictive_formula_detailed_by_bungie/
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2 답변I actually read everything (oh boy do I love reading walls of text). And here is a problem as I see it. Light level doesn't matter. At all. You jump back in starting location and you die as easily as you did when you was level 2. Or whatever level we were - 3, 5, doesn't matter. Yes, I know, it's not the first and only game that does that, but this highlights the uselessness of light level. It serves only to dilute access to content. Seriously, do you know what's the difference between Volundr, Gofannon, Izanagi, and Bergusia Forges? Yeah, me neither. Same goes for every activity we got access to by reaching proper light level: You're above? You're good. You're below? You're screwed. Why not replace it with quests? You've done that, here is your access, enjoy. Just equalize our light with our level with some multiplicative (say 500). "Oh, but the progress and power grow". What progress? What those numbers actually mean? Last time I felt difference in low level is when I was playing Campaign and those WANTED enemies were oneshotting my then underlevelled guardians from ridiculous distances. Hit level 50 and I forgot about them. This alone shows how useless system is. Yes, after reaching 750 I tend to finish menagerie a bit faster, but only because it is in fact 750 activity, not 690. Replace our high "power" gear with low power variations, and try to do something high level. You can't, right. Because your level doesn't matter, only "power" of your equipment. Speaking of which. Anyone who plays Gambit can agree - fvck flame barfing knights. With railroad tie. Sideways. Because unless you have warlock with rift, preferably Well of Radiance, this shit will melt through even dedicated flame resistant armour (all five pieces). How the hell you managed to kill god without future version of asbestos suit? Yeah, I understand, Cabal are hefty guys and their phalanxes shield bash should be dangerous, but come on, some things are just way above and beyond any logic. Because raisins. There are pieces of gear I haven't used since I got them during levelling, or even during campaign. There were more, but I disassembled them, because... what's the point? I'm pretty sure we all have this little "vault graveyard" with items we prefer to ignore, but kinda skimpy on dismantling. Because "bungee may buff them, and maybe we'll use it then". Yes, using non-meta tools may be fun time, but even when having fun, we want to clear some activities fast, thus meaning we still rely on near-meta things. Unless we really, really love something. Is that's the way to play videogame? Sticking to what's currently buffed, not what we like/want? Or abilities. Some now feel like gimmicky stuff we use because either because we're having fun with them, fooling around, or it's corresponding singe or bounty and it's faster that way, not because those abilities are really effective. Most of the time? Is most powerful. When was the last time you saw non-Juggernaut titan? We somehow supposedly killed gods. Not just one, but several. Yet we can't climb a 20cm step until we jump... Oh, wait, wrong complain. I mean, how did we managed? We are so weak and squishy, so did we just... killed enemies by attrition, dying so many times they simply couldn't regenerate? Yesh, I know, there ish supposhed to be "darkneshsh" zhone where our ghosht can't revive ush, blah-blah, suspension of disbelief, insert_smart-ass_term_here. Do you feel like that Ehroar's team-mate with his catchphrase "thus stuff's insane?" Crucible is Crucible, it is sport, sport has rules, and there are suppose to be some limitations. So it is fair game, and some level playing field is needed. Speaking of level field - Iron Banner and Gambit level advantage makes no sense. But I digress. What is the problem being powerful in PvE? It trivializes content? How much from usual formula "they sometimes move, we shoot them in crit spots till they die", and move if they shoot back? Introducing more objects that move, objects to occasionally pick up and throw into something, more things we need to shoot, plates we have to step in in right order, and enemies with lifebar that thick they wouldn't be able to walk into a doorway sideways (but it would definitely please Cerridius)? Gameplay is the king. As long as it is interesting to do what game offers you, you will be playing. No need to tell me we're here just to suffe... I mean just to see our light level growing and unlock new loot. There are games that have everything unlocked the moment you bought them. ArmA, Assetto Corsa, Banished - just from top of my head. You don't have to unlock anything, just pick up whatever you want, drive whatever you want, on any track you want, or build whatever you want. Why people replay Factorio? You played once, you saw it all (unless new content is added). Different worlds? Ok, copper is over there, coal is over there, iron is over there. Go make yourself a pickaxe and start all over again. Why people drive hundreds, thousands of laps on very same track (and it's not even Nordschleife) on same car? Because they like process. Progress is nice, but it's not everything. Nor does "loot pursuit". Some games allow us to customize our gear. Either via in-game mechanics, our outside software (I mean they don't go all banhammery when it's used, or may even release it themselves). And people still have fun playing them. No need to reinvent the wheel. Keep people entertained, not frustrated. You want them telling their friends "oh, man, this game is SO MUCH FUN, drop everything you're doing, and go play it". Not listen from their friends "oh shit, spent another 5 hours doing schmups and nothing schmupped, this is so frustrating". People should sleep and dream about playing your game, not dread to launch it, because "ugh, I have to play_insert_hated_activity_here". Oops, I nerf it again, and break up your vault - so start again (and buy our stuff).
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25 답변U get one shot in a well by a RED BAR CYCLOPS in heroic menagerie. Well was never the problem. It was the fat ass bosses and stagnant mechanics. Can u imagine oryx with well? Aksis? Templar (minus challenge) ? Destiny 1 had some fights right. How about a boss fight where it chases individual players with an axe? How about enemy AI targets the dawnblade in the well? nOpE nERf wElL REEEEEEEEEEEE