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4 답변
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5 답변For the 85% of the entire destiny lifespan PvP could be solved by having bigger maps. At release destiny 1 had 2 maps that were large and with vehicles (1 on the moon and 1 on Mars). This was the height of PvP. Sandbox was enjoyable. Since then, the vast majority of issues with balance stem from poor map design
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12 답변Bungie has spent nearly half a decade trying to fix the crucible. If they haven't managed to get it right by now, what makes anybody think that changing it to 4v4 will make that big of a difference? I've been playing since d1 beta and I don't think there has ever been a point where the community has ever been happy with the state of the crucible, be it maps, spawns, meta cycles or a combination thereof. Just dump this crap and focus on pve.
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1 답변Big maps with large variety of terrain for combat situations, bring back turrets and vehicles. All maps with sniper alleys, shotgun lanes, and spots where scout rifles will shine. Make all guns viable on every map. I know people may disagree on the vehicle and turret part, but I liked them in the game even though i rarely used them. Just added in another element.
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2 답변Bigger maps would be the best option, or, introduce a map creator mode and let the community make maps for you for free. If their map enters rotation, give them an emblem or something. Work smarter not harder.
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1 답변Some people say 6v6 is too much. Others say 4v4 is too slow and spread out. If only there was a number in between that could act as a compromise...
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1 답변
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3 답변4v4 would definitely slow down matches so that’s a Hell No for me. Especially now that snipers are prevalent again. We games now that don’t reach max score. Some of us actually like the chaos.
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3 답변Seriously. I just got out in on the losing side of a blow out match (what a surprise). My first spawn was 2 feet in front of an active arc blade. Next was in the middle of my opponents. At least 2 more were right in front of enemies grenade launching. I spent most of the match spawning dead. Real fun.
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1 답변
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5 답변
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9 답변I honestly think quickplay being 6 vs 6 is one of the biggest reasons people suffer when they come into competitive... how you play comp 4 vs 4 is an entirely different experience from 6 vs 6. After grinding out Lunas and Recluse last season I absolutely HATED coming back into Quickplay, everyone just straightline rushing and charging around like headless chickens on speed seeing who could out-team shoot who... Obviously the maps were never designed for 6 vs 6, but the pacing, ebb and flow and the offense to defense of 4 vs 4 feels SO much better to me. Do Wish Comp had more game modes though, don't really know why they bother with weekly rotations that aren't Mayhem or Iron Banner... they should just add those other modes into Comp.
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5 답변Ya spawns need a good hard look at, to be killed 2-3 times in a row from a warlocks lightening super cause the game spawns me in their path is just frustrating.
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2 답변4v4 was horrible at launch, just team shooting corridors. 6v6 is way more fun. They do need to make maps a bit bigger to compensate for all the long range weapons. Bows, Snipers, Scouts.. give us a proper map to use them on. We had a few in D1. D2 we have 2..and 1 is a redux of a D1 map. lol