With supers between classes never seeming to be remotely balanced, as well as them effectively ending the gunfight gameplay after 3mins of PvP play, why not have a gunfight gameplay mode?
Here's the rules: you get NO supers, you get NO heavy, NO class abilities, and melee, grenade and movement are standardised. It's classless, fairer, pure gunfight, for those who like that kind of thing. It's the opposite of Mayhem. It's Anti-Mayhem. Oh, and matchmaking works and 4stacks don't square up against solo players (ffs Bungie, fix this). It'd be very interesting to see how single-class players fair against each other, without any advantages tipping the balance their way. Class advantages disabled.
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Some responses to points raised:
[b]On Heavy being allowed[/b] Heavy is really only an ammo version of one-shotting, insta-kill supers now.
Colony, Coil, Truth, etc. are so OTT, so skillless and so widespread that again all fighting gameplay stops when the heavy arrives. There's always Mayhem for those who love the spamming.
I remember watching the gameplay of True Vanguard Vs CammyCakes where there was an understanding they wouldn't stoop to using heavy or if they picked it up they would just shoot it in the air to have it out the game. Better this for this one skill mode. Or try out having a single heavy brick each.
[b]On having no Special as well[/b] I think having no special would limit the pool of weapons too much. All Special ammo weapons can be countered or avoided unlike most Heavy. Having limited Special drops would make sense here.
[b]On it being CoD or Halo then[/b] Yes, if you like, but with D2 maps, D2 weapons, D2 loadouts, D2 armour, D2 Crucible bounties, D2 quest steps, D2 Valour (or even D2 Glory too!), and D2 clans. Other than that, "identical." It's an extra mode too, not a replacement.
[b]On restricting Pinnacle weapons[/b] No. If Bungie rolls out the Revoker model to Pinnacle quest weapons ( some of which are locked out for many behind Rank barriers) then it wouldnt be a problem. So, no restrictions. With that model, perhaps the way Bungie are moving towards, you still have to grind and work for them with queststeps and copious amounts of Glory but they're not permanently out of reach for some, like Recluse, MT and Lunas in particular are right now.
[b]On use of resources[/b] Really? Any new development takes some resources. But, they NEED to do SOMETHING in any regard. As far as things go, this would be extremely low on development time.
[b]On thanks[/b] This got a surprising amount of likes and responses in a short time, some against, many for. Someone suggested it be called [b] Suppression[/b] which is also very fitting. I actually prefer it. Apparently an article has appeared with the same original name and some similar ideas, which is great. (I'd never read it nor happened to have heard of him and have posted about this long before - it's of no matter). He didn't mention anything at all about levelling the playing field between classes as is clear here which otherwise wouldnt address the unfairness.
There's clearly a Destiny market for both this more gunfight-focused extra mode and a class level-playing field mode - Crucible can't just remain for one or, at best, two of the three classes forever. I think it WOULD work in particular if cycled at the same time as Mayhem - so you get a yin-yang polarity of options and with fans/haters of one type, there would be less likely a dilution of players. I hope it lands on the desk of Bungie's PvP team and moves forward. Open up Crucible.
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Many were extremely vocal in hating early D2 PvP, while it had issues with variety, I enjoyed it at its core. Early D2 felt like a Halo light. The biggest culprit was team shooting, however that’s exactly what Halo is and allowed it to competitively succeed for decades. Good players with a good shot can out duel multiple opponents at once, this is no different from fair starts/BR starts in H. While some considered it boring in D2, those in favor saw it as clean. I personally enjoy primary battles, I like out shooting and out thinking opponents to make plays versus shotgun apping or statue sniping at the start of a match. No special ammo starts, but having timed pickups on each side of the map creates movement. Having both teams fight for heavy in the middle doubles down on movement and rewards players for pushing and winning these engagements (versus being given something for free to start with and NOT moving). 4v4 made matches easier to speed up and slow down teamwork wise. Supers were defensive more than offensive, saving them to take down an opponent who popped off. It was a risk/reward situation and manageable, not a handful of free kills for a mindless click a few moments into the match. Even with these more grounded settings, it's still a very user friendly game as opposed to Halo. Destiny still wouldn't require as high a skill ceiling due to the games core mechanics. There are player penalties for hip firing, jumping and shooting, moving while ADS'ing and there is no de-scope. It's a very simple game at it's core and the gunplay is still fun. I miss this D2 and while I figured there was no way to revisit any semblance of it, I hadn't thought of a playlist instead. This makes both parties happy and there's really no reason not to implement it. I get that most want the series to feel unique, it still would, but I preferred a Destiny that resembled Bungie’s actual competitive past time instead of the more messy state of the game we have now.
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1 답변I’ve suggested his so many times and I’ve wanted this for so long. This would be awesome
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8 답변I completely agree, for the most part. Anyone disagreeing with you is the type of person who walks into PvP with a Jotunn, gets 2 shots off, dies, and repeats. Crucible lacks almost any sense of skill based gameplay. It's just non stop death walling, and what feels like being forced to die. Some of it is an ingrained issue that needs gutting and carving, like map design, there's 2-3 maps in this that are actually good. But at it's core, gunfights don't exist, it's just people trying to balance out their K/D with special ammo. That's it. Thorn and Last Word are actively pointless because there's no survivability aspect in the game, unless you're on invisible hunter and avoiding half the confrontations. But you can't win by being a better player, against instant kill homing projectiles, or guys who will do nothing by Sprint slide shotgun an entire game. Hell, the mode you're asking for doesn't even need to happen, special ammo needs to be EARNED on kills rather than just giving on spawn, heavy and supers needs to be 1/2 as frequent, and your actually have a great PvP basis.
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5 답변작성자: Land 8/12/2019 11:09:47 PMYou can still buy any call of duty game. This is destiny. Your idea sounds boring af.
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1 답변I read this article also. Maybe you should give props to the OP. https://www.forbes.com/sites/paultassi/2019/08/11/a-destiny-2-anti-mayhem-pvp-mode-without-supers-or-heavy-sounds-good-right-about-now/
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5 답변Agree, but keep abilities. What do you have against grenades or rifts or dodge? They are what makes a class distinctive.
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We basically had that with Vanilla D2 (all the abilities and supers charged so slow they were nonexistent until the very end of the match), and it was awful. Space magic and abilities are baked into the soul of this game. To remove them is to remove a key portion of the game's very identity. Destiny is just not a "guns only" kind of game.
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Flashbacks of waiting 15 minutes at a time for lobbies to fill in D2 vanilla whilst a few hundred die hards were running to this very forum, screaming for refunds and swearing to uninstall. Untold millions just left entirely, never to be heard from again. This style of play nearly killed this game.
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1 답변I was with you until you started talking about pinnacle weapons and how Recluse and Luna's Howl are out of reach for people. I'm awful at PvP and I have both. Its a long grind if youre bad sure, but between LFG and perserverance anyone can get them. I like the idea of the mode, despite other people saying "its a game about space magic." I mean yeah sure, but more variety >> less variety especially considering how easy it would be to implement. But the idea of locking out Pinnacle weapons.... Because... Of... Some reason? Is absurd to me. Are you going to lock out Raid weapons too? Because those are hard to get, considering people need to do the raid. What about some exotics that have awful quest lines? Sure sure. Now theres what, 20 to 30 possible weapons to use? My point is that its too arbitrary to say pinnacle weapons should be excluded. TL;DR - Good idea, but exclusion of pinnacle weapons is excessive and unneccessary
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작성자: twey_ironside 8/12/2019 4:33:24 AMApparently people are not able to read. I like the idea and would like this as an OPTION (as in you dont need to play this mode if you dont like it and not replacing the regular PvP). I remember when people complained about the vehicles in Combined Arms...
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1 답변작성자: Swift 8/12/2019 4:35:29 PM
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7 답변The entire idea of the Destiny universe, is being able to use weapons in combination with Space magic. Taking away the Space magic, makes no sense. There are other games that are basic shooting games. You and the others can go play those games, to scratch that itch. And leave the crucible to us that enjoy the difference between it and CoD. Making a separate playlist, will only dilute the player base, and increase the time it takes to set up matches. Titanfall offered a mode without Titans, basically what you are suggesting. I bought Titanfall to fight using giant mechs. I play Destiny 2 for the space magic. The Titanless mode sucked in Titanfall, imo. And have to imagine a dry, purely gun game in Destiny, would suck as well.
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2 답변작성자: blade329 8/11/2019 10:24:19 PMZZZzzzzzzzz........yawn. I came to Destiny to get a way from gunfight only modes. The video game world is littered with them. If I wanted that, I wouldn't be playing this game. I mean, sure, if players want a separate list for this.....uh....go for it. I can GUARANTEE you it will be a ghost town after a month. Oh, it will have an initial spike of interest for a month or two, but that's it. Players whining about supers and space magic just want an advantage, and they think that removing them will give them one. They think their superior gun skills will give them an edge in such an environment. After they don't get it, they will start complaining about primary weapons. Bank on it. It will be great fun watching these guys melt down over every good primary weapon. LMAO!!!
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It sounds a bit too limiting. The no heavy and no supers or a severe restrictions on super use (one per match) I’m down with. I’m also good with the limitation on special ammo (one scavenger perk per player) so we don’t rack up special ammo like crazy. Im not a fan of no class ability since it’s not game breaking and only adds a bit of flavor to the mix. It’s what makes our class choice matter. You say it’s balanced but weapon perks are still a factor and so are armor perks/ exotics. To sum up/ Limited supers or ones we can counter without the need of heavy or another super. No heavy is fine. And one scavenger perk per player as to make the special ammo economy actually matter.
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작성자: Kiro - 13 8/12/2019 4:49:00 AMthis was almost the exact same as year one pvp for destiny 2. it was incredibility well balanced, but bungie decided to scrap double primary pvp. They then added in super regen mods, one hit melee abilitys, and passives that extended super duration. Best example of this is striker titan currently gains the same amount of super duration extension as Gwisin Vest did pre-nerf as a passive. PvP was droped from development in the last year because a myraid of problems. Forced content by Activison, no R&D for changes(guns/abilitys), no dedicated testing team. The lack of true development and dedicated testing teams comes from 2 factors: Activision forcing them to meet the contract agreement of 3 major contest releases a year, then followed by the split from Activision. Its not all Activision's fault though. Bungie does hold some responsibility as they bit off way more they could chew. Initial PC development of destiny 2 was handed off to a subdivision of Activision, poor resource management for not addressing the problem of real testing teams, and now they want to do Stadia, PC, and console for shadow keep. While now being strapped for cash with the new Eververse free to play business model...Which wont work btw if players have vast amount of bright dust which is why EV prices were increased this season in addition to the tribute halls dust sink & armor glows costing 15,000 for all 3.