Burning Maul buff for Solar week I guess: Light swing is the Iron Axe's
Spinning around is cool and what not, but the animation is so not accurate with targets and punishing if you miss, there's almost no reason to use it. Can even have it return some energy on hit too, but not too much since the Axe could go forever on things if it kept hitting. \
A damage buff for the light is also something. (side note, spectral does crap for PvE damage too, not even on par with a sword.)
(both also have habits of not locking onto targets and swinging through or past them when up on their feed, please fix.)
I’d love it where the light attack while in the air would provide forward momentum, a lot more then what we got now. The heavy should suck in enemies into the tornado and it should last just a little bit longer. Plus a considerable damage increase in PvE. Other then that I really like the super.