Hello all,
We have identified a fix for players impacted by the erroneous Weekly Challenge reset that occurred on Saturday.
On Thursday, 9/13, Hotfix 2.0.2.1 will be deployed. Impacted players will be given proper Weekly Challenges and Powerful Rewards.
Stay tuned to @BungieHelp for more details. Deployment times for Hotfix 2.0.2.1 may be found here: https://www.bungie.net/en/Help/Article/13125
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#destiny2
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1 답변How typical this!! Can’t get a single thing right anymore. Nerf your shitty Bungie team!!
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7 답변I wonder if someone sabotaged the Foresaken rollout? You figure ppl test these things. This game has been buggy AF.
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9 답변How about you fix -blam!-ing rewards just won 3 -blam!-ing games in a row of gambit with full set and got no -blam!-ing completion on my -blam!-ing quest fix your -blam!-ing game
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29 답변Remove masterwork cores for infusion and make exotics drop more, this expansion is losing any fun about it fast.
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55 답변작성자: Wrakz 9/13/2018 10:57:45 PMFunny how this took like a week to “fix” this. Yet, we find glitches that help us (masterwork cores, mod components) and they get patched INSTANTLY. Yet people are still losing their offering to the oracle. I also still have yet to receive a class item for each gear set (vanguard, crucible, gambit) because it’s glitched. Wasted 600+ tokens trying to get one. Also can’t even complete the Visions of Light mission from the campaign on my alt characters because it forces me to use my seed of light. ON THE FREE MISSION! I don’t see them getting patched instantly! God forbid something that helps us for once to not be fixed right away. But if it hurts us as players, “get over it, we’ll fix it when we want too”. SMFH
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1 답변I know it’s happening to everyone but omg with the -blam!-ing edge transits. It’s literally been every legendary drop today.
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18 답변작성자: Deus 9/14/2018 12:15:29 AMCan someone explain powerful gear? My (1) Gambit match dropped a powerful heavy weapon below my highest light heavy weapon....
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I got my milestones back after the after the update, but the engrams it gave me were normal engrams not powerful engrams, so i did not get any boost to my power level from milestones even after the supposed fix. Can you please look into it?
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I’d like to point out that the Powerful Engrams Bungie defines as a base boost to level, was not actually fixed. They just defined it. A lot of people didn’t have the powerful engrams because they were all around 500 when player level was at or past 510....
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6 답변I had 3 challenges reset, crucible, gambit, and daily heroic. However, none of them truly rewarded "powerful gear". They weren't normal level drops, but they were all 2-3 light levels below my currently equipped gear... Come on bungie. If you're gonna fix something, actually fix it.
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9 답변I have the hotfix, completed my 4 patrol bounty from Petra, this auto decrypted my weekly bounty for completing 8 patrols. That weekly bounty didn’t add to Petra’s do 3 eeekly bounties and still sits at 2/3.
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5 답변작성자: .MeeN.MASTERP 9/13/2018 9:25:56 PMso im playing right now and my weekly and dailies are STILL giving me gear thats 5-10 power below what i actually am... did this hotfix just break the game even more??
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8 답변작성자: CatMan 9/13/2018 9:42:01 PMWall alert: There shouldn't be two different level caps(level 50 and light level 600), there should be one and players should be able to level as fast as they want or as slow as they want. One freaking level with a set limit until the next season or dlc or update would be amazing. And just let players choose the difficulty level they want.... everywhere!!!! Raids, strikes, patrols, nightfalls. The harder it is the better the rewards. You guys keep experimenting with progression systems and it's pissing me off to be honest. I love this game and I wouldn't be telling you this if I didn't. This is the RPGMMOfps? Treat it like that WITH the option to solo EVERYTHING. WoW, TW3 progression is good, make something better. Give players more freedom to move how fast or how slow they want, stop micromanaging everything, stop forcing players to play things they don't want to get stuff they want (unless that reward is made for that particular game mode), and stop worrying about how fast people complete things. It's on them if they speed thought content, not on bungie AGAIN....NOT ON BUNGIE. I absolutely hate this current progression system. Find a better solution please. Late Rise of iron and taken King April's update had perfect progression systems. Seriously not all of us are children that need mommy and daddy to tell us not to eat so much chocolate. Give players more freedom and more ways to level up doing what we want. Loot shouldn't be tied to progression. It should be tied to strength, speed of supers and movement, style. Weapons and armor should be completely perk customizable to the players liking. Forgot random rolls. I love bungie like it's family...but -blam!- you're -blam!-ing up. Forsaken is my shit, but the progression is killing my joy. Edit: I'm not speaking for anyone else other than myself. This is how I feel. If you are okay with progression I don't need to hear about it. Edit: [quote] [i]Just had another idea if the previous one is completely crap. This is just me spit balling. Lot of holes in this idea but no doubt someone can improve on it.[/i] Loot drops with random rolls and no light level. Light level neutral events have exotic bounties cards that drop [i]specs of light[/i] (plus five light to two pecies of loot per bounty) that you can infuse into your loot. Bountiy cards, you to choose activity you want to play, and similar to the nightfall card you have mods you have to choose to complete the bounties on the card. Two fun mods, three difficult mods. With this card active enemies scale from 5-20 above your current level for increased difficulty. Your choice. Harder stuff, better rewards. Bouns objectives can be completed on the card for bouns specs of light and better...they are hard tho. Specs of light can be taken out of loot and put in other loot (at no cost) to make that loot hit harder (weapons), absorb more damage (gear), increase super speed, mobility, strength, etc. Specs can be locked into loot you really like. Again it has no effect on your level. Your level opens the gate to activities like the raid, nightfall, PoE, more customization options for your ship/ghost/characters(custom shaders). And every 5 level gives you 3 specs of light. Turn off this exotic card make enemies still hit hard but they are weaker then you. Card affects all game modes not including PvP. With specs greens-purples can become exptic. Turning something into an exotic let's you pick 2of150 perks. You can change sights also (stats are set in stone once exotic).[/quote]