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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: ImStillCasual 2/15/2019 4:47:48 PM
58

If there’s no Trials....

Then Comp needs a buff. If you’re not going to give us Trials Back, give us a reason to play comp outside of 2 Weapons. 1. Take all the loot that would be in trials, dump them in comp. This includes ornaments, shaders, ghosts, ships, sparrows. 2. Have Weapons/Armor be rewarded at rank/sub rank ups. Potential curated rolls for weapons and enhanced perks for the armor. Cosmetics drop anytime no rank required. 3. After obtaining a weapon/armor rank up reward, allow it to be added to a loot pool that rewards random drops at the end of match. Losing rank does not affect the loot pool. 4. Add weekly/daily bounties that reward Glory. 5. Keep a Pinnacle Weapon in the mix, but don’t lock it behind Legend. Make it a quest completion or at MOST a reward for hitting Mythic. Make it a Triumph even for playing certain number of games or a certain number of glory bounties completed. Keep players of all levels motivated by respecting their time investment. Success has more than one meaning depending on who you ask. Winning is just one way. 6. Legend Rank rewards a special emblem, shader, ship, ornament, ghost, sparrow & aura in addition to the other loot. 7. Point system promotes WINNING as the primary way to make progress. By that I mean that once you hit Fabled, going on a win streak SHOULD NOT be the ONLY way you can make progress in Fabled/Mythic. Winning should ALWAYS be worth more than losing. Top tier players are gonna get to the top regardless, but this will help keep more players engaged beyond Fabled. 8. You know all those medals we get during matches that let us know we just popped off or made a clutch play? Start rewarding bonus glory at the end of the match for it. The more impressive the medal, the more bonus points you earn.
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