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작성자: primelink 10/11/2018 8:53:50 PM
53

MASTERWORKS ECONOMY IS BROKEN,

[b]Now let me explain why I say this[/b]. Normally in an ingame economy there is a loop that gives and takes to create a balance of effort vs reward. The problem is the requirement to master work a piece of gear or weapon is way way too high. Having a requirement by the time you get to Tier 3 or 4 that each level requires a core does not balance considering that you will need maybe 10+ cores to get some weapons to Tier 10. 1. Firstly destroying a master work weapon gives 1 master work core (yes it's supposed to drop 1-3 but yeah not really happens) 2. Spider sells cores but the first core is 10 shards, then the next is 20, then 40. So by the 4th you are at a cost of 80 shards or (10+20+40+80=150) only 4 cores not enough for 2 tiers. 3. Destroying a Legendary most of the time gives 1 shard 95% of the time. This goes back to the point number 2 where 150+ shards requirement for a Tier 10 upgrade. 4. Legendaries are almost non existent in terms of drops. Dreaming city only drops blues and the chest around the maps only drop Baryon.So no source of Legendaries to farm for shards. 5. Masterwork items don't drop anymore, I say that because there has been no items dropping as a masterwork as in year one. So there is NO source of cores outside of Spider selling. So that is why the economy is broken. They wanted to Limit Masterworks to be special but they priced it to the point that it's not even something to chase. A tier 10 weapon would be nice but not worth it. if you decide to get a better one destroying it giving you back 1 core is ridiculous. The solution could possibly be that masterworking should only require materials for the first few tiers and only for the final Tier 10 conversion require a core. This will have the weapon have some lore to say i "crafted it". Using a core on the final stage makes sense as a "Masterwork element requirement". Legendaries should drop more often and stop it with the constant blues. The Well should only drop Legendaries and chest in the Dreaming City should drop better loot at the very least 1-3 should at least drop a legendary. I can farm for hours there and never see a Legendary drop but yet this is a requirement for masterwork cores. I play maybe 8 hrs on weekends per day and 4hrs on weekdays per day since DLC launch. 578 Guardian.

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  • 작성자: primelink 9/26/2018 5:49:55 PM
    Thank you every one on the comments. I like the discussion. I have tried a few attempts to get more cores such as discussed and by playing and testing. 1. Using Matterweave more often to get cores and they do drop more often. But seeing a yellow Engram that decodes into 1 core is heartbreaking. 2. Targeting more yellow/Orange enemies to get more drops on Legionaries. 3. Buying every day one Masterwork core per day from Spider to so that that one day when we need it it will be there. (cost is still too high. At level 9-10 it's 5 cores to upgrade a level) Let's continue to discus this, I know some of us here have RNG genes so they get drops often but ..

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  • Legendary items drop all the time. I have over 9600 legendary shards that I don't know what to do with. You know who has legendary items, vendors. I have 14.5 stacks of weapon parts that i could give to the gunsmith for legendary weapons. Those weapons would give me more shards and masterwork cores. I have a ton of shaders that will give me shards. Not to mention all of the tokens I still have. You don't have to masterwork all of your weapons and armors in the first couple of weeks.

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    27 답변
    • 작성자: TotalDramaGamer 9/18/2018 1:52:20 PM
      I still think Xur should have like... 10 different bounties that each reward various amounts of MCs depending on the difficulty. 4 bounties that give 5 MCs, 4 more boutnies that give 10 MCs, and 2 big bounties that give 20 MCs And yes, the game does want you to spend around 20 masterwork cores on one item to masterwork it, not to mention the inevitable infusion costs (because you masterworked it, you're not going to infuse it into anything now, so it needs infusion fuel). That wouldn't break anything, would give Xur a purpose, and would give players a tangible goal to follow other than 'delete all the things' like we've been doing the last 4 years.

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    • I agree. Let's push this on Bungie to change things!

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    • all bungie cares about in forsaken is making our grinds longer

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      1 답변
      • I still feel that once players reach a certain point blues shouldn’t even drop anymore.

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        7 답변
        • I like new economy. It make game lasts longer. Of course, sometimes it feels annoying but in the end of the day I have something to do. Before Warmind I totally hate D2, now it feels almost like beloved D1. Good job Bungie.

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          3 답변
          • Just remove masterwork cores from the infusing process if you think that makes it too easy double the planetary material cost.

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          • Wee tip. Hand in mats on non forsaken planet's gives old gear seems to drop masterwork items quite a bit. But still the masterwork economy needs a rework.

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            1 답변
            • 작성자: I3th MONK 9/17/2018 5:16:06 AM
              I both agree and disagree with your post. Yes masterwork cores are hard to come by since forsaken but even the most filthy of casuals should have been able to stockpile cores between warmind and forsaken. I didn’t play destiny for the six weeks leading up to forsaken and I had over 250 masterwork cores. Since forsaken has dropped, ive only used 45. The only things I’ve infused are exotics (sleeper) and raid stuff. I’ll use the legendaries that drop for me until I really need to infuse something. But, for people that just started playing D2, they are truly -blam!-ed Edit. Siri is a whore and autocorrected warmind into warming

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            • This incrementalism that Bungie has employed for Masterworking gear is complete bullshite. The cost before was already high and they made it twice a grind because they wanted us to think about what we really wanted to have Masterwork. The investment is way too high.

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            • What ever cores you put in you should get back if you dismantle.

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              2 답변
              • How are you having an issue dropping purples? I dismantle more purple than blue by a mile so the whole shards thing isn’t an issue. And this keeps us playing the destiny power fashion show while we grind to max. Only masterwork the best of the best rolls. You can’t expect to have the resources in week two to max out all your gear, it’s designed to gate the content through effort and time investment. Remember we the players said we wanted our choices to have more of an impact on our games.

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              • i went to nessus yesterday, traded in some tokens (not many at all, maybe 100?) and i got 4 items with masterworks on them i dismantled. not sure if i was lucky or if its because nessus was the planet this week? but i have had no masterworked items from anything else lately, meaning im stuck with the same stuff all the time, especially when powerful engrams are dropping low light items for me. :(

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              • stop infusing with 529 noob xD

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              • [quote]Destroying a Legendary most of the time gives 1 shard 95% of the time[/quote] Gives three shards. Every time.

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                9 답변
                • 3. Destroying a Legendary most of the time gives 1 shard 95% of the time. I have never seen this, I always get 3 and I mean always, and I've been breaking down 8 to 10 legendary's a day since launch. 5. Masterwork items don't drop anymore, I say that because there has been no items dropping as a masterwork as in year one. So there is NO source of cores outside of Spider selling. Yes they do over the last couple of weeks I've had about 10. But I do agree the system needs tweaking a little.

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                  5 답변
                  • i disagree.

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                    27 답변
                    • You can get legendaries from bounties. Althou i just think its an unnecesary requirement. And annoying also. One of the cool aspects of forsaken is the random rolls. We should be able to try a bunch of builds without having to worry so damn much about a currency. It is not broken it just limits the fun a lot because you need to wait to have enough MC cores for no reason.

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                      5 답변
                      • Wait.. Cores are suppose to drop 95% of the time from dismantling legendaries? In the past two weeks out of everything I've dismantled I've gotten a core once. 😭

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                        3 답변
                        • Since Forsaken came out, Ive had 0 Materwork cores or Masterwork weapons drop nearl 13 days not one.

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                          2 답변
                          • Well, every 10 Blues (not as useless as you think now are they?) Will buy you one core a day from Spider. In a year, you should have enough cores to infuse your Year 3 gear. Plan ahead.

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                            8 답변
                            • they should make Finest Matterweave consumeable grant 20 MC instead of one, problem solved

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                              6 답변
                              • I think masterworking should be hard to do. I really like it the way it currently is. I'm not okay with infusion requiring cores. I have to use gear I don't like because I don't have any other choice. I'm okay with infusion requiring more thought process instead of just mindlessly infusing stuff but requiring cores is killing it. You can't even grind for them. At least with planetary mats I can go get more.

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                                2 답변
                                • Why infuse anything with your light sooooo low? Play the game, get to 600, you will have mats out the wazoo. Leave my money on the dresser.

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                                  45 답변
                                  • Yeah I agree. One fix could def be making legendarys more plentiful in harder activities like the blind well. I've seen people mention that once people are high light, LOTS of activities won't progress you higher, meaning the incentive to do them will REALLY go down. Having guaranteed legendaries from certain activities would at least be motivating. I beat the third blind well last night at 312 or something didn't really get anything great from it.

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                                    1 답변
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