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데스티니 가디언즈

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작성자: TheShadow-cali 7/19/2019 9:44:06 PM
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Hardcore vs Casual, Is Bungie holding this game back knowing it can have more of a balance?

There are some that think Destiny is being created more for hardcore gamers and there is no changing their mind about. Nothing wrong with that, it's their opinion. Personally, I believe how things have been handled have to do more with trying to get players time spent in certain activities. The reason I say this is because most everything in this Destiny is not really a challenge, it's just extended grind time using bounties/quest and RNG with low drop rates with certain achievements. IMO the game is being held back knowing how easy it is to cater to both Casual/hardcore even though some think it's not. This is just a small list of things that can benefit both groups and I can make a Huge list that it wouldn't be that hard for Bungie to do to have more of a balance between both groups. It's just a matter of how willing Bungie is to put in that effort. [spoiler]Edit: Bungie can start the balance by adding a normal mode to all raids as D2 should have had when it released Crucible needs new maps that are 6v6 maps. 4v4 is 75% of the issue with PvP. Stop with the overdone mindless grind when it comes to quests just to get their quota for a players time spent in this game. Look for a happy medium, they have had 12 years of working on destiny to figure this out. Stop with the Obsession they have with exotic hand cannons because exotics themselves are not even close to being balanced when creating exotics. Update vendors giving them an inventory and not just use them as a bounty placeholder. Bring back factions because it doesn't take any company in this entire world over a year to figure out what to do with something so small. Update Blind Well giving it specific loot Update strikes giving it specific loot. Update EP making it relevant Add optional matchmaking to the Nightfall[/spoiler] Bungie, how about adding things that can benefit both groups like a normal raid mode like D1 had so it give more options for the player base to learn the raids, you can even add a 3rd mode making them more of a challenge for those that say they are a hardcore gamer. You have options and plenty of them, to say the least. Edit: Thank you for those that were respectful and had an open mind about the topic. Actually, a lot of you were, It's nice to see there are people that can look at the overall and have a decent conversation on this forum in spite of who agrees or disagrees 👍 People are allowed to have a different opinion, there is nothing wrong with that, what matters is how one presents themselves that will determine where any conversation will head.

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  • Isn’t normal mode the same then, as now? Isn’t hard mode and prestige the same? Don’t weekly challenges exist now, like they did in D1? They may be in differing locations, like at Hawthorne, but, they exist still. I’m missing where D1 raid setup was different than D2. Both have normal modes. Both have hard/prestige modes Both have challenges. The one thing I would like to see removed is party wipe timers. I raided a lot in D1, way too much. And I raid almost never in D2, Way too little. Odin, honestly, I’m not understanding a lot of your recent posts. Most of them seem to only say one thing: “Almost All things D1 are better than almost All things D2”. I don’t understand how returning to old environments constitute improvement. Personally, I would like to see vastly different changes, away from Both D1 & D2. Both games have/had glaring issues. imho, Moving forward into the unknown is better than moving backwards into the same old same old. Bottom Line: D1 was no gleaming city on the horizon to aspire to. It had major issues, even at the end.

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