[quote]It may just be the catalyst that uses [u]the already present in game fire rate[/u], but something outside of the game is necessary for it to be done.[/quote]
That's why it wouldn't be considered an exploit. Not because it's external, because it's intended.
System time manipulation and save scumming are also exploits which are external to the game. The thing being exploited is the actual mechanic of the game, the method is external, but the method is not the thing being exploited.
English
-
An exploit can be something that uses an intended feature but in an unintended way. For example this current method for riven uses and intended method to deal some damage, but then takes it and uses it in an unintended way. The fire rate may have been intended, but it was not intended that the fire rate system would be consistently used to its maximum amount. What makes it not an exploit is that in order to reach this constant high fire rate you require an outside thing.
-
[quote]The fire rate may have been intended, but it was not intended that the fire rate system would be consistently used to its maximum amount.[/quote] Are you saying that the developers never intended for players to use the allocated rate of fire to its best potential?
-
Obviously not, its max fire rate is basically considered inhuman, which is why it can be fairly obvious when someone is using a quick fire button. The main weapons it is used on are ones that werent really given a max fire rate, they are meant to go as fast as you can pull the trigger. They were not however meant to fire as fast as the controller could send the trigger pull signal (which is what the quick fire button does). So really no, it was never intended for people to use the maximum fire rate, because it would be impossible for a human to do.
-
작성자: Nickel7Dime 10/12/2018 5:09:28 AMWhy is that, they just didnt put a limit on certain weapons, because they figured why bother. And it turned out to bite them in the butt because then people used modifications that took the mechanic to its extreme, something they never intended normal players to do. Your going to attempt to argue that the developers intended for people to fire their gun as fast as a computer can compute? That is a far more ridiculous idea. There is then the fact that for other weapons, firing as fast as possible would take inhuman precision/timing, you would have to time your trigger pulls perfectly to the hundredth of a second. You are going to try and argue that the developers intended for people to be able to do that as well? Come on now.
-
So you're saying that they put limits on some weapons, because they don't want you to fire it too fast, but then not on others because no one is going to be firing it fast? Yea, I'd say this conversation is over...
-
I made an addition to my previous post which adress your limitations at least partly. As for a more direct response, some they didn't bother to put limitations on because they intended for them to fire quickly, they intended on them being able to fire as fast as a human could pull the trigger and put no limitation on it because only humans were supposed to be pulling the trigger. They did not intend on it being pulled as fast as a machine could pull the trigger. Other weapons they limited because they did not want them to be able to fire as fast as a human could pull the trigger. However they did not intend for those weapons triggers to be pulled with the precision and timing that a machine can pull them (or in the case of a rapid fire button, they did not intend on the weapons trigger being hit rapidly and constantly so as to ensure it fired as fast as mechanically possible). If you cant understand the simple idea that the triggers of these weapons were never meant to be pulled as fast and at such a constant speed as what rapid fire buttons do, then yes this conversation most definitely is over. It wasnt considered humanly possible, which is why it was originally easy to make system to detect people using such buttons. It really isnt that hard of a concept to figure out.