It's kinda annoying that with pulse rifles' previous buffs, they now have better fire rates AND range than ARs do...
Can we have some accuracy and a slight touch to damage and range to compete better with Pulses in mid-range?
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2 답변They've fallen right back into the spot they were in D1, below Hand Canons and Pulse Rifles. I'm a Pulse Rifle guy myself but the entire class needs to be buffed so their TTK matches Pulse Rifles...period
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4 답변Here is what sticks out to me. Fast firing weapons with controllable recoil are fantastic in PvP. Slow firing high impact weapons are not as good. Slow firing weapons seem to be outclassed by their fast firing counterparts.
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2 답변I think that auto rifle need a major buff at specially when red bar enemies start to feel like bullet sponges
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3 답변Pulse rifles need more bullet spread down range. And high impact autos( Hakke) need either a damage buff or slight increase to rate of fire
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3 답변작성자: Rocket3497 10/12/2018 6:25:07 PMAuto’s should do more dps than pulses by default, and have more recoil. Scouts should do less dps than pulses but more range. Longest range = scouts (least damage) Medium range = pulses (medium dps) Short range = autos (most dps) Also scouts should have a much larger mag size, pulses outdo scouts in too many situations. Scouts should outdo pulses 100% of the time at long range. At short range, auto rifles should outdo the other two. Handcannons are good where they’re at now Submachineguns are... ???? Kinda good for pve right now but that’s it
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1 답변Well that is obvious. Weapons by their intended range from low to high. Shotguns. Sidearms. Fusion rifles. Auto rifle. (Chaperone) Handcannon. Pulse rifle. Scout rifle. Sniper rifle. (Warlock melee) Sleeper simulant.
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8 답변I noticed how poorly AR's were doing when I tried using Ether Doctor. Terrible damage output. The only AR's that can compete now are the 450's.
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1 답변In all honesty scouts could use the most love they are practically worthless in both pve and pvp
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1 답변Pulse Rifles have, basically since 1.1.4, been the de-facto best primaries in the game by a landslide. They out-damage autos, out-range scouts, and are basically like having four sidearms duct taped together.
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3 답변Back to D1 are we? Community: For an entire year, buff primaries. Bungie: Okay, here is 2 weak at best Primaries.
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12 답변the only autos that need a buff are the slow firing, high impact ARs + suros regime with focus fire.
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8 답변They did buff them.(in pve) Autos received a buff to their Headshot damage. Aim for the head
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5 답변I would say just tweak the faster killing pulse rifles fire rate. I don't care about the damage or how many bursts it takes to kill, the problem is them being able to Cross map at ttk similar or better than handcannons. I understand they are designed for longer ranges, but they shouldn't be able to beat everything at longer ranges. .85-.95 is the ttk all pulse rifles should have. Not .73-.87. That's ridiculous.
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1 답변Sure. Pulse rifles are op. They outshine autos and scouts at the same time. Autos need some love
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7 답변ARs are better SMGs. Of course you’re going to lose. In the mean time if you’re fighting a PR user from mid to long range, you’re asking for trouble. Just pick routes that favor your weapon more than any other and get accurate with your shots.
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25 답변You aren't supposed to be fighting with PRs at mid-range with an AR. That's outside of the AR's optimum range...and right smack in the middle of PRs range. You're supposed to be losing those fights.