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3 답변
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Step 1: Change it to a 3 round burst. Step 2: upgrade damage per pellet to 66 to body - adjust critical damage accordingly - adjust damage dropoff to 10 meters Step 3: change “release the wolves” perk to: - proc when landing all 3 shots on an enemy (Lasts as long as kill clip) - upgrades to 6 shots - creates a “burn effect” on enemy combatants - stacks damage over time on “burned” enemies (Similarly to outbreak perfected) Step 4: adjuste pve damage accordingly Results: Gun is still a strong but less forgiving weapon in crucible within a reasonable shotgun range, and can still kill a 10 resilience guardian in 1 burst. Gun still has the damage to be a contender for boss damage/major enemy slayer.
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It's everywhere on PC (QP anyway) and some are getting 30+ easy kills with it at 10 m+ range. Unless your aim is atrocious, it is a guaranteed three kills per green brick. Scavenger perks shouldn't be thing in Crucible, IMO, and the green brick should be fixed size for everyone. If you stay away you can counter it with Sniper, Fusion etc. but it is annoying.
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10 답변Remember a year ago when everyone swore they wanted strong weapons & armor perks back?
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4 답변I can't believe that people are complaining about this weapon. Imagine how it would be if we didn't have the special ammo nerfs. Lol
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Dont play it then? Best thing to do is stop playing if it bothers you. If the rest of the PvP community does that as well, they'll hopefully fix it. Personally I dont play crucible, but overpowered weapons tend to make the experience a little more fun when I hop in. Plus the games end faster.
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9 답변Hunters are broken too. But bungie hasn't nerfed them either. I hate nerfs, L.O.W for sure needs one though. Warlocks need a buff if they don't tone down hunter and titan abilities.
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5 답변I’m having fun. The content creators as usual, are being dictators and whining for a nerf. Just Chang it to after you get a kill you have 5 seconds to press reload to activate the perk. This was my favorite gun before it got bugged and J don’t want another one of my favorite exotics to fall into obscurity. Rip skull.
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10 답변
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7 답변I've been noticing that a lot of the people saying "learn how to counter" "it's not broken, it's an exotic!" "Learn to adapt!" and they all, not to be mean but, suck balls at pvp. I would've thought that more people would be -blam!- about it like how they did with lunas howl. People like KellyGreene -blam!- and -blam!- about lunas howl but they're religiously defending lord of wolves and basically saying that players need to "get gud" I just don't get it, lunas was ruining crucible but low is fine to these people. Meh, guess I'll abuse it until these people get tired of dying by it
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6 답변[quote]Title. The gun is totally broken now. Hotfix?[/quote] Only a problem om PC with its weird zero recoil
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작성자: Mr_Smaff 6/17/2019 12:43:00 AMRecoil/handling is still below average and rounds go quickly so really you get one or two kills if you're an average player. Yes it can take out some supers but you have to be close, quick and ready to die as well so that point I do see when talking about the power of it. Personally I would rather use a legendary with high impact and save the exotic slot for a much better weapon and really don't understand why so many think this gun is broken? Just tone down the strength a little bit, say 10% and call it a day...
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9 답변Don’t nerf it. The main PvP playerbase already thinks fusion rifles require high level of skill (it’s a noobtube) Shotguns are scrubby as well but it’s fun seeing the fusion rifle kids complain about what’s broken. PvP will always be broken as long as fusion rifles exist
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20 답변
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Hey Bungie, here’s a quick way to fix Lord of Wolves using an idea that you had way back before House of Wolves. Proposed Fix 1: Return the kill requirement on Release the Wolves, but update the perk to do more using an ability it previously had. - New text reads: Kills Increase recovery for you and nearby allies, Reloading after a Kill doubles the ammo per burst and increases damage. - This would help to return it to a solid place where it was before, but the added utility of the recovery boost makes it more valuable against adds. Proposed Fix 2: Replace the Double burst with a new perk. - New Proposed Perk: Devil’s Due - Killing Enemies Increases recovery for you and nearby allies, stacks up to 3x, and Landing repeated hits on a single target have a chance to burn them. - The perk would increase recovery in stacks. - Stack 1: Increases recovery stat by 3 for a max of 13. - Stack 2: Begins Shield Regen immediately after kill. - Stack 3: Instantly Grants a small chunk of health after a Kill - Each Stack lasts 6 seconds and is applied to all allies within a similar radius to that of Rat King. - Burn triggers +20% per hit, resets after 1 second. Gains an additional +5% per hit per stack of Devil’s Due active. - Also a +10% PvE Damage bonus is advised for this scenario due to the lost Damage/DPS bonus provided by Release the Wolves. - This would keep the Damage relatively the same (with the appropriate buff to PvE damage) while remaining a decent threat in the crucible due to its reduced number of average shots to kill with the burn as long as the player has enough skill to maintain accuracy. Just an FYI this is from a console standpoint as I am a console player. I have 0 experience with FPS’s on PC.
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2 답변
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11 답변Does it not perform how it is supposed to? How exactly is it broken? Or is it just really strong?