I have seen several comments and posts on the forums lately, which will hopefully lead to a re-evaluation of the availability and costs of resources for certain mechanics of the game. Hopefully, Bungie will acknowledge the topic in the weekly update.
In my opinion, there is no viable reason infusing a non-masterworked armor piece or weapon into another non-masterworked armor piece or weapon should ever require any masterwork cores.
In addition, doubling the number of masterwork cores to fully upgrade a weapon from 10 to 20, without adding any significant benefits from tier 1 to 9, appears to have been implemented to only further extend the amount of time requiring resources.
The current costs and availability of resources is frustrating enough for players who have been around since the inception of Destiny 2, but I imagine anyone who is new to the game will encounter several challenges in infusing his or her favorite weapon or armor piece throughout the duration of his or her journey in the Destiny universe.
I believe a majority of the playerbase would agree there are a number of improvements in Destiny 2 with Forsaken, but some of the changes to the economy of resources seem to be implemented for nothing more than to artificially add hours to an individual's time in the game.
A similar statement could be made about capping the number of Dark Fragments from the Dreaming City at 200, or Ghost Fragments from the Tangled Shore at 10, yet requiring a specific number of those resources for certain bounties from each of the respective vendors in the area.
There are enough activities within Forsaken to occupy a guardian's time without having to visit the Tangled Shore or each respective planet to farm materials to upgrade an armor piece or weapon.
Overall, in my opinion, Forsaken appears to be an improvement over previous expansions in Destiny 2, and hopefully Bungie will continue to improve the player experience with future updates in the game with proper consideration of the time investment.
My initial thought is most players are going to continue to play the game frequently because he or she derives a certain degree of satisfaction from the events and activities within it, and adding unnecessary components or aspects to the game will only adversely affect the player experience over time.
Edit: I appreciate everyone's response and feedback on this item.
There are a number of intelligent comments and responses on this item, and at the very least, it is meaningful conversation amongst the playerbase.
English
#destiny2
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4 답변Pro-Tip, Spider's resources change by type and purchase material. When he is selling 5 mats for 1 shard, BUY THEM. Every day you log on, buy at least 2 MWcores for 30 shards total. When he has glitter for shards (2500 per 1 shard) BUY them. As long as you're playing the game and dismantling gear you're not using, you should be shard heavy and the economy allows for you to properly turn shards into planetary mats, cores, and glimmer if you hit Spider at the right time. When Spider wants mats as the currency - unless you're super heavy on a particular mat - I would suggest not buying at that moment. It's the worst trade you can make in general. I at first was VERY apprehensive about them bringing mats back into the resource economy as I remember planet hopping and creating collection "routes" in D1...god I hated that and was glad it was gone. But after playing Forsaken for a couple weeks I can see how easy it is to acquire mats and glimmer. It's just the MWcores that drive scarcity, which is good for the game overall as you need to pick and choose what you infuse. Also, it's highly arguable that you shouldn't infuse ANYTHING until you're 540+. Just my 2 cents.
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1 답변All of this is irrelevant. Their focus is on buffing scout rifles in pve because for some reason they nerfed them into the ground before forsaken with no communication as to why. Other matters at hand should still be purchasing/deleting item mechanics. Why do I have to hold the button to buy 1 item at a time? If I have enough of the currency I should be able to press on an item, then move a slider bar left and right increasing and decreasing the amount I want to buy or sell. This basic function was in ps1 games. Why in 2018 can bungie not implement simple coding into their game? The answer is simple. As much as I love destiny and what it is, it could be made better by another studio who lack the ignorance and arrogance of bungie employee. [b][i]Every[/i][/b] part of the way destiny is made stinks of decision making that at the time was thought to be the only way to code the game leaving no room to redesign and change previous code because “bungie know best”. Perfect example of this is shader deletion, it took them 12 months to allow us to delete more than 1 shader at a time. And what is the fix they implement? You can delete 5 at a time [b][i]if[/i][/b] you are in the tower and then you can [b][i]only[/i][/b] delete them through Rahool’s item screen. Pathetic and embarrassing
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2 답변They will change it eventually, they will just wait a little longer until we burned through all our Masterwork Cores. Once we barely got any left, they will come out and remove the Masterwork Cores as a requirement for infusion, while at the same time reducing the availability of Masterwork Cores in the background, so we will face the next grind for masterworking our gear. Unfortunately this is how this company operates.
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43 답변작성자: TheArtist 9/21/2018 11:53:09 AMThere is a contest of wills going on right now between the game's hardcore player base....and Bungie's investment team. We---the hardcore---are sitting on a stack of upgrade materials that we collected during the latter stages of Year 1. Either in the form of the materials themselves....or in gear stored in our vaults. Mainly because the Y1 end-game, rewards and horizontal progression were so badly broken. The Investment team wants to be in complete control of every step of progression in the game, so the "economy" was designed to FORCE us to burn through these stockpiles so that the IT is back in control of progression....and you essentially get a soft "reboot" of the gear system by forcing us to use Y2 gear by making it prohibitively expensive to bring Y1 gear forward. While avoiding the PR hit for another hard reboot like we had with The Taken King and vanilla D2. So we are stubbornly hanging onto the resources we worked so hard to acquire...and Bungie is stubbornly trying to force is to relinquish them..... ...and the average and casual players are getting crushed in-between. Because the infusion costs for a player like me are simply annoying. But they basically take the average player and the casual player and effectively LOCK THEM OUT of using the Infusion system.
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3 답변I'm a casual PvP only player without DLC. I hate the current system as I don't have planetary to infuse and don't have anything to spend my max glimmer on. Can we have a Spyder-like seller in the Tower?
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3 답변I have 11,000 legendary shards, about 1,000 of each planetary material, roughly anywhere between 2,000-3,000 gunsmith materials, max glimmer literally always, and about 30 masterwork cores. Wheres the problem? Hmmmmm -_- Idk Bungie
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1 답변[quote]I have seen several comments and posts on the forums lately, which will hopefully lead to a re-evaluation of the availability and costs of resources for certain mechanics of the game. Hopefully, Bungie will acknowledge the topic in the weekly update. In my opinion, there is no viable reason infusing a non-masterworked armor piece or weapon into another non-masterworked armor piece or weapon should ever require any masterwork cores. In addition, doubling the number of masterwork cores to fully upgrade a weapon from 10 to 20, without adding any significant benefits from tier 1 to 9, appears to have been implemented to only further extend the amount of time requiring resources. The current costs and availability of resources is frustrating enough for players who have been around since the inception of Destiny 2, but I imagine anyone who is new to the game will encounter several challenges in infusing his or her favorite weapon or armor piece throughout the duration of his or her journey in the Destiny universe. I believe a majority of the playerbase would agree there are a number of improvements in Destiny 2 with Forsaken, but some of the changes to the economy of resources seem to be implemented for nothing more than to artificially add hours to an individual's time in the game. A similar statement could be made about capping the number of Dark Fragments from the Dreaming City at 200, or Ghost Fragments from the Tangled Shore at 10, yet requiring a specific number of those resources for certain bounties from each of the respective vendors in the area. There are enough activities within Forsaken to occupy a guardian's time without having to visit the Tangled Shore or each respective planet to farm materials to upgrade an armor piece or weapon. Overall, in my opinion, Forsaken appears to be an improvement over previous expansions in Destiny 2, and hopefully Bungie will continue to improve the player experience with future updates in the game with proper consideration of the time investment. My initial thought is most players are going to continue to play the game frequently because he or she derives a certain degree of satisfaction from the events and activities within it, and adding unnecessary components or aspects to the game will only adversely affect the player experience over time.[/quote] Thank you for a sound post. Just like the majority of this game's player base, I would like for the Masterwork Cores to not be a requirement for infusing weapons and armor. However, let's say Bungie keeps Masterwork Cores for infusing. What if they consider transmogrification? Would the majority of Destiny 2's playerbase accept this idea? I would like to know your thoughts. Thank you.
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I love Forsaken but my only complaint so far has been the masterwork cores going into Infusion. It doesn’t make any sense because infusing weapons or armor then prevents me from masterworking anything. It’s actually frustrating me to a point of when October hits I’ll probably put down destiny until the system is reworked. There are too many games coming out soon that I won’t have to feel like it’s a chore to play. That I will actually have fun playing because right now this grind isn’t fun. Also let me state I was a fan of the D1 grind but the economy was plentiful and all you had to do was go out in the world to find the materials. Here we don’t have many viable options except spider and even that is ridiculous.
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Masterwork Cores being used in infusion is one of my only complaints about Forsaken. I didn't play much in year 1 (maybe 100hrs), so I didn't have a ton of masterworked gear to dismantle for cores. Right now, I have 16 cores, and the only ones I've gotten in Forsaken were from dismantling old gear. I can't imagine the struggle facing those who are starting with Forsaken.
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Master work cores are stop gaps to not only encourage players to actually look at the gear but to stop players from being able to just climb the power level ladder at break neck speeds. It was either this or adding in an entirely new resource. Which can have it's own issues as well. If you think the old infusion system was a good one then we've nothing to discuss. Also by doubling the masterwork tiers we absolutely get a bigger benefit. I don't know where you're getting the idea that they simply made masterworking something more costly. But the devs straight up mentioned the old one was something like 10% of a benefit to the stat and the new maxed out one is 25%.
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12 답변I justneed more masterwork cores so I can fuse my armor so it can look how i want it to look and be usable, rather then have to sit on my thumb and hope that it drops again at higher light while i wear that looks like im just wearing random crap put together, because it is.
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2 답변One thing that would help would be if the consumable that drops masterworks from mini bosses would stay active for 30 months - hour and drop 1 on every mini boss in that time frame.
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1 답변As far as planetary materials go, the week before Forsaken release saw Planetary materials dropping at a healthy rate. A half’s hours grind and you could have well over a hundred. Now that the DLC has released that number has dropped substantially and I don’t get why. It just makes it tedious now.
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2 답변You want a perfect example of Bungie artificially inflating time? Why in the hell does Banshee only take 10 weapon components at a time? Why not go a hundred at a time instead of having to hand in 10 sets of 10? I know that seems small, but you add all that kind if stuff up and again you are inflating the time spent in the tower or other places which should be a quick in and out.
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2 답변I, for one, have quite a bit of resources other than masterwork cores because I simply don’t use them often. Even so, getting the other materials isn’t really that hard. It’s a little grindy if you need them but if you keep a stable of ghosts to help find the parts it goes pretty quickly. I feel like the masterwork core requirement was meant to throttle progression of our favorite armor. I think if that component was removed it be much more acceptable. There should be no reason to cap other resources. The ghost shell fragments capped at 10 is horrible. You can’t even hold enough to purchase all Wanted bounties on one character at once. They aren’t too difficult to get but the process is tedious. We should at least be able to carry 3x as many as needed to purchase all Wanted bounties in a week (each character can get them all at reset). I have thousands of dust for Eververse. I wish I could spend it on cores or something else because I generally don’t see anything I want at Eververse. Although the cost would likely be astronomical give how much you can quickly spend on cores with Spider.
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6 답변Make no mistake, this is about ensuring player engagement. Changing Cores usage in the levelling of Power changes the pace of which people can max out. This leads to people saying they're "bored" and then leave the game. This is a game as a live service. Continuous player engagement is core to it's design. And as Bungie has been experimenting over the last five years on how to do this type of game, they've finally figured out what is the nature of "the grind". It's been honed to a specific formula now, and I'm glad they finally got there. The longer a player is engaged in a game, the likelihood someone buys Silver increases. The longer a player is engaged in a game, the likelihood they make friends and tight knit clans. This ensures DLC is purchase (no matter how crappy) and future sequels. Follow the money, people. It's explains everything.
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I have no issue with the other material, glimmer and shard requirements. The Core infusion, however, must go - completely. It’s one thing if they are needed to, I don’t know, masterwork an item. But requiring Cores for standard infusion AND masterworking is unreasonable, especially for a material so insanely rare that it has its own rare buff drop to increase your odds of a core dropping in the world while playing. Never mind it doesn’t even make sense from the standpoint that the damn things are called “masterwork cores” and there is a separate feature from infusion to upgrade called “masterwork”. The entire thing is dumb. Drop it, Bungie!
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bungie proved how inept & ignorant they are in regards to this by making all materials from spider only sold for legendary shards, making glimmer absolutely worthless for who knows how long. it was either a conscious decision by them or some idiot that clearly needs to get fired. the grind to hit 550 is getting more tedious by the day because of padded out nonsense like this making it more difficult to wear gear that suits you instead of cr@p gear that’s only worn to raise our light. either cough up 40-80-160-240 legendary shards or no extra masterworks for you!!!!!!!!! (: pitiful.
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this is the best topic I ever seen, excellent post, excellent comments, thanks all of you for being part of this community. The resource economy is so annoying right now that reminds me the economy situation of my country lol.
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