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#feedback

작성자: Lost Sols 11/22/2018 9:30:03 PM
66

There is no defense for Quickplay matchmaking. This is unacceptable.

[url=https://lostsolsdestinyblog.tumblr.com/post/180383960300/this-is-a-typical-qp-match-heres-my-team-opposing]Everything wrong with No SBMM in 5 Pictures (Edit Added)[/url] The link is pictures from 2 QP matches played this morning. They were played back-to-back 45 minutes apart and are typical of the QP matchmaking experience. There is absolutely no excuse for this to be the default Crucible experience.
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#feedback #DTC

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  • 작성자: More Power 11/26/2018 8:41:45 PM
    I was in the crucible for 3-4 hours of Quickplay yesterday to learn more about the state of matchmaking - from the perspective of a "not that great" of a player. At the close of D1Y1 I was a 1.2k/d player. At the end of D1Y3, I was a 1.1k/d player, and I had 60,000 PvP kills (when combining all current and deleted characters). While playing PvP in D1, I was at the top of the winning team sometimes ( I have a bunch of "The Best Around" medals) and was at the bottom sometimes too, but most times I was in the middle or upper middle of our team. No player on either team had 3-4 times the score I put on the board. After 4 hours yesterday, the best I could do was #4 in a 6-man team, but most times I was at the bottom. Typically, the top 1-2 players on each team each had 30-40 kills while the bottom 1-2 players had 10-11 or even fewer. Admittedly, I was trying to find guns that worked, and I was not that familiar with the maps. I did have a fully Masterworked Bygones, Ikelos SG, rockets, and.... I learned that the Bygones could be easily outshot by a MIDA. I was also frequently put into the respawn screen by a Lunas, Redrix, and others... I was also facing full teams of shotgun sliders or blinkers, or full teams in general who chained supers. Those games were absolutely-positively no fun. Going forward, I will find a corner in the back of the map next time I face that. So yes... the matchmaking absolutely-positively sucks wind. Myself and all on my friends list loved PvP in D1 (especially D1Y1). We are (were) all in the same boat (old guys, who loved Halo and thought Bungie had our backs). Now, almost none of them play PvP in D2. After yesterday, I know why.

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    4 답변
    • 작성자: D2_Dahaka_PAL 11/23/2018 9:22:23 PM
      Only the elitist sweats asked for this. The only thing Bungo understands is player numbers, so if you don’t like a mode, don’t play it, otherwise they wont touch it. The quickplay list used to be fun, now it’s a pub-stomping ground and it’s disgusting. Edit: Must have been downvoted by an elitist/sweat who doesn’t want their precious pub-stomping match-making taken away from them boo hoo.

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      20 답변
      • Write a song about it.

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      • This is literally every other fps matchmaking, only in this community do people cry so much about being mediocre and attempt to blame anyone doing remotely well for their shortcomings. You could be paired with all new destiny players but if one of them had a good game i guarantee youd still be here crying. Holy shit the logic.

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        19 답변
        • 작성자: Aqua 11/23/2018 2:37:18 PM
          Comp exists so the sweaty tryhards can compete against each other. Quickplay exists so those sweaty players can destroy blue berries and feel better about themselves after they play comp. Yep, there is something wrong here.

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          2 답변
          • 작성자: D2_Dahaka_PAL 11/23/2018 9:04:25 PM
            Here’s what I think. They need another playlist - whether the players are there for it is another matter. Free for All (call it anything for all i care): Similar to quickplay, just gets people in a match fast without the need for SBMM. MLG players can go up against noobs etc so they don’t have to sweat it out all the time and noobs can casually try their luck against better players. Quickplay (rename it too for all i care): Same as it is now, but with some form of SBMM. In this list you’re playing people close to your skill and as you get better you get matched against better players. Average players won’t meet MLG players here. Competitive: You get the idea. The above might be terrible in practice, but one thing I have learned is that noone wants to get stomped all the time and same with top players who don’t want to sweat all the time. Something needs to be done

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            2 답변
            • Not the greatest pvp player, but I enjoy the current settings. I rarely have matches like what you posted.

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              73 답변
              • It's what the community summit achieved. Well played to all that attended. GG.

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              • 작성자: Deathie 11/23/2018 2:34:04 PM
                Losing more than half games as the top player in almost every game is good though Bung pls keep it like this I love my W/L of 44%

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              • 작성자: Benny 11/23/2018 8:55:23 PM
                I feel this problem can root back to the terrible comp matchmaking and the playlist in general. If you play QP, you are choosing to play with CBMM but a larger skill range. If you choose to play Comp, you should in theory be matched with people of your skill level under SBMM. That's just not the case with D2 because a 4000 glory can match with a blueberry trying to get their 2 competitive games done for the quest. On top of that, because the only unique reward in comp is the pinnacle weapons, it feels like the only reason comp exists is for us to earn them. There is no reason to try and up your score other than to hit fabled or legend. Maybe a unique emblem for each rank (not like the glory point count emblem) or competitive crucible armor sets/weapon ornaments for each rank would be enough. The point I'm making is that comp scares away casuals from itself, and it seems the only way to prevent it is a complete overhaul of its ranking and matchmaking.

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                3 답변
                • The main reason I dont play Crucible now. It was good a couple weeks before Forsaken dropped, then complete trash. I am an average player and dont mind competing but now its just 1 sided pubstomping almost every match. I enjoyed sweaty matches in QP. At least my or the other team had a chance to win, but now not anymore. So I play the 1 match that gives me the milestone and I dont go back until reset the following week. Unless Bungie fixes Crucible, people will complain about it or stay away. Also I havent even bothered with competitive, its unfair in its matchmaking. If you havent played or have a low score, you will be faced against those that have high rank or achieved the Luna's Howl or Not Forgotten. Low rank should face low rank, high against high. I dont care a out waiting times if I am getting faced against those that are at my rank. This should be Bungie's main focus but its not, cause they are catering to the most highly skilled players not to everyone in the game.

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                • I don't know what its meant to be : QuickPlay, anything and everyone chucked into a match, unranked, quicker load times on matchmaking. Competitive, you face ppl that you have a good chance of competing against, ranked, slower load times on matchmaking. What's it supposed to be?

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                • We did this already in D1. Everyone hated laggy sweatfests... it’s like this community asks for things it then hates and blames Bungie for it...

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                • Quickly is fine. Sbmm is and should only be for a competitive list.

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                • Didn't they try to implement SBMM in the first game and a lot of people hate it though?

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                  1 답변
                  • My kd has plummeted since forsaken released. Quick play matchmaking is awful right now. I genuinely prefer sbmm.

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                    4 답변
                    • Quick play is not competitive. If you're not good at the game, it's obvious you will have less of a spot in pvp. People on quick play resort to SBMM, people on SBMM remain with low stats, only with an illusion of the prestige they want so badly. Simply comply to the order that should be ideally established. There has always been way too much care giving to casuals. The popular decision is not always the best; if you're being trashed by someone better than you, just let it go. Go on competitive. Either have the skill to at least stand your ground or suck it up. So much energy goes into pleasing casuals when it cannot be accomplished. One wins, the lesser one loses. There is a difference between quick play and competitive for a reason.

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                      5 답변
                      • The real issue is Activision needs to respect Bungie’s players. Their new player money grabbing focus is destroying this game. They are driving all but the most severely addicted away. Forsaken is ok but is too little too late.

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                      • Maybe it’s a Xbox thing idk, I don’t t play PvP a ton cause it sucks and I hate it but I do the milestones every week(usually)and the IB bounties when it comes round and I’ve never run into a match like that. I don’t care who u are you aren’t gonna go 30 and 0 multiple times legit. Even the worst team of players will end up getting a super or 2 especially on that first match. So this is either bullshitery or that guy is a straight up lag switcher.

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                        2 답변
                        • Who cares quickplay wtf.

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                        • 작성자: RPColten 11/23/2018 9:53:04 PM
                          Incidents like the above links OP provided are only examples of some cases that can occur with a matchmaking system that prioritizes connection over skill. Quickplay isn't meant for fair matches, it is meant for quick (matchmaking) and stable matches. Edit: This is coming from someone who has been on both sides of the coin, more so the losing side.

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                        • The fact you're claiming that to be typical is BS. That's a mere occasion. My games are definitely more balanced overall. You're also playing on Thanksgiving morning, player availability already has a chance of being skewed. Terrible data source.

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                          6 답변
                          • You just got unlucky with matchmaking sure skill based should exist but not to a point that make match's laggy as hell

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                            4 답변
                            • That's more like Iron Banner for me, quickplay has been fine.

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                            • So one guy dominates in 2 games in QUICKPLAY and we are supposed to completely change the entire matchmaking system? Do you remotely understand statistics at all? This is borderline propaganda picking 2 EXTREME matches to support your argument. I honestly thought you were better than this. How about hes a top 1% pvp player but his w/l% is 75% in quickplay. What is it in competitive? 89% the one with supposed SBMM involved. Because you know what happens when SBMM is put into quickplay? The top players run 4 stacks and never queue solo. So then they win 90% of their matches. The average player who queues solo? Stops playing entirely. So go ahead and put SBMM in quickplay itll kill crucible completely. Unless you separate full squads vs. solo queuers which further segments the population. Longer queue times for top players. The issue of these things has nothing to do with SBMM. It has to do with a low population in the playlist. Instead of complaining about the top player pub stomping how about complain about why the hell are you facing the same guy in 2 consecutive matches? The drops in crucible are worthless. PVE you have tons of things to do for good ranking loot. PVP you have 5 matches a week and one daily a couple of times. Other than that TRASH. Fix that crucible population grows you see this way less likely. Thats the real solution, not further segmenting a playlist that already is discouraging players to play.

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                              12 답변
                              • There’s a reason it’s called quickplay and not comp. I don’t want every single game to be a sweaty compfest of Luna’s spam and dust rock blues. Cbmm is better and you know it

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                                13 답변
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