Look, we don't need a nerf for Jötunn, but can we at least shoot the shot out of the air?
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Just point in a direction. Pull the trigger and get a guaranteed kill. No skill or aiming needed. Weapon of choice for sweats.
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작성자: Eververse 4/4/2019 6:41:18 PMMove it to heavy or nerf it pick your poison Edit: in Gambit prime I'm literally around the corner full health in super and get one shotted. If hunters get nerfed and are so called "op" in super....that gun is like a damn super for full matches of PvP and Gambit. Y'all bitched about shotguns, warlocks NW, and telesto but don't see how op this gun is? -blam!- out if here.
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작성자: Freak 4/3/2019 3:20:50 PMThe only time I’ve ever used this gun in crucible was for last weeks Iron Burden. And the gun is broken. I’ll just leave this here.... https://gamerdvr.com/gamer/bfreak/video/72437388 The last 30 seconds is where the “magic” happens. *[b]Warning[/b] What you’re about to see may disturb you!
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It really does need to be moved to the heavy slot. I got my Luna solo by abusing it and I'm not that good at pvp.
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작성자: Khalith 4/2/2019 10:59:40 AMIn PVE it is really strong, I agree. But I don’t know if they can nerf it without ruining the weapon. In PVP I actually argue it’s underpowered, hitting a mobile player with it that knows how to juke is very difficult and only a direct hit kills unless they stand too close to the blast zone and sit in the fire. Not only that but you can be killed before the shot even finishes charging. In crucible I do WAY better with Telesto even after the nerf.
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I don't feel like it could get a Nerf without becoming useless. All gls(direct impact) snipers sgs and fusions ohk. It only has 2 shots on spawn. I get it, it's annoying and has tracking, and I rage when I get melted by it constantly. But it is exotic. Gonna make it not ohk? So it takes 2 860 charge time shots to kill? Useless. Take away tracking? So now it's essentially a gl with a long charge time that also uses your exotic slot? Useless. With spawning into a game with 2 sniper rounds that's 2 kills. Sg with 2 rounds, 2 kills. High impact fusion with 2 rounds, you guessed it. So yes, it's super annoying but I really can't think of any changes that would not ruin it, aside from maybe being able to shoot the projectile out of the air, but honestly you'd get that what, once every other game? I guess I wouldn't be mad at that change, but literally any other change would make it horrible.
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They should make it full auto and buff the tracking lol.. But on a serious note it's really easy to avoid and miss your shot.
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작성자: ElBambino 4/2/2019 2:20:35 PMNo young one, it must be nerfed and nerfed [b]hard[/b]! Stripped down to its slimmest, most barest essence. A poor shadow of its former self and now unable to let it kill an ant dying with one set of legs in the grave. Only [b]then[/b] will it be fine... Edit - typo
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It's not SO badly broken. What really makes it shitty in PvP are the trashcans that switch to Jotunn and fire all shots every time they spawn before they do anything else. Same behavior as Telesto users. Same behavior as primary/energy slot grenade launcher users. You get 2-3 people on the other team with Jotunn and you have to spend the whole match playing completely differently because you might getting spam-tracking-mapped at any second. One gun shouldn't force that. It makes Crucible shitty when it gets abused.
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Anyone else notice the vast majority of players asking for a nerf run Duskrock/Luna/coil...funny that as Jotunn is the best defence against that set up.
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