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Maybe you're just trash... Fist of havoc with eternal warrior is brilliant, from experience. I have tanked blade barrages and killed them shortly after. Slide and shoulder charge to dodge attacks from hammers, GG, etc. Also, skullfort is still good, infinite shoulder charge. Thunder crash is great for flying across the map to kill or to get to a better position. Run with synthoceps or dune marchers for OHK ballistic slams (only with groups of people. Sentinel Shield with doom fang is amazing, just spam shield throw. Also code of the commanders shield can negate blade barrages. Hammers with Hallowfire heart for spamming thermite grenades (or any other grenades). Hammers itself without any exotic is good . Chaos reach is good from what I have seen, it's armor is shit though. Just activate it for a quick kill then stop it early to have almost half of your super back. Rinse and repeat. Top tree stormtrance is actually really good. Just don't use your grenades or melee to ensure your super will stay for a long time. Bottom tree Dawn blade is my favorite super in all of mayhem, especially since the whole tree is its super. Using burst glide, you can dodge everything , blade barrages, tracking rockets, and everything in between. Dawn blade will last fairly long if youre getting kills. I could go into more detail of other supers, like Nova warp and bomb, tether, spectral blades, meme strider , etc., but I'm too lazy. The thing is , there are so many supers you can use besides barrage, and some of those supers can even counter it.
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[quote]coming from the guy that barely plays crucible[/quote] False, I play crucible a good amount. My valor rank is low because I just reset it... [quote]and really doesn't understand how ineffective all those other supers are[/quote] Again false. Hahaha I don't understand? If I didn't I wouldn't be placing first in every match I played in... [quote]when countered by immediate shutdown ranged supers.[/quote] Hahahhahhaah you are false again... So many supers are effective when countering a "shutdown ranged super". Especially since most maps are close range and not ranged. FoH with eternal warrior can tank blade barrage if you catch the Hunter by surprise. Bait corners, time your rushes. If you rush too early use your shoulder charge to quickly change directions to cover. Turn around and use your super and blame he's dead. Dawnblade... Oh dawnblade... I have [b][i][u]literally[/u][/i][/b] burst glided while using dawnblade to dodge [b][i][u]2[/u][/i][/b] fücking blade barrages then swiveled around and killed them both. Dawnblade is the ultimate bb counter and if you can't see that you're just dumb. Tether can counter it but it is very situational. I have seen hunters jump up to blade barrage and get suppressed by a tether attached to a wall. Again, situational, but it works. Chaos reach , like tether , is situational. If you're behind the Hunter as he's about to kill some teammate(s) of yours, you can kill him. Hammers can kill blade barrage easy if hammers is already active. Turn a corner with hammers? Quickly throw 2 hammers and you'll kill him, but you might die too. Nova warp is like dawnblade since it is able to dodge bb. Spamming blink can get right out of bb, especially if you go under the Hunter. Middle tree arcstrider can deflect it back at bb. Nuff said. Spectral blades can see through walls. If you see a Hunter rushing a corner, don't go at him, since he is most definitely using bb. Instead , use your friggin invis and wall hacks and bait him. Kill him quick before he can activate bb. *Note: very situational. Nova bomb can kill bb if you utilize bait tactics and quick reaction time. You will probably die every time since bb is much faster, but you'll probably postmortem and kill him after you die. Lose-lose/Win-win. With the exception of WelloR , stormtrance , GG , top/bottom arcstrider , Thunder crash, and burning maul, all super cab counter blade barrage. Maybe I missed some supers but whatever.