If anyone is a D1 Year 2 atlest player then they remember tripmines in there prime. They use to stick to your opponent and insta kill. Hear me out I’m not asking for the instant kill back. I’m simply here asking for Skicky trips back plz
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5 답변lightening grenades should stick to enemies too. the idea of getting a double kill because you stuck someone then they ran around and inadvertently damaged their teammates is too funny.
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13 답변Tripmines are a trap, not something meant to be thrown directly at someone. There's a whole 'nther class of grenades for that.
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I loved using the spine arms for two of those hate-mail grenades. I never cared if I died, someone was always going with me lol. And the traps you could set up when retreating or when heavy was about to drop. I remember when Destiny was fun, for me. Thanks for the reminder of some fond memories and happy gaming.
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2 답변They say the stick was a mistake and never as intended. I say they should have rolled with it and kept it.
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2 답변작성자: QUEEN M4RY 1/25/2019 6:59:56 AMActually tripmines did not kill me in D1. My warlock always survived! With a slither of health, I totally should have been dead but I didn't die. Pissed my friends off so much when we did private pvp lol. But yeah, they did something to most grenades that make them pretty useless. The pulse is good, supernova, the lightning grenade. They need to buff the other ones. I remember my warlock storm grenade wiped an entire team of 6 when they were collecting heavy in D1. Now it takes barely a quarter of health from one dude and doesn't chain to others. Lameeee. Edit: Sticky grenades were OP. When I first started playing my Titan all I could do was stick people. That was an instakill!
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1 답변If it's a grenade stuck to your F*CKING HEAD, then it should be OHK. All grenades need a bit of a buff, they're so weak in PvP.
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1 답변haha - "Unicorn" - boom! I want double tripmine back. remember playing mayhem while wearing Spines, it was like christmas lights everywhere, then when opposing players were doing the same, you couldn't tell whose was whose, alas that's probably the reason they won't return :(
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4 답변Tripmines need to be OHKs. If you dont see it then congrats on not paying attention. They're not difficult to spot at all and require some skill to use like a normal nade and are difficult to treat like spike nades because the delay and lack of the ability to trap.
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6 답변I miss that shit, I remember when they removed it because of all the crybaby titans and locks, lol.
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When I first started playing D1, tripmines were broken and I loved it. Using them with young arhamkara's spine in mayhem clash was a guarantee win for my team. And then Bungie nerfed them to the ground. I miss those old d1 days where red death insta-healed on every kill, bashee had a reroll mechanic and the tower was basically a rave spot every time you fly in.