Yes, I read all the articles on how the Anthem "VIP" early access weekend was a dumpster fire fueled by Burnt Edge Transits. Search "anthem is" with Google search suggestions for a few laughs.
Ignoring the technical failures (a safe assumption since later articles reported the Anthem VIP early access was an old build missing many important patches), Anthem shows a lot of mechanical and design promise that will force Destiny 2 to adapt or lose out.
Perhaps the biggest innate advantage for Anthem is the complete lack of PvP. With a PvE only game, you don't have to deal with balancing items against PvE and PvP a the same time, or maintaining some sort of balance split. You can balance the game around crazy paradigms that would be ridiculous and broken in PvP, because there is none.
Other factors that suggest Anthem is gearing up to eat Destiny 2's lunch: A transparent Diablo-like stat system where you can minmax and view objective progression, deeper character customization, more gear progression, and much more differences between characters. No matter how much of a Destiny 2 fan you are, there's no denying it would be difficult to make a talent tree with fewer features. You get a choice of 2 class ability variations and 3 jumps (across all specs), then 3 elemental specs each with 3 variations. Even Shadowgun Legends (a mobile game often compared to Destiny) has a deeper talent tree system.
With Anthem as a credible mechanically superior competitor, Destiny 2 will have an identity crisis: Anthem looks like it will have far superior PvE than Destiny 2. However, Destiny 2's PvP is also a joke (stale meta, terrible matchmaking, thorough inability to dodge or put up effective mitigation, excessively simple mechanics, poor design, poor control responsiveness, lag issues) compared to e-sports grade MOBAs. If Destiny 2 continues on its current path, a rational person will look at the situation and ask: "Why should I get Destiny 2 when I can play Anthem for PvE, and Overwatch for competiive FPS?" In short, this leaves Destiny 2 in a bad place as a jack-of-all-trades that comes up short against its peers in PvE and PvP.
Earlier today I read an article regarding the modern trends in big-budget video games which said these days, there are only "A" grade and "D" grade games with little in between. You absolutely have to be on top of your game or fall behind - badly.
What can (and should) Bungie to prevent Destiny 2 from falling behind?
I recommend first and foremost, pulling out of PvP as much as possible. The video game market is already way too saturated with e-sports and MOBAs, and with how far behind mechanically Destiny 2 is on that aspect, it isn't worth throwing tons of resources at PvP to get something that looks like some semblance of an e-sports worthy title.
Over the Forsaken expansion, Bungie has been increasingly falling into the trap of blurring the lines between PvE and PvP - pushing Gambit (the worst game mode), forcing players to PvP as part of new exotic questlines (Ace of Spades, and supposedly the more recent one that spawned many angry posts). This needs to stop ASAP. If you keep pushing Destiny in the PvP direction, Overwatch and Fortnite will eat your lunch anyway and by then you might as well start throwing your resources in a trash bin for all the good it will do.
Throw all the focus on PvE, move as many developers and testers as possible over to PvE. Maintain a skeleton crew to maintain the existing PvP/Gambit (with the occasional balance update especially for new gear with every wave of content). Definitely don't waste time creating new PvP modes, ever. If you lose the upcoming battle to Anthem, it's because you didn't move enough resources to PvE. In fact, you should be moving resources to PvE while you're reading this.
First thing to do, fix the character builds/talent trees into something with extremely deep customization specifically designed to outdo Anthem. Old-school World of Warcraft style talent trees would be a good starting point. Whether you like it or not, you've stepped into a talent tree and character build customization war with EA/Bioware.
Next, itemization. Add more weapon and armor perks, make their effects far more pronounced and have major effects on gameplay. Add more sockets and socketing options on weapons and armor, vastly increase the drop rate. Add a PvE progression system where characters actually get stronger as they gear up rather than some arbitrary power level that only serves as a way to gate content. Finally, there are way too many weak exotic items. For every great exotic item, there seem to be 2 or 3 that are for all practical purposes hardly an improvement over a purple. This needs to stop. Every exotic item should be a defining, even game-changing part of your build, instead of something that throws a lackluster 10% bonus on something you only use 20% of the time, for instance.
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I like lots of aspects of anthem, playing the stormyboi actually makes me feel like some Mage floating and causing destruction. Only issue is the lack of abilities at any given time. Need to be able to mabe hotswap some spells otherwise slamming the same 2 until your ultimate is up is boring. Weapons feel pretty useless too.
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3 답변Nothing about this will force Bungie to anything. They'll keep half-assing everything, overcorrecting stuff, disrespecting the player's time and (most importantly) cling tightly to their deluded fantasies of being relevant in the PvP esports scene.
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16 답변Yeah that's not going to happen. Recently BioWare had a stream for end game content. There's not a lot of endgame content at launch. The amount of content we get at launch is equivalent to a small Destiny DLC.
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I only read the title, need to put a TL;DR at the end. But yes, after watching some gameplay vids and reviews I'm convinced this game is going to take up my Destiny time after it's released. I don't care about the demo issues, they'll get that sorted eventually if not right out of the gate at release.
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1 답변Anthem is just another name in a long list of games that were meant to kill destiny. From what I’ve seen there seems to be absolutely no substance to the endgame. Aside from 1 daily mission and 4 strongholds. Like others before it, anthem will flop.
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After playing the first mission anthem for sure is a better warframe all tho that ability cool down kinda suck. I can at least melee an enemy. This game is nothing like destiny but is a better warframe plus that lady in a cage dead ass has the speakers mask design. 😐😕
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I just tried out the Anthem demo Here is my personal feedback and opinions on Anthem. Keep in mind I haven't completed the demo, and it is just that, a demo: It's stiff. That's the first word that comes to mind when thinking of how to describe it. Movement is stiff and the menu controls are stiff and at times confusing. This may just take a little adjusting to. Gunplay. It's not a FPS. It doesn't have the feel of a true shooter, but I'm not sure that they were going for that anyways. It feels more like warframe than destiny in movement. Think of warframe in a much more open world. I doubt this will be any kind of "destiny killer" based on my experience with it. It may pull some players away that need something new, but it's not a replacement for those that love the gunplay of a good shooter. If you like warframe or like mechsuit mechanics in a game, it may be a good choice. So in closing, at this point in time, the only thing killing destiny, is destiny itself. I don't think Anthem is a good replacement, but I may give the demo some more attention. It may be a nice change for some, but I'm currently glad I didn't preorder.
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[quote]Ignoring the technical failures (a safe assumption since later articles reported the Anthem VIP early access was an old build missing many important patches)[/quote] Is it just me or does the whole "it was an early build" excuse sound familiar? Don't get me wrong, I'm looking forward to Anthem as much as the next guy but this has me worried. Why are they demoing an early build? If that is what it was, call it a beta. Demos are used to show off a product that you are ready to sell. And considering the game is three weeks away from launch, they should be very close to a game they are ready to sell. What we saw last weekend was nowhere near "ready to sell". The fact that the game will only ship with three strongholds is giving me flashbacks to The Division's launch, where the "end-game" consisted of four of the story missions having a Challenge mode. I'll be picking up Anthem and while I'm sure I'll enjoy the campaign, I don't yet know how much time I'll put into the end-game. Which I'm cool with, as there are a ton of games coming out this Spring that I want to check out. But I wouldn't expect this to do much more than dip D2's numbers for a month or so, much like The Division did three years ago.
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1 답변I think both can co-exist, but if certain things in Anthem force Bungie to be less bullshitty in their approach, all the better for us.
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작성자: & Veist Boy 2/2/2019 3:48:55 AMAnthem and destiny only share being mmolites. They aren’t even in the same camera perspective, much less combat style. They are competing in less ways than any of us thought, and I don’t see destiny having to worry too much about anthem. They have stood through other mmo lites that are built more similiar to anthem, and most of them aren’t being looked at like a dumpster fire.
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Look anyone could hope for anthem to be good everyone has their preference but at the same time the game has shown a bad hand with the demo being lackluster considering it had little depth to it and the amount of bugs and I can understand people wanting to believe the game is fine now and patched but at the same time people need to have a dose of relisim as the game is published by EA and they have established that they are not to be trusted with how they have been so how can we be sure what they are saying is completely true and they are not bending the truth or flat lieing to us about it just to sell more copy’s because let’s face it EA is more than willing to do anything for more cash even at the expense of the players so if anything I’m waiting for awhile after it releases to see if it’s legitimately good or not because due to EA I can’t trust it I hope the game turns out well as I want any game to be good but publishers like EA are something that dosnt spell out a good life for a game anymore.
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I found Anthem pretty dry and boring personally. And i made the decision to not give EA a single dime more of my money until they make some serious changes but it looks like they will go bankrupt before that happens. They’re a terrible company and should be boycotted imo
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25 답변Am I the only one who was extremely disappointed with the Anthem demo? Graphics were overly blurred and just looked like a less crisp BFV. Performance was subpar, despite my having a high end rig and maxing other games easily with 60-150+ fps. UI and controls were horrible and made the game feel like a terrible console port. Combat felt sluggish and boring. Totally reliant on abilities because the weapons felt like peashooters. Voice work was bland and writing was lazy and cliche. Then add in the fact that you need to pay full price for the game which will have skins and javelins that cost as much as entire Destiny DLC packs. Let's not forget Bioware's recent track record and EA's long history of pumping out overpriced garbage and letting players down time and time again. Seriously, D2 isn't that bad. P2P networking in pvp really sucks sometimes, OEM is long overdue for nerfs and a handful of maps favor shotguns a bit, but other than that Destiny 2 is amazing. I don't see a crappy Warframe ripoff with no real endgame, mediocre storytelling, run of the mill graphics, ridiculous microtransactions and no pvp somehow forcing Bungie to do anything. They already have an established product and a far better experience in Destiny 2.
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작성자: Xyolixis 2/1/2019 5:37:57 PMA whole lotta words for someone tryna say, "Andromeda will kill destiny"...... wait, I meant [insert newest world changing game here]. We know it won't. I'll be diving into division 2 for sure, but I'll still do my d2 stuff.
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I don't think so. For everyone that has played Anthem and Warframe you can clearly tell Anthem is more akin to a competitor to Warframe than Destiny. Not saying it will make a impact on Destiny... but its clearly built just like Warframe. [quote]Every exotic item should be a defining, even game-changing part of your build, instead of something that throws a lackluster 10% bonus on something you only use 20% of the time, for instance.[/quote] Not every weapon/armor piece in games of the highest rarity is useable. The same can be said for Destiny. The problem right now is the heavy weapons are just so dominant they kill diversity of weapon loadouts. If we had more legendary weapons that were closer to some of the exotic heavies when it comes to DPS then you might see more exotic primaries/energy being used.
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작성자: Jam 2/1/2019 6:40:35 PMBungie, make a game for people who actually enjoy your game please. You're not beholden to Activision's shareholders anymore, so please, short term, focus on the people who love you and build on their experiences instead of desperately trying to entice the fickle masses who will abandon you anyways when the ads start pointing at something "new" and shiny.
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2 답변I personally dont like third player view ...how-ever i will purchase it after they get the bugs worked out ..