im pretty sure min/max means Minimum/maximum. It means to have unimportant stats as low as possible while having important stats as high as possible. Been around mmos all my life and that's always what its been described as.
To Springer, im not sure if you understand what youre talking about. The whole sword paragraph are absolutely cheese strats because its BYPASSING scripted parts of the fight. However your first sentence about burning someone down before they move is absolutely min/maxing and outputting all that dps. I mean you basically answered your own question in your paragraphs by even asking the questions but im just not sure if you realized it or not.
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The ships were nothing more than jumping puzzles, any fighting was before or after, completely irrelevant, just minor adds here and there. Using a sword to “skate” through all the ship jumps was a design elimination process, made that portion faster, no waiting for ships to spawn and jump to, etc... Same for piston walls, there were so few adds to clear, they were non consequential. There were no “mechanics” other than moving to areas and standing on plates. My point is/was, even in non damage areas of raids, Bungie designs “movement mechanics”. Deliberately bypassing these “stand on this plate” while technically not a glitch, is still considered by more than a few purists as not beating the encounter as “intended”. My very large point was that most of us don’t know the design process, nor the comms that follow when Bungie’s teams are made aware of these glitches/strats. We’re all assuming if Bungie likes/dislikes these methods. So, in absence of their comms to us, I believe; to each their own.
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Using a sword to move better isn't a glitch. Jumping off the map to despawn enemies clearly is. Having everyone die to res as a warlock once they despawn could be seen as middle ground. If call it a glitch. Soloing the lamps isn't a Glitch to me. Is a cheese different than a glitch? Is it just doing something in a really cheesy boring way that the designers just didn't think of?
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I never stated using a sword to move was a glitch, but it is a movement mechanic that eliminates some raid encounter areas that were designed by Bungie to be “jump from ship to ship” or “go stand on this plate”. It clearly isn’t glitching. And I’m in agreement with the nebulous areas, being debatable. It’s why I think it’s a good discussion to be had.