[b]Super[/b]
- replace spin-to-win with Suncharge from D1.
- fire tornadoes suck enemies in instead of propelling them up.
The R2 slam is the main damage dealer. It’ll be even better once we get the next update. The tornado propelling targets up is annoying. Having the tornado suck them in would be way more effective. The spinning move really doesn’t offer anything good. Replacing it with a dash attack (Suncharge) will give the super a much needed way to deal with aerial targets. The dash attack will one-shot guardians and with a Roaring Flames x3 it can one-shot supers.
[b]Throwing Hammer[/b]
- After throwing the hammer, double tap R1 to recall the hammer back. Recalling the hammer does not trigger health regeneration.
- Add a hud indicator of where the thrown hammer is at.
These are just some quality of life throwing hammer changes along with adding a feature that literally everyone wants.
[b]Roaring Flames[/b]
- add “Casting barricade grants one stack of Roaring Flames.”
Stacking roaring flames is the key to unlocking this subclasses’s full potential. This will make it a little easier.
Please make it happen Bungie!
English
#feedback
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we should be able to swap abilities ourselves,plain and simple.Bungie wants us to play our way,BUT with their Attunements,ways and codes!Oh yeah and Iron Banner is always control,refreshing! When is more traits happening?
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I'm really not sure who thought that having the tornado effect throw enemies around was a good idea. When I'm trying to kill a target with my super the last thing I need is them skyrocketing 50 feet in the air. It's not like they're taking fall damage anyway so having the tornadoes be high-DOT vacuums should've been the obvious approach.