I don't understand how it's wrong?
In the end you wouldn't STAY with those rolls unless they were the most effective rolls.
What is even worth having on better devil's other than explosive rounds?
Outlaw?
Rampage?
Maybe so, or maybe not.
How many different shotguns did people run that didn't have range finder?
Or fusions without counter balance?
Or snipers without firefly?
Or rockets without proximity?
Or heavy machine guns without counterbalance?
Literally every bit of variety you speak of revolves around being forced to keeping one perk that can't be removed, or isn't worth removing.
What variety would there be if every auto rifle in Destiny 1 could roll counterbalance and rangefinder?
None, absolutely none.
The variety you speak of revolved around having a single perk and that's not good.
Once you have a better devil's with...whatever it is you want, what good does it do you to have a judgement with the same roll?
Wouldn't you just be satisfied with a single handcannon rather than needing all the others?
That's the exact same issue Destiny 1 had.
If you had a palindrome with every single roll possible, why would you even need another handcannon?
The variety you speak of is just as limited as static rolls is.
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All those guns you said with those perks I did not use. My god roll shotgun the one my friends said should be an exotic was a Her Champion with rescue mag, high caliber rounds, and underdog and yes it was BS but so fun and I mained shotguns on my titan on both pvp and pve but only on my titan my other characters didn't use them cause I tried to stay diverse.
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[quote]I don't understand how it's wrong? In the end you wouldn't STAY with those rolls unless they were the most effective rolls. What is even worth having on better devil's other than explosive rounds? Outlaw? Rampage? Maybe so, or maybe not.[/quote]That's debatable and i kept different rolls for different moods or charecters. Icarus cannons for hunters, reactive/outlaw palendrome, firefly/outlaw imago, etc The cannons I have on d1 are everything from rangefinder and crowd control to a 4 round luck ib to a hidden hand eyesluna and on. [quote]How many different shotguns did people run that didn't have range finder?[/quote]I saw plenty of crowd control/full autos [quote]Or fusions without counter balance?[/quote]Hotly debated between stability and range. [quote]Or snipers without firefly?[/quote]I think all preferred spray and play/triple tap/casket mag to firefly [quote]Or rockets without proximity? Or heavy machine guns without counterbalance?[/quote] Cluster bomb rockets? Tracking? Rifled barrel machine guns? Field scout? [quote]Literally every bit of variety you speak of revolves around being forced to keeping one perk that can't be removed, or isn't worth removing.[/quote]But it's debated which perks are the best, some come down to preference. [quote]What variety would there be if every auto rifle in Destiny 1 could roll counterbalance and rangefinder? None, absolutely none. The variety you speak of revolved around having a single perk and that's not good. Once you have a better devil's with...whatever it is you want, what good does it do you to have a judgement with the same roll? Wouldn't you just be satisfied with a single handcannon rather than needing all the others? That's the exact same issue Destiny 1 had.[/quote]Again, it's debated and dependant on preference with many of the perk choices, sure many are similar in what ends up being used but I would try the new rolls I got compare it to what I had and decide for myself what I liked using, if it was far better it replaced what I had, if it was different and fun in another way the other cannon was stored until I wanted a change of pace. [quote]If you had a palindrome with every single roll possible, why would you even need another handcannon?[/quote]I wouldn't, but I'd be dead bored with the model after a while and change things up, my choice of model and what looks fun and fresh and new would habe me trying different cannons with different perk sets and combining them with the other weapons slots and subclasses and seeing how it performed [quote]The variety you speak of is just as limited as static rolls is.[/quote] No d1 had the choice of perks, models and base archetypes, while d2s solely revolves around the set perks a gun offers, better devil's, nameless midnight and the new trials scout are considered the best primaries for the simple reason that they have explosive rounds, wheras d1 the discussion would have been about × weapon with × perk could be better then × meta choice
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작성자: DuBChiri2 3/20/2018 9:28:41 PMIt's not about which perks are "the best" it's about which perks are ultimately what make the gun worth using over a different set of perks. I'm actually pretty glad that you said this: [quote]I wouldn't, but I'd be dead bored with the model after a while and change things up, my choice of model and what looks fun and fresh and new would habe me trying different cannons with different perk sets and combining them with the other weapons slots and subclasses and seeing how they performed.[/quote] This is exactly what I've been trying to get at my friend. IF you have a single weapon with every single perk combination possible, besides stats and look, what makes it valuable to go for the other weapons? How is that not almost exactly the same as having a multitude of weapons that are all similar, but different because of their perk selection. See what I'm getting at? If you had an eyasluna, with arguablelu the best stats in the game for a handcannon, why, besides looks, would you change out an eyasluna, for a lesser statted devil you know? What makes it ok for the weapons to be like this? What would cause you to switch out that eyasluna besides for the look? What makes any of those weapons DIFFERENT? See how unbelievably similar those two are to each other? One has one weapon that can be anything, thereby making every other weapon a literal reskin/Unworthy of being used/not unique And one has the same skin, but each and every one of them is different. What makes it ok to just accept having one template for a weapon, and whatever comes next to be nothing new exact the coat of paint? Sure static rolls makes the game boring, but boring shouldn't constitute illusion. It's ok if you disagree with my mind set...and I understand you and everybody else's argument... I just personally don't like it. Oh and by the way, I'm not arguing FOR static rolls, I'm simply explaining my side of the argument as to WHY it hardly makes a difference.
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[quote]It's not about which perks are "the best" it's about which perks are ultimately what make the gun worth using over a different set of perks.[/quote]I fail to see the difference between "worth using over ×" vs "best" To me they're one the same In the end if you examined my D1 vault you'd see many of the same weapons but each with different perks and rolls I found interesting or fun. In D2 I have one single better devil's and every other one is irrelevant wheras in D1 there was a chance I'd keep both. It also doesn't help that better devil's is the only cannon worth using in pve
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Better devil's isn't even that good though besides explosive rounds. There are other handcannons that just nobody uses because of the way they handle or whatever, but the perks aren't what make them bad. I don't remember which one...but there is a handcannon with outlaw and kill clip I believe on one of the 110 rpm... Also...you just said this: [quote]I fail to see the difference between "worth using over ×" vs "best" To me they're one the same It also doesn't help that better devil's is the only cannon worth using in pve[/quote] In your past arguments you have said you would use other combinations even if they weren't the best...but you just said that ^ You would use rolls that are fun...but you only use better devil's because it's the best for pve? This is what people are making the mistake on. What's not stopping you from getting bad rolls on weapons and using them in Destiny 1...and what's stopping you from using bad or less effective rolls in Destiny 2? I don't understand that.
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작성자: AQME 3/20/2018 10:13:16 PM[quote]Better devil's isn't even that good though besides explosive rounds. There are other handcannons that just nobody uses because of the way they handle or whatever, but the perks aren't what make them bad. I don't remember which one...but there is a handcannon with outlaw and kill clip I believe on one of the 110 rpm...[/quote]Midnight coup is what you're referring to and indeed I do use it, I like the skin and gun fire sound. [quote][quote][quote]Also...you just said this: [/quote]I fail to see the difference between "worth using over ×" vs "best" To me they're one the same It also doesn't help that better devil's is the only cannon worth using in pve[/quote] In your past arguments you have said you would use other combinations even if they weren't the best...but you just said that ^ You would use rolls that are fun...but you only use better devil's because it's the best for pve? This is what people are making the mistake on.[/quote]Understand I used things that were fun in D1...but were also effective. I never used revelator with underdog and life support because that gun and roll are simply bad. A fun loadout does not mean a handicap, I love for example outbreak prime because of the mites, it might not be the optimal loadout while arc burn in on a strike but I find it fun - however it's not ineffective either. [quote]What's not stopping you from getting bad rolls on weapons and using them in Destiny 1...and what's stopping you from using bad or less effective rolls in Destiny 2? I don't understand that.[/quote]The larger issue is because almost all those rolls aren't good and have no fun factor. Another issue is the weapon system itself. An explosion of firefly, spam reloading with outlaw, blasting explosive spray, sniping with cannons, bonus damage all have some fun in them, a thing almost all d2s cannons lack. Now d1 it wasn't recommended but you could run no land in a raid and let your special and heavy take care of the rest. In d2 using a bad primary in endgame is a disaster, because you're saving heavy on the boss you need to use both primary and elemental on yellow bars and the adds - using a bad primary vs that won't end well. Another thing is every d1 cannon had the potential to be great, making the choice up to you with archetype or model while d2s are set in stone for better or worse.