Yeah, Comp isn't skill based. That's just more bullshit the top 10% spread to protect their being able to farm players in QP.
Everything the top players have told the community at large about skill in matchmaking is all bullshit and lies. SBMM makes the game MUCH better for 90% of the player base including solo players who having none is especially brutal for.
Bungie understand that removing SBMM was not a good idea, but the top players have so much influence that when they all petitioned Bungie to leave it out of QP in Y2, they felt pressured to acquiesce.
Really hoping September fixes it because it's also helped completely -blam!- weapon balancing since without any skill factors, there's no baseline to balance weapons since there's no way to know what is weapons over/under performing and what's just massive player skill discrepancies.
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작성자: EMW ZEEK 7/1/2019 12:57:27 PMI just dont like games trying to force me into a 50% win/loss ratio and a 1.0 K/D. The main reason i play shooters is to grow those numbers as high as possible. And obviously those numbers dont go up if you play against equal or better players than yourself the majority of the time.
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작성자: EMW ZEEK 7/1/2019 9:28:36 PMIf a game is perfectly fair (per matchmakin) everybody will get an equal number of kills as they have deaths and wins would be determined by coinflips. If there are people on the other team that you can kill more than they kill you it is because the match was not fair IE You were matched with someone who is not as good as you to follow your definition of fair for the sake of arguement. EDIT that person obviously had those stats because he was better at the game than the people he fought.
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작성자: Lost Sols 7/3/2019 12:09:21 AMThe premise that everyone are always better or worse and will always win/lose is stupid. Just like your comment that if everyone were exact equal skill/ability they'd all finish with equal kills and deaths is stupid. That's not how life works. It's sheer ignorance. By your reasoning, one team in every sport should finish every season undefeated, one team lose just one game, etc down the line. If you want to have a serious discussion, try posting a thought that isn't fantasy.
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You do realize a team is made of many different people of various skills right? and if you want to bring real life sports into the equation you would also have to factor in roles/positions, teamwork, and coaching. If you want to go deeper you could even talk about home field advantage and "off days". There are a million different factors to consider when the outcome is dependent on a team, but K/D in games like destiny is largely dependent on your ability to 1v1 and create situations that allow you to 1v1. Do we even want to talk about ELO and how you can pretty much guess the outcome of every game by checking destiny tracker before the match starts?
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Oh, so we're not playing on teams and people can't have "off days" or off games or be better on some maps than others or any other of a thousand -blam!-ing exact same things lol. Have a nice night, this conversation is stupid.
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I find it to be a very good metric for how much I enjoy matches. If I get stomped, that's obviously unfun. And if I get stomped a low KD and loss is highly likely to follow. However I am sure in relationship to my comment that you would say that increasing light level is fun is it not? If not you then anybody who says the grind is good would have to agree. The grind is just raising a number or filling a bar.
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[quote]However I am sure in relationship to my comment that you would say that increasing light level is fun is it not?[/quote] You're correct, which is why when I replied, I paused a minute to consider what you were saying. Yes, increasing your strength and growing your character is fun to me, but I'm not sure that's exactly the same as a high K/D. But, to each their own. You certainly aren't alone in getting satisfaction out of improving that stat by any means. I'm just not one of those people who do. Good conversation!
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[quote]Yeah, Comp isn't skill based. That's just more bullshit the top 10% spread to protect their being able to farm players in QP.[/quote]Rank based is a [i]form[/i] of sbmm as you have been explained many times. [b]Rank[/b] is an indicator of [b]skill[/b] Better you are higher you get [quote]Everything the top players have told the community at large about skill in matchmaking is all bullshit and lies. SBMM makes the game MUCH better for 90% of the player base including solo players who having none is especially brutal for.[/quote]False. Everything YOU said about sbmm has been a lie Sbmm is nothing but participation trophies for the bottom 50%. The upper 50% prefer to be [u]rewarded[/u] for improving. [quote]Bungie understand that removing SBMM was not a good idea, but the top players have so much influence that when they all petitioned Bungie to leave it out of QP in Y2, they felt pressured to acquiesce.[/quote]Not at all, bungie well remembered D1 Y2 when they sneakily implemented it and the feedback or should I say rebellion that forced them to change it back. They know sbmm is unpopular but they seek to protect the bottom half regardless. When they changed quickplay to 6vs6 it broke the sbmm and bungie saw how popular the bug was and wisely left it as it always should have been. With players being rewarded for improving. [quote]Really hoping September fixes it because it's also helped completely -blam!- weapon balancing since without any skill factors, there's no baseline to balance weapons since there's no way to know what is weapons over/under performing and what's just massive player skill discrepancies.[/quote] Sbmm has zero place whatsoever in social playlists. Think as you might that you are entitled to separate matchmaking simply because you are a worse player then someone else the simple fact is you arent. Not every pvp playlist will cater to and revolve around the bottom half. You arent granted protection because you didnt take the time or effort to improve and someone else did. End of story. Hope you're having fun on anthem like you told everyone you were leaving too smh
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I am a standard trash tier comp player (100000 kills in crucible and a terrible KD) and I reckon SBMM sucks. Iron Banner has it and it usually means 1 game is easy and the next I get stomped. The way to avoid this problem? Get a 6 stack run meta loadouts (one eyed mask + lord of wolves/erentil) and piss everyone else off for your dissatisfying victories. Yeah Comp sucks it shouldn't tie individual glory rank rewards to a team performance when I prefer to play alone due to the skill discrepancies between my lobbies and my friends lobbies. We know there are skill ranks in Comp (apart from glory) due to competent players with high rank accounts struggling at the bottom end of comp and then that player plays comp games on their garbage room mates account and achieves Fabled in 21 games (this happens alot). I cant even take one other novice comp player into the playlist because they cant hang in the skill bracket because of the invisible skill based match making. SBMM does not improve the experience at best it just means you win 50% you lose 50% and you cant duo q with your friend who is getting into destiny PVP. If you want to win alot stack up and pub stomp. The only suggestions I have to improve the experience is to award points towards rewards based on personal improvement and individual effort in game. For example a few glory points for a double kill to negate glory losses or glory bonus for getting 10 kills in a countdown. If trials ever comes back have it LL enabled and power handicap accounts that have already gone flawless.
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Sbmm is garbage no question, I see sols replied to you with his usual bs and lies, I gotta say though my favorite fabrication he spews has gotta be this one: [quote][quote]SBMM does not improve the experience at best it just means you win 50% you lose 50%[/quote] Also untrue. This is a common statement spread by high profile streamers that's more BS. It doesn't force 50/50 win loss % What it does do is give both teams a closer to 50/50 chance going in [/quote] So it doesnt force a 50/50 it just.....tried really hard to get a 50/50 You need look no further to tell how delusional one can be
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작성자: magnatar 7/1/2019 7:51:48 AMI did the last step of the banner triumph with a streak in a 6 stack of good randoms. When my very skilled NF wielding noob crushing friend says "hey can you help me put together a 2 streak so I can cheese the last step because MM is gently penetrating me". I figure something is up and I dont think this one will convince me otherwise.
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[quote]Iron Banner has it and it usually means 1 game is easy and the next I get stomped.[/quote] Iron Banner actually has phenomenal skill matchmaking and the individual player vs player engagements are night and day different from QP. The problem with Iron Banner is that 1) power matters, so even though teams and skill are way more even, the player power levels are not, so one team might have 3-4 low power players getting one-shot by primaries and 2) the lockdown mechanic, lower score to win and a mercy system that gets called way sooner than QP tilt games early and don't allow time for comebacks. [quote]We know there are skill ranks in Comp (apart from glory) due to competent players with high rank accounts struggling at the bottom end of comp and then that player plays comp games on their garbage room mates account and achieves Fabled in 21 games (this happens alot). I cant even take one other novice comp player into the playlist because they cant hang in the skill bracket because of the invisible skill based match making. [/quote] This is a complete fabrication. There is no secret sbmm in Comp. [quote]SBMM does not improve the experience at best it just means you win 50% you lose 50% and you cant duo q with your friend who is getting into destiny PVP.[/quote] Also untrue. This is a common statement spread by high profile streamers that's more BS. It doesn't force 50/50 win loss % and many players have higher/lower with sbmm. What it does do is give both teams a closer to 50/50 chance going in vs QP now where one team often has an 80-90% chance to win before the game even starts. Also the stuff about you can't play with lower level friends is also untrue. D2 Y2 sbmm uses a different algorithm than D1 Y3 and D2 Y1. Rather than fireteams being matched be the highest skill level in the fireteam, it now takes the fireteams average skill. So if you have a couple 1100's and a 1700, the other team's average will be around 1300. This is much more fair for the low level teammates and the other team. [quote]If you want to win alot stack up and pub stomp. [/quote] This is just a stupid remark.