In just mere days, Destiny 2: Forsaken will arrive, ushering in a host of new experiences and major upgrades aimed at transforming nearly every aspect of the game. We’ve already spoken a lot about Forsaken’s key features and updates, but we wanted to take a moment prior to launch to provide you with some additional details about what you can expect beyond day one. To tee up that conversation, we’ve recruited a handful of developers to take you through our plans, from the 2.0 update that went live today, through our current plans for seasons and the annual pass.
[b]Seasons of Change[/b]
Destiny 2: Forsaken kicks off the Season of the Outlaw. Once you’ve completed the campaign, hunted down the Barons, secured some of your favorite new weapons, and explored the new worlds and the challenges that await, you can expect to see us continue updating the game with new activities and rewards. We’ve also hidden away many surprises for you to discover, and the information and roadmap below aren’t intended to spoil them, but rather to give you a broad sense of what’s to come.
After Season of the Outlaw concludes, each subsequent three-month Season will usher in a month-over-month roll out of new experiences, events, rewards, and activities, most of which will be available for free to every Destiny 2 player.
[b]Annual Pass[/b]
The Forsaken Annual Pass is different than the traditional post-launch Destiny expansions we’ve delivered in years past. Black Armory, Joker’s Wild and Penumbra will offer a range of different experiences that consist of new endgame activities and modes, discovery, and challenges that escalate, ebb, and flow over time, with each offering prestigious rewards.
Annual Pass content will release throughout the year, working in concert with our free Seasons to help keep the world alive and fresh. Black Armory, Joker’s Wild, and Penumbra each deliver multiple beats that span the length of a given Season. We believe the overall experience will feel markedly different to Destiny players, in a really good way.
Below is our first Forsaken-era post launch roadmap. It includes a short hit list of what you can expect in the coming weeks, and a look at what’s on tap in the months beyond. Once again, it’s not intended to spoil the surprises, but it should give you a good idea of our commitment to supporting Destiny 2 in Year 2.
[url=https://www.bungie.net/pubassets/pkgs/114/114535/forsaken_post_launch_infographic.jpg?cv=3983621215&av=1035287684]Link to Roadmap[/url]
Like our previous roadmaps, we’ll continue to update you with additional details and changes as these experiences continue to shape up and come together.
Keep an eye out for more detailed scheduling and information covering the Season of the Outlaw soon, and more information about the follow-on seasons and Annual Pass in the months ahead. As always, we’ll be listening intently to your feedback, updating the game with an eye toward continuous improvement, and playing and experience the game as part of this remarkable community.
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#destiny2
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10 답변You know what I’ve learned from playing destiny 2? Bungie sucks even more than when they made destiny 1. And if you’re going to suck that much at making a game you could at least scale down the price for the dlcs.
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Maybe push up the return of machine guns. Not enough heavy options. Its either sleeper sins of the past or nade launchers. For god sakes way too many nade launcher drops and the new rockets though may have tracking do no boss damage and are useless if you even get one.
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56 답변Everyone saying we should wait two and three weeks to see before buying and pre order is worthless is dumb, Bows, Void ninja hunter , random rolls ? Those three are enough to buy it and it’s only 3 things out of the huge DLC 😂
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3 답변작성자: GeoffvsGeoff 9/16/2018 4:28:28 AMPlease give the users the option of turning AUTO AIM on or off, this is the umpteenth time I have had to ask, there is nothing worse when you are trying to shoot a boss and a little rug rat of an enemy jumps in front of you just as you are shooting, the aim then takes focus to the little rug rat and it takes the damage instead of the boss. Most games provide this option, surely it is not that hard to implement, I hate auto aim in this game, it is so frustrating!!!.
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3 답변Love the forsaken expansion and the direction the game took. Well done and thanks for listening. Further improvements: - solo queue for pvp especially quickplay - nightfall matchmaking - solo queue for gambit - queue for EP and Well
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10 답변[spoiler][quote]"All members of the clan are expected to level to 50 as fast as humanly possible. If you want to “experience the content” please do so after you have reached 50, or on another character. Here is how we will be leveling: You will log in to the game, and look for an officer. One of the officers will assign you to a 5 man group. The 5 man group will run the appropriate instance level over and over again until someone has to leave, at which point, an officer will assign a replacement. No questing No BGs No ‘grinding solo’ No Tradeskills No “farming” No “Checking out the new sub-classes” If you are online, you will be expected to participate in one of the groups running 5 man instances. The only exceptions to this will be if there are not enough people for you to group with, etc. There will be PLENTY of off-hours downtime to goof off if you wish, but during prime-time, I swear to Thrall I will /ckick your ass if you are screwing around with stupid #%*! instead of participating in the leveling grind."[/quote][/spoiler]
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19 답변Yet we still don’t have character appearance changing vendor that’s been requested sine destiny 1 week 1
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2 답변Totally unacceptable Punishing player who play the game cause of YOUR mistake and letting cheater get off without consequences with the raid chest. How are you going to compensate those you are punishing for no reason. Answer!
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12 답변Can yoy fix exotic drop rates if not atleast let us know so I can stop playing and wasting my time
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3 답변작성자: puppyk1sses 9/10/2018 10:15:00 PMHow about throwing Barons randomly around the patrol map as world bosses every little bit? Those bosses were cool, but a) under utilized and b)not strong enough. This is the PERFECT avenue to add world bosses, which we’ve been asking for for 4 (too many 4’s?) year’s now. Make them beefed up world bosses with random spawn locations every few hours per day. Killing them should feel like an EP or Public Event. Make them tough, make them a source of exotics / special legendary weapon sets. Would add a whole new layer to patrolling and make it less ho hum and more exciting.
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4 답변I guess my confusion is what was free? What’s in the $40? And what’s in the Annual Pass? You can’t just say “activities”. That could be anything. The details bruh. We need them.