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3 masterwork cores are worth 30 legendary shards. 45 if you buy 2 per day. That means that just to infuse your legendary weapon to current light level, you need to burn through 17 legendary weapons or armor for the materials. Infusing pre forsaken required a mere 1 or 2 legendary weapons to be dismantled for infusion. Thats an 800% increase.
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작성자: WulfPak666 9/28/2018 10:22:17 PMI enjoyed the Warmind masterworks system way better. 10 cores and some fodder and you could even reroll the stat to your desired perk. You also got orbs on double kills and kill trackers. In Foresaken you Essentially made it cost 2x as much for less than what we had. Masterwork 10 in Foresaken does what as base Masterwork did in Warmind.. Masterwork cores themselves seem non-existent unless your hoarded planetary tokens or cores prior to the dlc.. and you must be crazy to even think selling 10 cores for almost 2k legendary shards from Spider is a reasonable thing.. :/ For all the cores you need just to keep infusing a bunch of Edge Transits into my Spindle and Sleeper should automatically give them a bigger light level buff
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7 답변작성자: almondclint 9/28/2018 5:25:37 PMI dont understand the thoughts yall have about cores. Your "more sources" better drop a metric ton of cores. Masterworking an item should be done to items we actually like, alot. Cores dont need to be involved in the infusing part at all. I want to find a set of armor I like and infuse it all the time. Right now I love the Dreaming City, Raid, and Gambit armor. But, Im stuck with a mess of clown outfits because thats the only solution to leveling up, that doesnt involve wasting the rest of my 30 cores. Also, "powerful gear" should be hard blocked from dropping anything below the highest light of that type of gear. In other words, a "powerful" helmet should drop always above the highest helmet piece in my inventory. I keep getting "powerful" drops that are below my light level. Edit:proof read
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Pve kd should matter in gambit the matching players with rank sucks there's no skilled matchmaking. Keep that rank matchmaking in competitive the gambit rank is faster and 2 i can't tell if i get pro players on my team or bunch of new ppl that suck at the game mode. Kinda hate to go to lfg an make a high ass requests for gambit i just can't play with random or solo player's.
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1 답변Masterwork cores are fine. It gives players a choice; infuse your best stat gear now at the cost of 2 cores(30 shards), or try different perks and wait to infuse later at no core cost. you might get a god roll. and you want to carry that thing at all times. but you shouldn't carry it at all times. you should try other things becuase your idea of a god roll might be wrong. you might think outlaw and kill clip is the god roll, maybe it is maybe it isnt but try other weapons, other perks. that's what the progression stage is for. once you get up to 600 go ahead and roll with your God rolls 24/7. or dont try new things and stay in your comfort zone... but its going to cost you.
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4 답변작성자: Ezekiel 9/28/2018 7:39:51 AMInfusion should not be insanely hard to do, I want to have fun, for me fun is grinding weapons and armour I want to use then grinding higher light level gear to keep it relevant. After all that grinding I don't want to then have to shelve it and use a random assortment of gear just to be able to progress. That is not fun, NOT FUN Bungie. MW cores should be for master working gear, it already takes loads to MW weaps and armour, it is not needed for Infusion period.
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3 답변Just want to throw this out there, I DON'T have Forsaken, which puts me at a disadvantage for Iron Banner. I STILL finished all of my bounties except the 100 orbs of light, and the only reason I didn't finish that was because I got lazy. Bounties should go back to D1 Y2 style, in my opinion.
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4 답변
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Changing the name and drop rate of masterwork cores just seems like a complicated way and the wrong way to solve the problem. That's just going to reduce the value of masterwork cores and items. Why not just keep the name and the drop rate and just remove the cost of masterwork cores from infusion? That way masterwork items are still end game treasured items and we're not pissed at having to waste a rare material just to infuse an item high enough to use.
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Cozmo, this is really just some food for thought here, but I did want to make a clarification. Due to the initial nature of masterwork cores, the aspect of using them for infusion should be removed entirely. This step would not make your game less of a grind. In actuality, it would bring players to the incentive to Masterwork more weapons; thus seeking out more cores with your potential future updates on their drop rate and economy. Even if you need to increase the glimmer or legendary shard cost, that is a small sacrifice that most players would be willing to commit to. Just a thought. Thanks.
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10 답변Im confused. Virtually half the playerbase has asked for MWs to be removed from infusion, yet the response is.... We will give you more sources for them and rename them. Seriously? I thought i knew how braindead bungie were but this? You do realise its your playerbase that keeps thus game going right, without them you would get no money to continue development of destiny. You keep insisting on making changes that you want and not what the majority ask for. I didnt realise it was bungie staff that keeps this game alive. Your playerbase are the ones that determine wether a game is a hit or a sunken ship..... Your job is to keep the game playable and to make your customers happy so they stay playing. But as usual you take the feedback and twist it to fit your needs. How stupid are you..... Now im not a dev but even i can see that it would take more work to implement a way of gaining more cores and renaming them than it would to just remove them from 1 specific aspect of the game...... I mean you soon changed a damn quest because of the babies so dont even try saying that its too hard. Bungie must be happy knowing that destiny is probably the most complained about game ever..... If that was the goal for destiny then congrats you've achieved it and flown straight past it. We are your testers (it would seem because nothing seems to be tested before release)so surely i dunno maybe you should actually listen to the community (not just a select few because streamers dont answer for everyone)and maybe do what the majority wants sometimes instead of just lying to everyone about your listening then your solution has nothing to do with what was asked. Cause i can tell you now.... If something dont change... Destiny wont last 10yrs,it wont even last to d3 unless it changes.
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3 답변
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I don't understand dropping the requirements for Iron Banner bounties. I am a filthy casual, usually run solo PVP, and my K/D leaves much to be desired... I still got them all done with plenty of time to spare. This just seems like overkill to please players that don't even want to [i]try.[/i]