Forsaken has done a lot of good things for the game but I am not sure they were good long term. These are my OPINIONS and I do not speak for anyone other than myself. I hope I am some 1% and most people playing this game are enjoying it.
tl/dr: IMO complexities have been added into the game that make the game tedious, not fun.
As stated in the subject I am a dedicated player with over 3000 hours in D1 and another 2000+ in D2. I have always been a PVE player that has dabbled in PVP playing more at times than others. I have weathered content droughts when my clan has gone off to other games between releases. I left for a short bit when Andromeda dropped but was disappointed/relieved when it did not live up to my expectation of a Mass Effect game (my favorite game series of all time) and I could come back and focus on D2.
I play with my wife and best friends even though they do not play a quarter as much as I do. I play with other clanmates that put in the time I do, or at least close.
I have loved this game since beta and always looked forward to getting home and playing after work. Unfortunately this is desire is not as strong now and I wanted to get my feelings out.
PVE
While all of the day to day world activities are the best they ever have been, they have been made dull due to the stagnate load-outs I end up using. I use all type of weapons but they all end up Rampage/Kill clip, Outlaw so the weapons have lost all identity. The pinnacle weapons feel different so that just limits the diversity in my load-outs even more. Random rolls have just taken up time looking at them and then deleting since you know most perks make NO difference. Armor stacks in my vault until I can find a couple of hours on DIM to sort out 80% to delete.
Strikes feel dull even with modifiers and with no new ones in Season of the Forge I feel no need to go and do them. Nightfalls are even worse with being able to select your modifiers the fun just is not there.
Raids are just getting more and more geared to specific pin-point coordinated actions that if the whole team is not on point then you will not succeed. In D1 my clan ran 3-4 raids every Tuesday and then another 3-6 through the week to have fun and to make sure everyone gets their characters through. We have only attempted the new raid a handful of times and now I can't even get a group together.
Gambit I really like I just do not like that I am limited in my load-out if I want to win.
PVP
I hated PVP at the begining of D1. Once the stealth SBMM dropped I actually got interested. Played enough after to get to almost a 1.0 KD and chose to play PVP for fun periodically. This continued through D2 until SBMM changed and went away. I now am back to hating PVP. This week killed my desire completely. I started working on the Last Word "quest" and played 5 games. I had one game of 1.07 KDA, one of 1.00 and the rest were below 0.6 and finished with 2% done on the quest step. Why would I want to go back when I was continually up against people getting 40+ defeats in my game?
Complexity has been added in to the game for complexity sake and not for what I think is fun. I am deleting more items that are random rolls and it take longer to do so. It is exhausting trying to teach the details to less committed players. If you are not a highly skilled player the game is getting less and less accessible. The only suggestion I have is keep the variety of activities but tune it back to the feeling the game had in Taken King or Rise of Iron. As a committed player I played everything and could teach anyone to succeed in all activities, that is not the case now.
I am hoping Anthem if fantastic, not as a punishment to Destiny but to recharge me and give some space to this game. I hope that the game can slide back more to the middle.
Again these are only my thoughts.
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1 답변When you play 1456 hours of d2 which is what you’ve played in a year and a half of d2 being out. If you got that much time out of it and are just now getting bored how is that an issue? Now you have reason to try other better games. You e gotten a good bang for your buck out of destiny with more Content still on the way. Play that new Spider-Man game, anthems about to release as well as division 2 soon. Put down destiny for a while. If you want to play more pvp avoid cod and your probably fine anywhere you go
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14 답변작성자: TheShadow-cali 2/9/2019 10:05:27 PMIn D1 y1 I had 3000 hours because I ran the raids a lot and helped out a lot of people. D2? I haven't even ran any of them. I have no interest in an event that was created mostly just to run it for the sake of running it. The lack of effort being put into this entire game is ridiculous and Bungie's investment team has only made things a lot worse than D1. Seriously, how the hell do you not take what works for a game and apply to the sequel??? Yet they keep making poor decisions after poor decisions after poor decisions. How do these guys still have a job? Forsaken was Bungie's chance to move this game forward and the investment team screwed all that up.
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51 답변[quote]I had one game of 1.07 KDA, one of 1.00 and the rest were below 0.6 and finished with 2% done on the quest step.[/quote] Had the same experience. Had to go into Mayhem last week and spam double suppression grenades and double shield throw to get to 50%. Had maybe 10 weapon kills over a 2 hour period. With Mayhem over I jumped into Lockdown (because QP is a disease). Had a couple good games and a few bad ones. Dropped to 33%. I could not compete with all the Luna wielders. Bungie no longer cares about the mid-tier player at all. They don't care about time constrained players who can't play more than even 20+ hours a week. They are out of touch with the fact that we have good games and bad games. I don't care that it would normally take longer to earn a weapon (Ace, Luna, etc) but having any kind of punishment for dying destroys any chance of a mid tier player from achieving this.
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If they want to continue to cater to the few I think they should stay on course. If they want to bring back the other 12 million who don't play daily anymore I think they should stop focusing on raids that almost no one does and spend that time making PvP the best it can be or on making new worlds, strikes, races, etc for PvE.
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6 답변Why can’t people understand that the sole FOOKING purpose of Crucible is to create an artificial bubble for all the Pub Stomping Sweaty try hard perverts out there. The Bubble is intended to stroke the egos of these miserable human beings so that they can beat their chests and brag about their 10 KD ratio. Quick play has been created to provide a fresh supply of fodder for these cowards to gorge on. Every time there is a dip in the fresh supply of fodder the miserable cowards wet their diapers and go running to bungie crying life’s not fair. So bungie then creates useless pointless quests like TLW to entice the normal people back thus providing a fresh supply meat for the sweaties. The only way to make crucible QP playable again is to game is have SBMM as an option, but the 400 hundred pound Pub Stomping Sweaty try hard perverts living in mommy’s basement will never allow that. Can you imagine what would happen if these whiny little sleezy spineless gutless yellow bellied back stabbing cowards were forced to play people of their own skill set? Why the Byotiching and moaning would be so loud that your ears would start bleeding. You must except the fact the Crucible is performing exactly how Bungie intended and stop Byotiching, jump into a fresh QP game and let your slaughter begin!!!!!!!!!!!!!!
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1 답변작성자: joey big guns 2/8/2019 3:00:25 PMI had around 2k hrs in Destiny, I have around 600 in 2. It’s just not enjoyable. Bungie destroyed too much of what took 3 years to nurture an grow in a matter of days/weeks with the release of 2. I tried to give it my all and make those two digital deluxe preorders worth it(never preordering [b]anything[/b] every again, thanks Bungie). I was never a HC player. I was never a “raider”, did them enough to get what I wanted and that was all. I enjoyed being a “filthy causal” just running strikes, patrols, publics, IB. It was the long game but I was still able to climb that power level scheme ladder a little at a time and I didn’t feel like it was big deal. Can’t say the same for 2. Limited drops during the weeks. Limited to non-existent prime engrams dropping. Ditto on the exotics. Bottlenecking progression and limiting faction grinding. IB is a joke now. A set amount of bounties to give you relevant loot and all EoM rewards are 20-40 levels below your current power??? Smh, Bungie screwed the pooch with 2. They got greedy. I can’t blame one or the other, them or Acti but major game publishers don’t pull out of 10 year deals very easily. Moving forward all idiotic decisions will be on Bungie. Let hope they don’t go bankrupt and tits up, wait...If they did maybe a company that can do a better job of building this game will buy it off them to keep them from closing shop???
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1 답변I can only think of two things D2 does better than D1. Ledge mantle and PEs. It has regressed in every other regard, from loot, to gunplay, to enjoyable activities.
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All of that, plus every milestone feels useless. Every crucible daily I complete? Wing theorem class item. Every weekly crucible? Duke 44. Every gambit daily/weekly or vanguard daily/weekly? Class item or useless weapon. Petra? Probably a vouchsafe for the challenge, and two helmets for the other two drops. Week in, and week out. Grind for an hour or two ---> useless reward, rinse and repeat. At this point, I'm having more fun replaying a fantasy draft in 2k18
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Well said. I think you nailed it on the head; especially with the feel of Destiny when TTK and RoI dropped. D2 is, for me, too shallow. I left my heart in siva infected cosmodrome. Oh and ME (1) is still my favorite game of all time. I didn’t care for ME2 at first, but it grew on me. I wasn’t a fan of the over simplification of classes and powers...just like going from D1 to D2. But at least ME2 told a story and a good one. Unfortunately, for me, D2 is in the same club as Dragon Age 2. But there is always hope for the 3rd installment. Happy gaming!
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1 답변I’d wait a couple of weeks on tlw, first week was always going to be a sweat fest. It will be a breeze waiting a couple of weeks.
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[quote]Forsaken has done a lot of good things for the game but I am not sure they were good long term. These are my OPINIONS and I do not speak for anyone other than myself. I hope I am some 1% and most people playing this game are enjoying it. tl/dr: IMO complexities have been added into the game that make the game tedious, not fun. As stated in the subject I am a dedicated player with over 3000 hours in D1 and another 2000+ in D2. I have always been a PVE player that has dabbled in PVP playing more at times than others. I have weathered content droughts when my clan has gone off to other games between releases. I left for a short bit when Andromeda dropped but was disappointed/relieved when it did not live up to my expectation of a Mass Effect game (my favorite game series of all time) and I could come back and focus on D2. I play with my wife and best friends even though they do not play a quarter as much as I do. I play with other clanmates that put in the time I do, or at least close. I have loved this game since beta and always looked forward to getting home and playing after work. Unfortunately this is desire is not as strong now and I wanted to get my feelings out. PVE While all of the day to day world activities are the best they ever have been, they have been made dull due to the stagnate load-outs I end up using. I use all type of weapons but they all end up Rampage/Kill clip, Outlaw so the weapons have lost all identity. The pinnacle weapons feel different so that just limits the diversity in my load-outs even more. Random rolls have just taken up time looking at them and then deleting since you know most perks make NO difference. Armor stacks in my vault until I can find a couple of hours on DIM to sort out 80% to delete. Strikes feel dull even with modifiers and with no new ones in Season of the Forge I feel no need to go and do them. Nightfalls are even worse with being able to select your modifiers the fun just is not there. Raids are just getting more and more geared to specific pin-point coordinated actions that if the whole team is not on point then you will not succeed. In D1 my clan ran 3-4 raids every Tuesday and then another 3-6 through the week to have fun and to make sure everyone gets their characters through. We have only attempted the new raid a handful of times and now I can't even get a group together. Gambit I really like I just do not like that I am limited in my load-out if I want to win. PVP I hated PVP at the begining of D1. Once the stealth SBMM dropped I actually got interested. Played enough after to get to almost a 1.0 KD and chose to play PVP for fun periodically. This continued through D2 until SBMM changed and went away. I now am back to hating PVP. This week killed my desire completely. I started working on the Last Word "quest" and played 5 games. I had one game of 1.07 KDA, one of 1.00 and the rest were below 0.6 and finished with 2% done on the quest step. Why would I want to go back when I was continually up against people getting 40+ defeats in my game? Complexity has been added in to the game for complexity sake and not for what I think is fun. I am deleting more items that are random rolls and it take longer to do so. It is exhausting trying to teach the details to less committed players. If you are not a highly skilled player the game is getting less and less accessible. The only suggestion I have is keep the variety of activities but tune it back to the feeling the game had in Taken King or Rise of Iron. As a committed player I played everything and could teach anyone to succeed in all activities, that is not the case now. I am hoping Anthem if fantastic, not as a punishment to Destiny but to recharge me and give some space to this game. I hope that the game can slide back more to the middle. Again these are only my thoughts.[/quote] You're not the only one, PVP is not what it used to be, i been working on the 2nd step of TLW since it dropped and im still at 0%. Something is wrong with PVP, 1 shot kills, etc
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Also like to add (again) cores for level infusion is still overly tedious. Especially when you already have to hunt planetary materials, glimmer, shards, & gunsmith parts and use all to upgrade. Fine for masterwork, tedious grind on top of other tedious grinds to play with gear I like. I didn’t even finish LW quest when I saw they hadn’t addressed this. In fact, haven’t played since. Debating Season of the Drifter if it doesn’t change. I’m not playing with gear I don’t like (ie garbage bag scattershot armor and/or sniper with hip grip... seriously, wtf?!) just to get through upper levels because I’m unable to spend even more hours before playing the game to grind for cores. Thus, not actually playing the game. Just grinding for days. Especially with how they did the armory launch where you had to level up just to play it. Not doing that again. Boring. So, someone let me know when they fix that. Until then, ESO got better than it was at launch. So yay. 🤷♂️
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작성자: D2_Dahaka_PAL 2/9/2019 7:41:01 AM2700+ hour player here. I was a daily player even when D2 was at its worst. I’ve all but given up playing because the experience is more frustrating than fun. The removal of sbmm in QuickPlay has killed PvP for me. Grinding for random rolls that are a waste of time 99% of the time is tedious. Strike playlists are meaningless. Nightfalls are non-events vs what they were in D1. Exotic drop duplicates are beyond annoying. We still need MW cores to infuse - a pointless and tedious requirement. I feel no desire to raid all that much in D2 vs D1 due to a combination of them being too mechanics heavy and not having all that much in the way of exciting loot vs D1 raids. Too much reliance on tedious grinding and rng with little reward for effort got old really fast. Couldn’t be assed to even go for the lastword. I’m done with D2 for a while, hope it comes back strong again, but it’s not looking likely any time soon.
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Honestly so far the annual pass was a flop only a couple more instalments left and the next one is purely going to be centered around gambit. And an exotic quest that most likely come till near the end of the season like last word. No word on factions no word on trials.
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"It is exhausting trying to teach the details to less committed players. If you are not a highly skilled player the game is getting less and less accessible" i can relate to this.. They lack commitment and dedication. It's not your fault.. I personally like D1+2 lore so i always try to explain them some things in thw game lorewise and they start joking and stuff... I really like to rp... My hunter main has a personality.. So as every hunter liles tales, hidden stuff... I always try to memorize routes, play with cayde's pants ship emote colors and weapon because cayde was hunter.. Hope to see my point of view. Things is though thw new D2 players do not care,they havent played D1 so they dont know the amount of commitment and passion this game has.. My best friend was always there with me back in D1. Struggling to reach max light together, beating our first raid. He is not here now. So i must continue for him also. Sometimes some things are sentimental to us. And i mean "us" people with 3000+ hours that we did not lost our dedication
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You're right about the game not gearing itself for the committed players. The game lives off of us who play every day, but it doesn't do anything for us. It does everything for the streamers, who don't need the attention from Bungie, and the top 5% of Crucible players, who only got what they wanted because Bungie dumbed down the game so much that they needed something, anything, to breathe life into Crucible and make the Competitive playlist worth it. They did a few good things with the game by removing the sprint lock, adding the ledge mantle, and adding new weapon types, even if they're really poorly done. (Seriously, bows only have around 5 legendary versions, which are the lowest tier they can be found as. Grenade launchers all feel the same with the exception of the primary grenade launchers. And to top it all off, they only have 3 machine guns in the entire game, which 1 was a DLC weapon.) The only varied weapons are SMGs which really could've been in Destiny 1 if they wanted to lower the count of Auto Rifles in the game. Bungie lost their direction with Destiny 2 trying to attract more players and they failed because of it. Forsaken did a lot right, but it doesn't help if Bungie doesn't change some of their mechanics back to the average player instead of the casual who can't get on for more than 3 hours a week, and the die-hards who don't have anything better to do with their time. Those of us who work or go to school and can still play every day should feel like we have a place in Destiny 2.
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2 답변There’s not many games in this world that you can sink 5000hrs in before being done with it TBH. I think that’s a big compliment to Bungie.
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1 답변I feel exactly the same way. Lmao all my weapons are Rampage/Kill Clip/Outlaw or something similar. See you in Anthem.
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1 답변작성자: DredLaP 2/9/2019 4:07:50 AMIm 7000+. Feel the same. Game dropped catering to the bottom 5%. Now it caters to the top 2-5%. It seems the community wanted a more meaningful and rewarding grind. We got a full time job, that isnt any more rewarding. Removing holding bounties removed any really reason to play. Some think removing holding bounties will level the playing field. It wont come close. It will create a bigger gap between the top 5% and everyone else. Pvp side. Matchmaking. Matchmaking. Matchmaking. Bungie really struggles with matchmaking. Sbmm? Cbmm? Hybrid. They need to figure our what they want to be. Communicate it and stick with it. Pick a side and let people decided to stick around or not.
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I feel ya man. The game is in a much better spot, but here’s what still bugs me. 1. I can jump on and play the game for fun. Doing milestones, different activities, etc, but when I go to use the gear that has dropped from milestones, there’s an immediate roadblock to building some new fun loadouts...cores. Getting enough cores is just a chore. So at that point it’s not worth it, and I just turn off the game. 2. PVP matchmaking just sucks now. I think, I’ll jump in for some fun in the crucible, nope. First game is against a five stack all running Luna’s (which belongs in comp), Not Forgotten, Wardcliff, OEM, etc. I decide to stay and sweat my tail off, we nearly win, but it’s still a frustrating experience. I’m around a 2 kid so I’m NEVER on those teams, I’m always against them. It’s just exhausting and not worth the frustration. 3. The overall aesthetic. The ideas and execution of a the visuals in Destiny are pretty amazing, but the move towards a stylized art style REALLY hurt this game IMO. All the armor design hating we’ve heard stems from this, along with terms like cartoony, flat, cheap, over saturated being thrown around since D2 launch.
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As someone who put 3400 hours into destiny one on my main acccount (probably a few hundred more on my spares) and not even 1000 hours into D2 i admit Nothing feels the same. The game lacks the most basic things that made destiny one amazing. Thus killing the fun we had. I guess having fun is less important than Bungie making money... the thing is I remember in destiny one Content creators would actually spend money on Eververse for cosmetic loot openings. I remember my friends occasionally saying “dude ima buy this emote, or this sparrow” yet here in destiny 2 we bash eververse because we aren’t happy with the state of the game. We need an April update that makes us feel like we should be giving Bungie our money not feel as if they’re just scamming us into having to spend it. PvE wasn’t my cup of tea surprise I know how could I not love killing the same most basic bitch AI with useless mechanics. PvP in destiny one however especially casual crucible was where I shined. That and iron banner. I was the go to guy to have on your team. If I was in your match I was guaranteed to carry teams and to get top of the board almost every match. Rarely did I get dethroned. To the ones who did dethrone me great job I sense it wasn’t easy. Destiny one felt like a sport more than a game. It felt like a hobby one I had a passion for. I was trying to be the best regardless of if I was solo or teamed up. My teams were great too except after the last D1 April update we got in a massive fight and most of us called it quits. These were people I spent a year of my teenage life hanging out with so to see them go definitely killed off whatever hype I had for D2. Now I’m nineteen and I enjoy games like Siege and Halo 5 games that aren’t so appreciated but still have amazing gameplay and an amazing communities. I can’t deny that when I use reddit to talk to Siege players that I enjoy it more than I do using B.net to talk about destiny. However recently I’ve been taking a break from console and instead I picked up a 2DS with a few Pokémon games. As an adult now it’s crazy to still be playing the franchise I grew up with. And I must admit. Bungie would have to do a lot to get me back into destiny. I mean they’d have to make D2 feel and play like D1 again which we all know they won’t bother doing. It doesn’t feel good to shoot guns anymore and to many of us that was the best part of destiny one. -Rogue(Firecracker)