The only consistently "hard" part of this activity is the Bridge.
Killing waves of adds at the start and killing the boss pales in comparison. If you do not have a Well of Radiance you fail that encounter with randoms 9 times out of 10. The snipers put out too much damage, the ultras will send you flying before they even spawn, and trying to kill them is completely dependent on the modifiers.
Blackout is basically a death sentence, because you need to stand relatively still for each capture point, as well as when you do damage to the Knights during their rotation.
This mode was designed around constant super usage that would be easily manageable with super-refunding exotics, and yet despite those exotics being nerfed there has been no changes to the mode or the mechanics involved. For people that gave Season of the Drifter a pass, it's awful to get back into it because of the clear lack of care for future balance updates that were already en route. It feels cobbled together with the intent of giving people who unironically respond "git gud" to every feedback post regardless of the content more fuel. If you're gonna advise people play this mode at all like I saw in the highlighted post, it needs to be adjusted to compensate for the fact that it is a matchmade activity.
Get rid of the boss stomp mechanics for the ultras on bridge, and shorten the time the capture zones require you to wait inside. That should remedy the biggest issues with the mode itself. Modifiers can be discussed, but for the most part it's not rocket science that Blackout shouldn't even be option given the lethality of enemy melee in combination with the lack of space for movement during most encounters. Can't put a bubble down because enemies can just walk in and kill you, and Helm of Saint-14 doesn't blind ultras. Can't hide inside a well because if you let the ultras/knights get too close, [i](which happens alot on Prism too where your weapons will suddenly do less damage on a timer that you have no control of)[/i], you get one shot or catapulted off the bridge.
Mix that all together with lackluster drop rates and you have the worst activity in recent history.
Give it some love, Bungie.
[spoiler][i]And Titans too, while you're at it.[/i][/spoiler]
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35 답변Thanks for the feedback. We've been summarizing feedback over difficulty and rewards and passing it along. We'll let you know when there's news. Until then, keep the feedback coming.
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1 답변Does anyone actually play Rekoning now?? Would actually love to see the active numbers, I bet there isn't many!!
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3 답변Their activities are always lacklustre and half-assed. They cobble them together, ask money for them, then simply move on from their recycled garbage without a thought. Afterwards, they ignore any and all feedback. And the worst part is that you get morons defending this unacceptable shit. This is why the game will never improve.
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nah the entire reckoning experience is too much friction/difficulty for too small of a reward they need to nerf the time it takes to complete, nerf the difficulty, and change it to one match per week for a powerful reward
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2 답변You are 100% correct, having a Well of Radiance is a must. Blackout should never be a modifier when the Hive Knights are the Boss stage. I can accept all the mechanics and modifiers as is if only the respawn time was reduced from 20 seconds to 5 seconds.
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ive never played the reckoning because i have to go through gambit prime to access it and no thanks. Gambit is the worst. After the painful Breckneck grind, ive never wanted to go back in. Last time i went it was for the Triumph hall things and for the Lumina.
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7 답변The Reckoning is the single least enjoyable activity in Destiny 2 right now. Everything about it from design to execution to rewards is so poorly implemented.
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I agree with everything you’ve said. While I do see a path to completion with Blackout, it’s specific to arc singe (arcstaff Spire method). If you matchmake as a warlock, only 1 in 10-15 players will know this, or whatever the ratio is of players who completed Spire with it to this who didn’t. That’s how many games it took me to win one yesterday. It was pretty bad. There shouldn’t be whole days where a match made mode is nearly useless.
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1 답변Only hard part is bringing myself to play it. But dem drop rates be like "NO! Take your blues and ENJOY them!"
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6 답변158 crying because they are too bad Reckoning T3 is the most challenging PvE mode Some people just can't handle it If your skill is not high enough you have problems Also: Why they hell do you all have problems with Stomps? You clearly dont kill the majors fast enough THE PROBLEM IS NOT THE STOMP - its YOUR DAMAGE and ability to KILL
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I'm not saying nerf Blackout, or that I want it changed, all I'm saying is it sucks in Reckoning and Menagerie. Anything with Thrall and all their variants. The Hunt, The Arkborn, The Mockery, The Riposte, you get the idea.
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7 답변I disagree with this. All you're asking is for the mode to be made easier, and there is no need for that. The only thing that makes the mode somewhat challenging are certain mods and the boss stomping. All the talk about 'nerfed super usage' is just an excuse. With masterwork weapons and feeding each other orbs, you have plenty of supers to do the activity. It's just now you cant spam super after super like before. Also, you dont need a well to beat the activity. That is just following the community's '1 way works, so that's the only way and stick to it' mentality. How do i know? i've beaten it plenty of times without a well. The same way the snipers shoot at you, you can shoot at them. I really hope they dont listen to your suggestions cause if they did, at that point they might as well go the nintendo route and let the game play itself for us. Even if they did, i bet some of yall would still complain it was too much work to turn the game on lol.
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1 답변Sounds to me like u tried it once, got knocked of the bridge, and came to the forums to complain.
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12 답변Just imagine if you focused all of this hateful energy into learning how to actually counter the mechanics.