Love Gambit. Play it regularly. Ive reset 4 times so far and am two kills away from Dredgen. However, there are many ways it could be improved.
1) Match should be 1 game to 125 motes with a more involved boss fight. Invasion portal opens at 25 and 75. Add Drifter dialogue to inform the team when you are close to opening your portal to bank their motes.
2) Primevil round – Add variety to the primevils (more of them). The primevils health bar should be divided into three parts. Death heals primevil can only add health back to the section you are currently in. IE once the first phase is over that’s it its done. First Immunity phase start with 2 envoys and 1 immunity blight. Second is 3 envoys and 2 blights and the final phase 4 envoys and 3 blights. Put the blights a decent distance away as well. Have different envoys (Wizards, Minitours etc.) each phase. Consider spawning one relic weapon randomly on the map (scorch cannon/battle axe/javelin etc.) after the immunity mechanic is satisfied. To coincide with the enemy invasion portal must have a greater cooldown. Right now its way to prevalent. I can be killed by the invader and by the time I respawn and get back to the fight we are being invaded again. Remove the primevil slayer stacks as well.
3) Invading – Keep the overshield (its 4v1…) but pulse the true sight every 2 seconds and remove the mote total from team being invaded. Also consider a default relic weapons, Taken themed (Whisper and Malfeasance with infinite ammo) as the only weapons they can use. That’s a reach but it would eliminate the “nerf this nerf that” mentality. Have way more spawn in points. Right now team camp the known locations and invaders are often killed before they have a chance to set up and read the map.
4) Daily modifiers – To change up how you play give gambit the daily modifiers associated with other activities. Also consider bring back older modifiers to the game as a whole. Small arms, specialist, Daybreak, Torrent, Prism etc…
5) Wild card enemies – Randomly have matches with all Taken enemies or all enemy races
6) Rewards – Bring Ada-1 bounty system (to the whole game actually) over in which you have your powerful weekly/daily bounties for leveling but also 1 weapon (IE Trust) and 1 armor piece (IE Helm) that you can grind indefinitely for that week in an attempt to get the roll you want.
7) Ammo economy - Needs to be drastically better. Special to some degree but heavy is few and far between.
8) Bounties - Make them not counter productive. IE kill envoys, kill invaders etc.
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With season of the Drifter coming up, we know Gambit is going to evolve... hopefully they take some of these good ideas into serious consideration. The only one that doesn't ever seem to be an issue for me in Gambit is #7, but I could be lucky in that aspect. I also [b]always[/b] wear at least one gear piece that increases special ammo drops and one gear piece that increases heavy ammo drops, so I rarely run out of special (and I run shotgun/sidearm most of the time), and get heavy pretty frequently too.
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작성자: GeminiGiant 1/16/2019 7:00:13 PMI to run armor with perks for ammo finding. I do though run out of special from time to time but it isn't that bad. Heavy though I have had many games in which I will get to the Primeveil stage and have 0 heavy if I don't camp the spawn by the bank. For the amount of crap you kill in a Gambit game there should be a lot more ammo on the ground.
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True enough there. I usually have to save up my heavy, but it seems to drop interesting enough far more often from when I kill Blockers than any other enemy type in Gambit, but that could just be a random thing that happens for me. Not sure if it's still in effect, but for a while it seemed the 'heavy ammo' perk would counteract itself if you wore more than one piece of armor that had that perk, so just to be safe I only wear one gear piece with that, and then whatever heavy I'm using, I wear another gear piece that has 'scavenging', so when I do pick up a brick I get a lot more ammo from it. A lot has to with synergizing your gear to the best of your benefit and play style, but regardless of this, RNGesus can still be a cruel bastard sometimes. :)
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작성자: Jmack 1/16/2019 3:51:45 PM#6 is the greatest idea I've read in this whole post... I've grinded so many hours an done every bounty that rewards legendary gear on all characters in Hope's of getting a better rolled dreaded venture an they are soooooooo few an far between!!
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We need intentional grind. Not just RNG grind. Ada-1 is the closest we have to that with the weapon frames. Funny thing Bungie is sitting on a gold mine of this with all the yr 1 gear. Imagine every NPC vendor from Asher to Zavala having this type of bounty system Bring all yr 1 stuff forward and then have one weekly grindable bounty for a specific gun and armor piece.