EDIT: Everyone is hating on this thread so i posted my 3-man Heroic Menagerie completion twitter post link to flex on you mere mortals.
Let's take a trip down memory lane. It's D1, and you're preparing for a pinnacle PvE event, whether it's level 35 prison of elders, Court of Oryx, or a raid. You brought a bubble with glasshouse, weapons of light, bastion and illuminated. Because why would you not want to deal 35% bonus damage? In D1 we didn't have any healing rifts, healing grenades, or wells. We had red death, SUROS regime, and orbs of light with the right regen perk on your helmet/armor piece. Sometimes in hard mode raids it still felt like you could die in 2 or 3 shots but we also dealt a lot of damage ourselves. We had powerful primaries like Burning Eye (Adept) from Trials of Osiris that could one-shot a lot of things and afforded us very good add-clearing.
Fast-forward to D2. At the launch of D2 we had the combo of empowering rift/rally barricade, which at the time required you to crouch to reload. This was how you could fire 6 curtain call rockets at Calus faster than you should normally be able to with regular reloading. Healing rift was a thing back then, yes, but often times if you played smart you found that you didn't need it. I was a throne room connoisseur back in my Leviathan days and i did not rely on a healing rift because it messed with my health bar timing method of breaking his shield. I would rely on supers to clear the room. Back to the point of well. Forsaken launches with the rework of the weapon slot system along with further buffs to Lunafaction boots, which got buffed around CoO. Tractor cannon is also buffed to add 33% damage to solar and arc weapons, giving us a lower damage buff than melting point/shattering strike but one that is safer to apply, has no cooldown - only limited by ammo, and one that lasts longer.
Very quickly we see Well of Radiance transform from that brand new shiny toy people are experimenting with to people realizing it's really good. It lasts twice as long as a normal rift and gives you a stronger damage buff than empowering rift, on top of healing you. Again, why would you not want to deal 35% bonus damage, in addition to being able to outheal incoming damage? This presents a huge design problem. How do you make enemies that are challenging for us to deal with if we can outheal them and deal 1.35 damage at nearly all times? Easy. Make them 15-20 levels higher than us in activities where we are power-capped but our enemies are stronger than us from a damage and health standpoint. Take heroic menagerie for example. This activity makes Crown of Sorrow look like a cakewalk, assuming you have full knowledge of the mechanics and strategies in both activites. We are capped at 750, CoS scales up to 735, and heroic menag. scales up to 770. So while we are able to completely meme on Gahlran and one-phase him with grenade launchers, heroic menagerie presents a legitimate threat to us and was clearly designed with well in mind. Just ask anyone who's tried to do heroic menag. without a luna well.
So here you see our dilemma. Do you design content with all of the buffs and debuffs we can use, or not? If you don't, you end up with content people meme on, like Gahlran, almost all of the strike bosses currently in the game, etc. If you do, you end up with bullet sponge enemies that can instakill us. In heroic menagerie you can easily get killed out of your well by ogres, wizards, cyclops blast, torch hammer, and more. They need to be able to outdamage us, otherwise well is an easy win button. But it's gotten to the point where we're getting instakilled by red bar health goblins when we are fighting without an overshield or a healing rift and it's really, really annoying. And primary weapons are basically useless against overleveled enemies. Recluse is an amazing weapon but you have to push in close to take advantage of it. That's why people are using Fighting Lion for heroic menag 3-man right now.
I don't think Well of Radiance was a good addition to the game. Yes, it's great for us to be powerful, but it's gotten to the point where Bungie needs to create enemies that can instakill us and cheese us because we are too powerful (credit to Slayerage). And Well feels needed for activities where we are underleveled, and is overkill for activities where we're overleveled. It's a gigantic mess. [url][/url]
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1 답변작성자: WulfPak666 6/30/2019 5:09:50 PMTL:DR *Well of Radiance is too good and forces Bungie to make content that revolves around it because it is too potent. Warlocks with Well and Luna boots make Titans useless. Melting point is replaced by Tractor cannon. I feel Well of Radiance was a terrible addition to the game.*
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3 답변작성자: fangfireskull 6/30/2019 7:34:11 PMi have a few suggestions for sentinel buffs, I don't really use the other subclasses outside of raids. - Overall buffs • Ursa works with bubble • Skullfort works with sentinel - Code of the protector • Bubble brought back to it's former glory and has weapons of light added onto it. • Blocking with the shield creates a bubble like the relic from VoG. no damage buff, but 360° protection you can shoot out of. - Code of the aggressor • holding the super buttons release a orb of void light, like the super for the relic from Vog. it's damage should be comparable to Nova bomb however either equal to of less powerful, however no to limited tracking. it would be smaller and move is a straight line with no drop off. - Code of the Commander • not much wrong with this class, but if I think of something I'll put it here.
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4 답변The problem really isn't Well of Radiance or health or even damage. Its the encounter design. Adding more health to enemies isn't the only way to increase difficulty. And "big guy who stands there" isn't the only way to do bosses. If they get more creative with the bosses, arenas, and enemy grouping then they won't have to worry about the legendary [b]stationary[/b] pool that buffs players who [b]stand still[/b] in it known as Well of Radiance.
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10 답변Well needs drawbacks, as it stands right now there is no downside to well. Super fast health regen Constant reloading with Luna High damage buff that stacks with everything. Lasts long. I think all supers should have a drawback, D1 bubble for example. It provided useful buffs (weapons and blessings of light) but if you wanted protection you'd have to sit inside of it and deal no damage, otherwise it provided no protection besides a buff. This meant that it wasn't a hindrance to encounters because you had the drawbacks of it. Well simply does too much with zero drawbacks. It does what bubble did but it fills in the gaps. I think that well should either have it's health regen slowed down, duration nerfed, or the damage buff lowered. Standing in a well shouldn't be the best option for every single encounter. Even if Titans still had the D1 version of bubble, we'd still be inferior to well.
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4 답변작성자: V4L4KH 7/2/2019 3:32:19 AMYou make a detailed analysis of something I've been saying since....well a while now, this ain't halo (the classic fps) you don't have just a bunch of items to "balance" things out, currently there are more than a 1000 items that go from gear to weapons (soon they'll add artifacts again), and in the top of that they add more perks to the mixture that goes from 2 to 8 in a single item, you do the math but my best guess is that those are a LOT of different combinations and there will always be some OP for a specific task (PvP or PvE or both) and the player base will eventually find them, trying to "fix" one by one while also releasing content will cause (as seen in previous patches) 1 fix and 3 broken, thats one of the things that have alienated so much this community and all that comes from the designers inexperience on such a complex kind of games. At this point I just try to enjoy the parts I like from the game while avoid all the parts I dislike because I know if they fix something they'll break many others in that attempt and the game will keep the current state.....a mess.
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3 답변Well isn't the problem. Well of Radiance is basically the buffs that used to go with Ward of Dawn, given over to Solar Warlocks. The problem is that you have a VETERAN player base that has had almsot 5 years to figure out how to optimize DPS, and how to stack various buffs. So we know how to take apart a scenario pretty quickly once we figure out the mechanics. I raided with my new clan for the first time this weekend. They walked me through my first run of Last Wish. While it took me awhile to figure out how to work the plates in the first encounter.....everything else after that went very smoothly. With the team getting through each subsequent encounter in only a few tries. The issue here is that Bungie---instead of trying to find NEW ways to create challenge----just keeps trying to double-down on their standard methods. So they keep upping the health pool of enemies...throwing more adds at us...having them do more damage. The result is that the build diversity gets squeezed out of the game....and the content becomes narrower and narrower. As well as less and less enjoyable.
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1 답변작성자: GalaxySpider 7/1/2019 10:33:46 AMYou pretty much missed the point of Destiny's design philosophy. It's not a hardcore rpg whatsoever. It is designed to appeal to as much players as possible. Making every activity as hard as it could get, would take away more players than drawing them into this game. And therefore WoR was one of the best additions especially because the Warlock is the overall best and most versatile class in this game, perfectly for beginners.
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1 답변i aint hating because you said well sucks and shouldnt be present im hating cuz you called me a filthy mortal >:c (didnt downvote)
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3 답변So you do t think well was a good addition??? You must be a bubble titan that is now jealous of warlocks
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9 답변PvE is in a -blam!-ing great state right now and I personally think titans are the best overall class right now they literally have no downsides
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9 답변Well, um, the Heroic raids in D1 had power requirements that were higher than what we could reach. Bubble was incredibly valuable. You could bubble enemies so they couldn't shoot you, or you could bubble your team to provide a healing point they could strafe in an out of, gaining bufffs in the process. Well of Radiance has that purpose now as long as you're inside the well. Downsides are big attacks still 1 shot you (take a cyclops from Heroic Menagerie for example) and the well can be destroyed by explosions. Bubble would save players from that but wouldn't allow players to deal damage while protected. It's a trade off, as it should be. And after the exotic nerfs, chaining Wells requires a little more teamwork and orb generation than before. Does bubble need a buff? Yes. But I would hardly call titans useless. In fact, a lot of the subclasses, like bottom tree striker and middle tree sentinel, have incredible synergy within themselves and allow titans to be incredible slaying machines, not to mention melting point. Bottom tree striker can get in thos cadence of melee kills and then gun damage or kills. Paired with something like Skullfort, this gives the titan a pretty much indefinite buff to melee damage, gun damage, andstability, while having unlimited health regen potential. No hunter class has that level of synergy. Way of the Warrior comes the closest, but it is still far off.
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4 답변I'm a Warlock main, but would love to see a buff to Titans in some ways for PvE. With that said, they are far more useful than people give them credit for...Bubble Titan was awesome in Scourge (especially early on when we were under-powered) and is awesome in CoS. Also, you aren't mentioning a massive, incredibly useful feature for the bubble titans: [b]you literally have 2 supers in one subclass tree[/b]. When you run top-tree sentinel, you have the option to put down a bubble for maximum security, or run sentinel shield and clear ads like no tomorrow. You can still mix it with doomfang--its not as good as bottom tree, but will still extend duration significantly and lead to some insane carnage. I really don't understand how you can say its a bad addition to the game. Look at Warlocks, and tell me what "support super" they have outside of Well? They would have ad-clear, which every class has, and thats it. I'm gonna be blunt--it seems like your annoyed because titans are your favorite, but they aren't the go-to class for support anymore. Bubble has always been safer than well (I've been killed out of multiple wells by the deception/thrall combo in CoS), but not so much a bubble. And again, I can't emphasize enough, [b]you have two supers in one subclass tree[/b]. Maybe it would be different if Warlocks had the option to choose between throwing Daybreak Swords, or a Well, but that isn't the case. You're asking them to destroy a super that does nothing to hurt anyone. Its not very good in Crucible or Gambit (very easy to be killed out of), and the main reason people use it is for the long duration of no reloads with lunafaction boots. It all comes down to Titans not being the best at something, which to be frank, is very annoying to read. As for strikes, hardly anyone ever runs it there because we don't need it, its no different from bubble shield in that regard. I have a serious problem with this, for the same reason I have problems with lots of PvE nerfs. You want to tear down another class so that your class seems better, and thats just not okay. We already lost Nova Warp for ad clear due to its PvP performance (which needed a change, to be clear), and Nova Bomb isn't in a good state with the nerfs to Skull of Dire Ahamkara. Its a truly awful mindset to have, and its not like Warlocks are reaping glory, do millions of extra damage. I just don't understand any of the logic here.
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3 답변[quote]EDIT: Everyone is hating on this thread so i posted my 3-man Heroic Menagerie completion twitter post link to flex on you mere mortals. Let's take a trip down memory lane. It's D1, and you're preparing for a pinnacle PvE event, whether it's level 35 prison of elders, Court of Oryx, or a raid. You brought a bubble with glasshouse, weapons of light, bastion and illuminated. Because why would you not want to deal 35% bonus damage? In D1 we didn't have any healing rifts, healing grenades, or wells. We had red death, SUROS regime, and orbs of light with the right regen perk on your helmet/armor piece. Sometimes in hard mode raids it still felt like you could die in 2 or 3 shots but we also dealt a lot of damage ourselves. We had powerful primaries like Burning Eye (Adept) from Trials of Osiris that could one-shot a lot of things and afforded us very good add-clearing. Fast-forward to D2. At the launch of D2 we had the combo of empowering rift/rally barricade, which at the time required you to crouch to reload. This was how you could fire 6 curtain call rockets at Calus faster than you should normally be able to with regular reloading. Healing rift was a thing back then, yes, but often times if you played smart you found that you didn't need it. I was a throne room connoisseur back in my Leviathan days and i did not rely on a healing rift because it messed with my health bar timing method of breaking his shield. I would rely on supers to clear the room. Back to the point of well. Forsaken launches with the rework of the weapon slot system along with further buffs to Lunafaction boots, which got buffed around CoO. Tractor cannon is also buffed to add 33% damage to solar and arc weapons, giving us a lower damage buff than melting point/shattering strike but one that is safer to apply, has no cooldown - only limited by ammo, and one that lasts longer. Very quickly we see Well of Radiance transform from that brand new shiny toy people are experimenting with to people realizing it's really good. It lasts twice as long as a normal rift and gives you a stronger damage buff than empowering rift, on top of healing you. Again, why would you not want to deal 35% bonus damage, in addition to being able to outheal incoming damage? This presents a huge design problem. How do you make enemies that are challenging for us to deal with if we can outheal them and deal 1.35 damage at nearly all times? Easy. Make them 15-20 levels higher than us in activities where we are power-capped but our enemies are stronger than us from a damage and health standpoint. Take heroic menagerie for example. This activity makes Crown of Sorrow look like a cakewalk, assuming you have full knowledge of the mechanics and strategies in both activites. We are capped at 750, CoS scales up to 735, and heroic menag. scales up to 770. So while we are able to completely meme on Gahlran and one-phase him with grenade launchers, heroic menagerie presents a legitimate threat to us and was clearly designed with well in mind. Just ask anyone who's tried to do heroic menag. without a luna well. So here you see our dilemma. Do you design content with all of the buffs and debuffs we can use, or not? If you don't, you end up with content people meme on, like Gahlran, almost all of the strike bosses currently in the game, etc. If you do, you end up with bullet sponge enemies that can instakill us. In heroic menagerie you can easily get killed out of your well by ogres, wizards, cyclops blast, torch hammer, and more. They need to be able to outdamage us, otherwise well is an easy win button. But it's gotten to the point where we're getting instakilled by red bar health goblins when we are fighting without an overshield or a healing rift and it's really, really annoying. And primary weapons are basically useless against overleveled enemies. Recluse is an amazing weapon but you have to push in close to take advantage of it. That's why people are using Fighting Lion for heroic menag 3-man right now. I don't think Well of Radiance was a good addition to the game. Yes, it's great for us to be powerful, but it's gotten to the point where Bungie needs to create enemies that can instakill us and cheese us because we are too powerful (credit to Slayerage). And Well feels needed for activities where we are underleveled, and is overkill for activities where we're overleveled. It's a gigantic mess. [url][/url][/quote] Your post does not match your gamer tag
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1 답변Jesus so much salt and blah blah blah arguments over such great and deep post. Here is your upvote dude. Tottaly agree with you on all points and don't listed to these shitbags
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4 답변Pve is in a great state rn. You have 3 raids to do on 3 characters every week menagerie is the best hoard mode thing and plenty of pinnacle weapons to chase.
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15 답변Casually ignores that a team full of sun warrior titans outputs the highest dps in the game.
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8 답변Play. Support. Clear adds with sentinel shield, hammers, or fists. Shield people from damage with the bubble. Why are you titan mains so hell-bent on being the biggest asskickers in the room? You have other uses, stop focusing on only one of them.
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6 답변작성자: Why is this happening? 6/30/2019 8:28:41 PMIf you think PvE is in a bad spot, you're -blam!-ing mental lol Also, get over titans not being a 1 man army anymore. You had your fun, but that's not how this works.
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2 답변Titans are very useful on ghalaran atm your barricade counts as a punch so you dont even need to punch deception and your partner can pop the shield. Titans with perigerene grieves one shot ogres. I mean titans have their use and yes you have a 3 man menagirie bravo, but where is your flawless CoS? Dont try to flex when you haven't done something that easy lol.
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11 답변Stopped reading when you mentioned crappy trials weapons,knew you didn't have a clue.
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