With supers between classes never seeming to be remotely balanced, as well as them effectively ending the gunfight gameplay after 3mins of PvP play, why not have a gunfight gameplay mode?
Here's the rules: you get NO supers, you get NO heavy, NO class abilities, and melee, grenade and movement are standardised. It's classless, fairer, pure gunfight, for those who like that kind of thing. It's the opposite of Mayhem. It's Anti-Mayhem. Oh, and matchmaking works and 4stacks don't square up against solo players (ffs Bungie, fix this). It'd be very interesting to see how single-class players fair against each other, without any advantages tipping the balance their way. Class advantages disabled.
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Some responses to points raised:
[b]On Heavy being allowed[/b] Heavy is really only an ammo version of one-shotting, insta-kill supers now.
Colony, Coil, Truth, etc. are so OTT, so skillless and so widespread that again all fighting gameplay stops when the heavy arrives. There's always Mayhem for those who love the spamming.
I remember watching the gameplay of True Vanguard Vs CammyCakes where there was an understanding they wouldn't stoop to using heavy or if they picked it up they would just shoot it in the air to have it out the game. Better this for this one skill mode. Or try out having a single heavy brick each.
[b]On having no Special as well[/b] I think having no special would limit the pool of weapons too much. All Special ammo weapons can be countered or avoided unlike most Heavy. Having limited Special drops would make sense here.
[b]On it being CoD or Halo then[/b] Yes, if you like, but with D2 maps, D2 weapons, D2 loadouts, D2 armour, D2 Crucible bounties, D2 quest steps, D2 Valour (or even D2 Glory too!), and D2 clans. Other than that, "identical." It's an extra mode too, not a replacement.
[b]On restricting Pinnacle weapons[/b] No. If Bungie rolls out the Revoker model to Pinnacle quest weapons ( some of which are locked out for many behind Rank barriers) then it wouldnt be a problem. So, no restrictions. With that model, perhaps the way Bungie are moving towards, you still have to grind and work for them with queststeps and copious amounts of Glory but they're not permanently out of reach for some, like Recluse, MT and Lunas in particular are right now.
[b]On use of resources[/b] Really? Any new development takes some resources. But, they NEED to do SOMETHING in any regard. As far as things go, this would be extremely low on development time.
[b]On thanks[/b] This got a surprising amount of likes and responses in a short time, some against, many for. Someone suggested it be called [b] Suppression[/b] which is also very fitting. I actually prefer it. Apparently an article has appeared with the same original name and some similar ideas, which is great. (I'd never read it nor happened to have heard of him and have posted about this long before - it's of no matter). He didn't mention anything at all about levelling the playing field between classes as is clear here which otherwise wouldnt address the unfairness.
There's clearly a Destiny market for both this more gunfight-focused extra mode and a class level-playing field mode - Crucible can't just remain for one or, at best, two of the three classes forever. I think it WOULD work in particular if cycled at the same time as Mayhem - so you get a yin-yang polarity of options and with fans/haters of one type, there would be less likely a dilution of players. I hope it lands on the desk of Bungie's PvP team and moves forward. Open up Crucible.
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작성자: Kiro - 13 8/12/2019 4:49:00 AMthis was almost the exact same as year one pvp for destiny 2. it was incredibility well balanced, but bungie decided to scrap double primary pvp. They then added in super regen mods, one hit melee abilitys, and passives that extended super duration. Best example of this is striker titan currently gains the same amount of super duration extension as Gwisin Vest did pre-nerf as a passive. PvP was droped from development in the last year because a myraid of problems. Forced content by Activison, no R&D for changes(guns/abilitys), no dedicated testing team. The lack of true development and dedicated testing teams comes from 2 factors: Activision forcing them to meet the contract agreement of 3 major contest releases a year, then followed by the split from Activision. Its not all Activision's fault though. Bungie does hold some responsibility as they bit off way more they could chew. Initial PC development of destiny 2 was handed off to a subdivision of Activision, poor resource management for not addressing the problem of real testing teams, and now they want to do Stadia, PC, and console for shadow keep. While now being strapped for cash with the new Eververse free to play business model...Which wont work btw if players have vast amount of bright dust which is why EV prices were increased this season in addition to the tribute halls dust sink & armor glows costing 15,000 for all 3.
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Wtf would be the point of playing this game without grenades or supers or any of your abilities? The gunplay in this game isn't even that great, it's pretty lose. If all you want is great gunplay that super accurate with no weird superpowers go play apex or battlefront or CoD. On the other hand though if it was its own seperate playlist like rumble I guess it would be fine as long as Bungie didn't lock gear behind it. I'd never touch it but maybe all the super hardcore sweaties would love it and stick to that and leave quickplay alone.
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작성자: GoVerto 8/12/2019 6:01:15 AMI mean I don't mean to be a downer but it would just end up being filled with shotties, handcannons, and snipers. People will always stick with the meta no matter what, this game is in serious need of tuning.
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11 답변작성자: VanHeath 8/12/2019 2:29:31 AMSo you read [url=https://www.google.com/amp/s/www.forbes.com/sites/paultassi/2019/08/11/a-destiny-2-anti-mayhem-pvp-mode-without-supers-or-heavy-sounds-good-right-about-now/amp/]Paul Tassi’s Anti-Mayhem Article[/url] today huh? Should have at least given him credit in your post
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1 답변That sounds familiar.... Oh wait, that was VANILLA D2!!! Emphasis on PRIMARY gunplay, with standardized cooldowns that made the ability a tactical decision, rather than an absolute use, with supers being a one-off that lasted short to make their activation a weighty decision, rather than an EZ triple. "community" NEVER knows what it wants!
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18 답변What you just described was almost exactly how D2 PvP launched and it was pretty much hated by everyone. Hence the "Go fast" update. D2 launch pvp was so boring. It became a team shooting corridor camping nightmare. While I am fine with new modes I seriously question why anyone would want to go back to that shit show. Considering Supers and abilities are a core aspect of game play. Especially since we have several FPS type games that already offer game play like this. It would be like removing Power Pellets from Pac Man or Mushrooms from Mario. I mean why wouldn't you just play Halo or CoD or literally anyother game currently available? Just seems ass backwards.
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At launch PvP may have been OK if they didn't Nerf grenades into uselessness. Teamshotting took over. I would like this too but I think it's a lost cause in this game. The matchmaking and lag are so bad its unplayable no matter what they do.
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2 답변Yamabushi999i You make some valid points and i agree that eververse must be removed from this game but, Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
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3 답변Would be so good for the game, no trash supers or heavy would actually make this game somewhat competitive. This is all bungie have to do to make this an esport.
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9 답변I like no supers, I don't mind no heavy, but if you standardize everything then why even play destiny at all.
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