I had a conversation about the game and community with Man at Arms the other day on twitter and he said he'd like to see someone clearly define 1) What's happening? 2) The priorities of community concerns and 3) Where are we going from here?
With Bungie employees returning to the studio today, I would like to address those 3 topics.
[url=https://www.bungie.net/en/Forums/Post/241703535?sort=0&page=0&path=1]What's Happening[/url]
[url=https://www.bungie.net/en/Forums/Post/241703675?sort=0&page=0&path=1]The priorities of community concerns[/url]
[url=https://www.bungie.net/en/Forums/Post/241703896?sort=0&page=0&path=1]Where are we going from here?[/url]
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1 답변I commend the effort, but I think by and large the community doesn't want to listen to anything approaching reasonable discourse. Hence the popularity and pervasiveness of anything lethal viper writes anymore regardless of its proximity to truthful information. He's the mercola/David avocado wolfe of destiny. Also, just a bit of a mea culpa from you in this would be helpful for those of us with decent memories. I remember a lot of back and forth between us (and between you and others on here) that the game was going to be great and the things you now comment on as being parts of the problem were non issues and just the game evolving back before release. Specifically the long cooldowns or build up of supers (masterworks are making this a bit more manageable if everyone is fortunate enough to have made a set for use in various activities) and the weapon system. Not trying to create more arguments, and I don't come on here that often anymore because of how the community is, so if I missed you stepping back on those issues and changing your thoughts publicly on them between then and now, my apologies for not having seen it.
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26 답변I finally found time to read your post. You make some solid points. I've tried to figure out what this game lacks for me.I've boiled it down to 6v6 pvp. End game for me is transitioning to pvp after raids. I get all the other complaints people talk about but half of it is rose colored nostalgia from D1 that simply is steeped in hypocrisy or not true. Almost everything in D2 was a direct response to feedback for D1. Everything...down to duel primaries, no special, weak classes and grenades, no red bar views, no reward views and 4v4. And as always, pvp has impacted pve so dramatically that's it's pushed this game to a point that for most people is simply to far. I'm eager to see what changes they bring.
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3 답변Sorry but I think this community’s priority should be 1) stop giving Bungie your money 2) find another game to play. On a side note. There will not be a Destiny 3. Bungie and Activision are going to cash out on D2. Bulldoze through their planned releases. Soak the players for every dime they can and then shut it down. You watch and wait,and you will see. Activision will bow out after the last dlc release and Bungie will soon follow suit.
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Damn, Sols. I can't believe you are still posting. I can't play anymore because of the state of the game and the obvious direction to steer the entire game through the eververse instead of objective based rewards and items. I'm still checking in to see if they will ever deliver the game I was showed at E3 2013. When I see that game I plan on returning. Until then keep up with the well thought out posts.
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29 답변[b][u]What's happening?[/b][/u] This one is an easy question on the surface, but gets much more complex the deeper you dig. What's happening is a huge backlash against both the game and the developers for many reasons, but all rooted in the fundamental changes Bungie made from D1 to D2. It began with the beta and lack luster abilities, once every ten minute supers and the decision to change the weapon system and it's devolved from there. Static weapons, lack of endgame grind, tokens/economy, bland PvP and yes, Eververse and MTX. They are all valid complaints and head-scratchers when looking at what D1 was at its best, but many of these topics have been addressed and we've seen some changes already and others we know are being looked at. Unfortunately we've reached a critical mass for many different reasons and neither the game nor the community can keep going forward successfully unless things change fairly radically. I will start with Bungie because a huge amount of its wounds so far are self-inflicted, but there's a false narrative going around these forums that Bungie have changed and that they're evil now and bring back the old Bungie. As someone who's been here from the beginning, Bungie has not changed, but I think that those that make the decisions there understand that it's time to evolve. To the recent misconstrued videos, subsequently disseminated all over the forums that the new Bungie rebooted the game to implement MTX and they only care about money... Halo 2 released half finished. Halo 3 was the rest of what Halo 2 was intended to be. This has always been how Bungie operate. They dream the sun and stars and moon and then hit a looming hard deadline and things get cut, changed or sent out not to the level they wanted. In the Halo days this was seen as Msoft being overbearing and demanding a new game every 2 years, but then the original Destiny was essentially cancelled gutted and put back together on the fly over the next 4 years. Now there is the drama that D2 was rebooted as well. The timing is odd since we knew back then that Smith, Newsk, et al were moving to head the project. I think it's obvious that the triad of 4v4, static weapon and the new weapon system were changed and implemented at that point based off of the issues of balancing D1. The question that I have and would actually categorize it as a reboot is if D1 was still meant to progress at that point and they then made the decision to make D2 a new standalone entity. Regardless of how it all transpired, what is clear is that Bungie has historically not been able to prioritize and build games within the time frame of what they are trying to achieve. Maybe it was Msoft before, but they chose to take their brief independence and get back in the same boat with Activision only this time with a game that constantly needs to grow and evolve and have content flow down the pike, which is an issue when just getting releases out the door has always led to sacrificing things. I think Bungie now understand that it's not just being beholden to a publisher now and that they need to change from within and I think that they have been doing that and I think there will be growing pains and we are seeing them, but I think ultimately for this franchise to continue, Bungie needs to be better at forward thinking and having a vision and sticking to it. The last thing I'll say is in regards to communication. Things shouldn't have gotten this bad and we've tried to get you to be more transparent for a long time now. That said, I've heard from Hamrick, Bakken, Barrett, DeeJ and A_dmg04 that things are going to be different and that they plan to not just communicate more going forward, but that the game will get better and they will address our issues. So now we need to give them that opportunity. To the community, while I understand the frustration of what everyone thinks this franchise can/should be but misses the mark, I get it. I get the frustration, the anger, the mistrust. It does not justify what we have become as a community. These forums and this community are no longer a place to talk about the game, to share experiences, ideas or critiques. This is now a place solely to attack the company and the devs and to be as derogatory, demeaning and vicious as possible. I saw a reply to A_dmg04 today that it's just because players care and that's a stock answer to defend the behavior on here, as I replied there, it's like someone beating their spouse while telling them how much they care. At some point the words are meaningless. It's no different here. Players can say they act this way because they love the game, but when the end result of that "love" is posting how much you hate Bungie, how much D2 sucks, call the developers assholes, shills, tell them to -blam!- themselves, tell everyone who likes the game they're shills, casuals, they suck Bungie's dick, like getting -blam!-ed in the ass by Bungie, etc, etc, etc... That's not healthy, it's abuse and if that's the end product of your "love'', it's probably time to reevaluate things and move on. Bungie have been on vacation the last 3 weeks. In that time these forums have been taken over and spammed and all other opinions except #REV shut out. In that time they have posted here and on social media multiple times that they hear the feedback and will respond when they're back at the studio this week and yet all the posts continue that they aren't listening. If we as a community are going to be upset and angry and ask them to respond, it's also on us to not keep shitting on them and blow it off when they do. Communication goes both ways and we have failed just as hard at it and particularly Luminaries in the community that have the followings and the connections within the studio to try to engage and initiate discussion from our end when they feel Bungie isn’t being forthcoming enough, but choose to pile on and fan the flames instead because anti-Bungie content does well. I've reached out to no less than 10 prominent content creators and asked them why they don't reach out to Bungie and use their standing in the community to drive positive change. Not one responded. From mega streamer to first time forum poster, we need to be better. This is a community that's supposed to be here to not just post complaints, but to talk about the game, have real discussions and make connections both with each other and the developers as well. Right now these forums only exist as a vehicle to wage some fantasy war against the AAA gaming industry with Bungie held up as the master of all evil.
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4 답변[b][u]The priorities of community concerns[/u][/b] Obviously this conversation has been dominated by EV and MTX and that system has been handled poorly for 2+ years now. I understand the need for a game that has to constantly pump out content to appease the player base to need to supplement that with a constant revenue flow. It’s simple business economics. Unfortunately Bungie have a really bad track record with handling economies. We’ve seen it with the how many economy overhauls since September 2014 in-game and EV has been no different. Bungie have responded that they understand that their system doesn’t respect their player base. Moving so many items from game drops to strictly EV, be they cosmetic or not was a bad move and the RNG has always been setup to prey on whales rather than provide a system that allows everyone to use it when they want to acquire specific items. The issue with all the #REV spam is that there is still a lot more that needs to improve with the game in general and those conversations are not happening and that feedback is no longer going to the devs. As far as prioritizing, that’s difficult to say because 1) everyone has a different vision of what the game should be and some people are legitimately happy with D2 as is and 2) there’s no real way to gauge what players are feeling about anything else because 25 pages of [quote]#removeeververse f u c k u Bungie Title[/quote] For myself I think the single biggest mistake D2 made is with 4v4. It’s not the only issue in the Crucible, but it’s been the biggest game changer. In D1 the Crucible was the extended endgame. It was what we did when before and after raids and during content droughts to keep our group together. We don’t PvP anymore outside of limited things like Mayhem or IB because it just causes problems to have to tell 2 people ‘’ oh, sorry’’. It’s also led to it being really difficult to keep raid teams together because there isn’t the content to keep everyone involved on a weekly basis even if they can’t make a raid. Beyond that, 4v4 just isn’t as fun. It destroyed Control and honestly none of the game modes really fit it well (Supremacy did, but then they changed it to Clash 2.0). The best PvP map in D2 is Distant Shore, a D1 remake built for 6v6. The weapon system needs to be addressed. While the philosophy behind moving all OHK weapons together makes sense, the implementation is bad. There is really no reason to use anything outside of a Cluster Rocket Launcher or the raid Sword in PvE atm. All other rockets can’t compete on damage and no other swords can compete with the ammo gain on the raid sword. There are zero benefits to using shotguns, fusions or snipers in PvE and Grenade launchers were not ready for primetime at all. Classes need to feel unique and more powerful overall. I know how we got here through all the calls to nerf every ability our class didn’t have that we died to, but it’s made the game dull and a one trick pony in too many ways, particularly in the crucible. • In D1 Titans had Lightning grenades +shoulder charge/jug shield + FoH that could either shut down a single enemy super or when timed well, wreck clustered groups (RIP old Control) or melee shields+suppression grenades+bubbles+ shotguns or a roaming super with HoS+an awesome DoT with incendiary grenades • Warlocks had blink+shotgun+NB which was basically a ranged FoH or Arc melee range+ roaming super+landfall or melee shield+Firebolt DoT/Fusion tracking+self rez • Hunters had Invis+the best roaming super in the game, Arcblade+blink+shotty or Golden Gun+Tripmines (when they were awesome and stuck people) or shadestep+wombo combo+ tether suppression • It didn’t matter if guns were better or even op because we had so much good shit to counter with and make plays. It all got nerfed and combined with all weapons killing the same, it’s led to just team-shooting and streamers hating it. The masterworks system needs to grow and improve. It’s a nice start but outside of orb production the actual perks are pretty meaningless. I know everyone hates static weapons and how it’s robbed the game of ‘’grind’’ but I’m sorry, random rolls sucked. It got slightly better with vendors having rotating stock perks in year 3, but never getting a gun you wanted with the perks you wanted wasn’t enjoyable either. The best era imo was HoW when we could re-reroll our weapons, but it was not easy to do and Etheric light was like gold. Masterworks for weapons is a step in that direction, but not far enough and it’s good to hear that armor will be included. CoO wasn’t a bad expansion. The raid lair might be the single best piece of content since King’s Fall, but Mercury and the Infinite Forest missed the marks. The infinite forest should be a patrol zone with hidden bosses/treasures/dungeons tied into the randomness of the zone. It looks cool, but outside of a couple red gates, there’s zero reason to fire a weapon and the only way to experience a beautiful zone like Past Mercury is playing adventures. Mercury’s patrol zone should also have been accessible to teams of 6, which would have been awesome with the addition of the verses and forge which were probably the second best addition in CoO after the Lair. The worlds of D2 are beautiful but the reasons to go are lacking. Tokens are boring. Lost Sectors/Cayde’s chests/’hidden’ gold chests all could have been so much better with a little more planning and time taken to really put unique fun loot in them. That’s one area EV really robbed the game of items that really could have made grinding those activities much more fun. And there’s much more I’m sure but VAULT SPACE. I know there are fixes in the works, but having even less that D1 is pretty inexcusable as is a system with no way to dismantle our stacks of hundreds of useless shaders, which btw is a complete failure of a system and again robbed D2 of one of the most fun little time wasters in the tower in D1 which was trying out all our shaders on each new gear set. It’s like this system was implemented just to give us something to burn glimmer and make us have to grind hard to get shaders and it’s awful. I miss sitting watching my best friend try out and model all her shaders on her gear sets. Now she doesn’t even have shaders on half the time because she doesn’t have the glimmer. That is just poor design.
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19 답변작성자: Orpheus49 1/9/2018 6:37:16 AMHalo 2 is incomplete campaign did not affect the game as a whole, they still vastly evolved the halo 1 formula and defined online shooters. That's the difference. So don't use that excuse. Bungie has not always operated to be lazu, they did what they can to make sure the best product the can make was on the shelves, and created a legendary game in halo 2, and a hall of fame Sealer with halo 3 They didn't throw in their towels and get lazy, nor did they try to bleed their community of money. So stop making excuses for them Also, the mass hatred toward them and you, isn't Alt accounts. That many people see poor communication And the videos? Not misguided, they all have supporting evidence, and it doesn't matter when that "it's too hard" comment was made. They still threw out d2's work, scrapped i, and went the greedy route in the end. This isn't halo 2, bungie, this is suits and ties bungo Other than that. The post is good for the most part
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1 답변I havent played in awhile when a game doesnt hold my attention I don't incessantly complain and then keep playing. This game in its current form is simply boring. Not much else to say all the changes they made have balanced the game really well I dont think people will argue with that. Its just with that complete balance it's boring. The 2 primary system was a good idea for PVP balance on paper. In practice its created an issue of variety. More so than D1 in terms of heavy weapons. Everyone uses a rocket because in both PVE and PVP its more effective. At this point Bungie could remove snipers and shotguns entirely and the game wouldnt change at all. They toned everything down so that it was easier to balance among the 3 subclasses. There seems to be no difference in speed and jump height, melee range, melees in general among the three classes like there was in D1 and this decision was made for balance. Again this game is probably one of the most balanced PVP games out there. Its just with that balance theres nothing to chase, nothing to really play for. You can get one armor set, one set of decent weapons and literally stop playing. The balancing fixed one issue but literally turned the core game into a snooze fest. I got a new monarchy set of armor for my titan every time I get a higher light item I infuse it and every time its lower I delete it. Why keep any other armor at all? Theres literally zero benefit for keeping multiple pieces of armor except if you like cosmetic/fashion guardians. I could care less about that to me its about function and armor essentially serves zero function at this point in the game. Bring back raid specific perks, trials specific perks, PVE specific perks for armor so we can have multiple armor sets that actually benefit us. Exotics for armor are pretty poor too because they provide such a minor benefit you really don't even need one equipped. I will say this community, me included, complained on the forums a lot striving for balance in the crucible in D1. Bungie listened and we as a community were wrong that ultimate balance is worth achieving because the little differences among subclasses, gun rolls, armor stats rewarded the loyal players and made the game fun. I give Bungie credit for trying, just in this case the core idea of creating a truly balanced game doesn't work for maintaining an audience. It's now become TOO casual they took it too far. I dont see this game gaining back players with this core system in place. That being 2 primaries and static gun rolls. Something has to change there and I think by the time they could actually implement a change to that effect, it won't even be worth it. I think the hole is too large to climb out of and it sucks.
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1 답변BUNGO UPDATE What's Happening - We are back from vacation all rested up and ready to start nerfing and bungling again. We have IB coming back soon and we hope you like the changes, which we will keep as a surprise. Factions are back for some reason or other and if you got the DLC you get a worthless sidearm. Now on to our priorities The priorities of community concerns - here are the top 10 1 - how do we keep eververse around 2 - how do we keep making money off of eververse 3 - should we hire an eververse strategy person 4 - how do we get our players to spend more time deleting shaders 5 - how do we get our players to spend more $ on eververse 6 - nerfing shoulder charge 7 - moving 3oC to eververse 8 - giving our players the appearance of reduced duplications 9 - rolling out trials boons in eververse 10 - putting more nerfed d1 gear and weapons into d2 Where are we going from here? Well as Dr suess so aptly phrased it the waiting place people just waiting. Waiting for a train to go or a bus to come, or a plane to go or the mail to come, or the rain to go or the phone to ring, or the snow to snow or waiting around for a Yes or No or waiting for their hair to grow. Everyone is just waiting
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10 답변Am I the only one who is pretty pissed off that they have just ignored us for 3 weeks? I mean I know it's the holiday season but the game is in a very bad state right now, and they couldn't even be bothered to fix the infinite Nova bomb glitch? That's the lazy in my opinion. Major changes need to be made to ensure this games future but bungie doesn't seem like they are interested in that whatsoever.
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17 답변What's happening? Bungie royally screwed up and thought we would just take it. Community concerns? Have been laid out quite plainly Where do we go from here? Nowhere, because Bungie won't admit that 90% of the decisions they made were wrong. Nothing is going to change.
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24 답변D2 is broken and not repairable. Everything that is in the game is at core level and not able to be changed without basically starting over; Eververse, Static rolls, No loot specific activity rewards, NO worthwhile end game...etc., the list goes on. Think of it like this, you bake some oatmeal raisin cookies only to find out people don't like raisins; now, how do you get the raisins out of some already baked cookies...? Figure this out and you've fixed Destiny. I realize it's much more complicated than this simple analogy but you get the gist of it.
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46 답변작성자: Lost Sols 1/9/2018 1:06:56 AM[b][u]Where are we going from here?[/b][/u] This is the 64 million dollar question. We’ll start to find out where Bungie stand on Thursday. It needs to be thorough, detailed and a clear road map for the community. It needs to not only address EV and MTX, but the state of the Crucible. Not just how unsatisfying it is for pretty much everyone, but how we arrived here. It’s time for the game to stop being built to please one segment of the community. Trials was imo the single worst thing that happened to D1 and we ended up with 2 years of an entire game being balanced around whatever a fireteam of 3 all decided to use in an elimination format game mode, which then directly led to the same trinity of design changes that have undermined D2... 4v4, Static weapons and the new weapon system, but then add garbage grenades, melee and abilities to that. Destiny PvP was great because it wasn’t every other shooter with generic white weapons. The fact that we could take any weapon we found in the world and use it in PvP was incredible and yeah, it meant we could be outgunned, but it gave a huge incentive to go play the game, do the raids, grind your ass off to get your own great loadouts. And the classes all felt uniquely powerful and badass. I never even bother trying to shoulder charge in D2 because I know I’m not going to get a kill. I’ve gotten one accidentally, not because the hit killed them, but it knocked them off the map. I’ve still never died to one. Now everyone has the same crappy melee, the same roaming super, the same static guns and the same trash grenades. It’s not Destiny anymore, it’s just another generic shooter. The good thing about D2 is that in spite of all the claims otherwise; it still can be an incredibly fun game. Outside of the NB glitch, • Mayhem was a blast. Sucked not all getting to go in there from the raids because of 4v4, but showed that with the ability to use more than a primary how much it changes the dynamic. • The raids are still a blast but need to be proper endgame and rewarded as such. • The campaign was really fun. It can’t be replayed whenever we want. Open it back up like D1’s and give us reasons to go back to our favorites whenever we want to grind bounties or mats or whatever. • The worlds are beautiful and the public events are really fun with friends or even groups of randoms, but they were also neutered by putting LS locations on our maps and not letting us have to explore and discover them. Same for the gold chests. I also hate all the fast travel locations. I think there are too many and it’s made the worlds too small because we just fast travel to the next zone and don’t really traverse the worlds anymore. • The strikes are still fun. I enjoy them more than some of the later D1 strikes, but they need better loot and the timers have killed the Nightfall. Timers are not fun. Everyone hated them in D1 and they get made standard in D2. How and why? I miss year one NFs and spending hours soloing them on all my characters for a shot at Gjally • The game is still incredibly fun with friends and DeeJ was spot on with his friendship comment, but the game works against it at every turn. The 3,4,6 team sizes mean there’s never the right amount of friends to do anything. Someone’s always getting left out or we’re looking for more and people just quit playing and quit clans because of it. • Guided games works, but the system itself is really lackluster. It locks out any team member that gets zoo errored (which we know never happens in Destiny) and there’s no built in system to encourage players to add each other and if you forget to send a friend request, they don’t show up on your list of recent players. As for us in the community, we need to stop all the talk of if the devs want respect yadda, yadda. It’s a two way street and if we want respect we need to engage with real feedback and concerns and if it’s angry that’s fine, but have a point and a goal and something they can respond to. [quote]-blam!- you, you suck[/quote] Isn’t doing anything. One of the greatest and least talked about or appreciated facets of D1 was its ability to connect people both in game, but also here on the forums. This was a real community that were here as much because players loved the game and this was the best place to meet other players without any real social features built into the game. It’s a cesspool now and there is literally nothing so bad it can’t and isn’t posted. We’ve asked Bungie to respond for weeks. A_dmg did in the Destiny forum while on vacation. Chris Barrett responded on twitter. Then today A_dmg got back to the studio and responded in a post and is immediately flamed, called a shill, etc. The default response to anything trying to offer up positive communication from either side is for the forums to attack. To that end Bungie need to reevaluate how the forums function. Who can post (right now having played D2 is not required), how easily players can make alt accounts, spam posting, and overall moderation need to be addressed. We all deserve a voice and to be heard and we felt for a long time that we didn’t have equal footing here on bnet and the game changes were dictated by select voices with large followings. Now the forums have become an echo chamber for players that have turned to making anti-bungie content for revenue because it ‘’does really well’’. So the last thing I will ask is to the luminaries in this community to consider that there is a world on the other side of the cameras and mics and the views you put forth have a real world impact on lives on the other side. Yes you have a right to speak your mind, but you have tremendous influence and with that a responsibility to not abuse that for personal growth and gain. So once more I will ask those players with the community footprints and dev connections to do so, to be better representing the community as a whole, because whether you realize it or not, you do and when you put out negative view after negative view and never try to actually reach out to the devs on the community’s behalf, you’re as much a part of the problem as anything else. I think the last thing I’ll say is that Bungie is a corporation and its job is to sustain profits and growth, and Bungie the corporation need to be MUCH better at respecting their player base and not use systems like EV to prey on them while keeping the game profitable. Players want to support companies they love and who treat them with respect and fairness. That said, the company itself is made up of a lot of really good and awesome people that truly care about this game and this community and are fans just like we are and want Destiny to be as great as we do. So I hope going forward that we can find that common ground and we can share our thoughts and ideas and this game can be the space magic escape adventure from this world that it’s been and it continues to connect friends, family and loved ones from all around the world. Thank you.
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5 답변What's happening? Bungie needs to shut their studio down permanently and get new jobs, preferably ones where they don't have to please a HUGE amount of people since marking games is "too hard" for them
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24 답변작성자: Synge_X 1/9/2018 8:18:55 PMGreat post, but I give up. I enjoy D2, but I too have issues with the game... none of which will be addressed, because this community is demanding that everything returns to D1... So instead of building on the foundation of what D2 is, it has to change to suit who? The people who hated D1 to begin with? Or streamers, who cried initially for nerfs, and now are upset that they can’t go on insane kill streaks or single carry for trials clutches. The people who told me that gear and builds didn’t matter in D1, and say the same now about D2. Or the people who scream about removing the eververse (who don’t even play the game) and have no idea what should come after? The people who complain about duplicate drops and bad rewards? Or The people who literally WANT the game to return to dry loot spells and low drop rates in favor of elitism? The person who wants to join a team game mode and have the entire game balanced so that they can ignore fundamental FPS gameplay, careful, positioning, and timing in favor of randomness. The person who WANTS seasonal Meta shifts and dramatic balance changes introduced every six months, as opposed to consistent structured gameplay that evolves organically. Oh and the people who claim that none of the loot in the game is good, Who haven’t even obtained the legend of Acrius(or half of the other excellent items in the game). Or reached max light because “der it doesn’t matter”. [spoiler]checks raid completions...[/spoiler] Oh yeah, and the people who complain that the game has no loot diversity, but scream for situations like Kings Fall where we literally used black spindle and touch of malice for most encounters.(same with PVP, no loot diversity in D2 but cry for the Meta days of Thorn). Or the people who BLATANTLY want the game to only have a few weapons used(at least these people are consistent). The people who feel that the game is too much like Halo, because god forbid Bungie create a game in the style that they have made in the past... because F. U C .K IT call of duty is easier in multiplayer. Yes, let’s change D2 to suit people who admittedly don’t play it(and use the forums as a platform to increase their own popularity). People who admittedly want to see the game fail. People airing out personal issues who get a rush from cyber bullying. Ironically, the real shills on the forums And let’s not forget, those toxic enough to wish harm on Destiny’s creators and fans. The bottom line is this: Burn it all down and re-create destiny one Inside of Destiny 2 is not going to stop: 1. the other team from team shooting you... 2. It’s not going to solve the problem of people taking off of work and playing destiny nonstop on release, and getting burned out... on top of having played D1 for 3 years. 3. It’s also not going to give you the thrill of exploiting a broken game either. To generate interest and sustain the user base: We need fresh ideas, new concepts, less reused content, more customization, more choices in terms of multiplayer playlists, vehicle based game modes in multiplayer, Self-sustaining story elements, deeper progression systems that make use of what is already there, less focus on monetization, living worlds, quality of life enhancements, deeper lore in game. Last but not least, greater transparency about in-game systems(such as percentages and drop rates) allowing Bungie to get control of the narrative and moderate accordingly. This is how to get the band back together and get this ship back on track. Peace my brother
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2 답변작성자: EchoofFlynn 1/9/2018 11:24:25 PM
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What's Happening?.... Destiny 1 Year3 - Felt like fresh crackers and fresh ice cold ginger ale. Destiny 2 vanilla - Taste like stale crackers and flat-warm ginger ale. Priorities of Community? ... I think everyone has eaten too much spicy ramen as removing Tess is NOT going to fix the stale flat feeling. Where do we go? ... I think the game was worth my 60-bucks. I just don't get as MUCH value out of it (yet) as i did from D1.
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25 답변작성자: eyemJosh 1/9/2018 1:15:22 PMNice post. In my opinion, this post sums up much of the issues the community has with Destiny 2. People would scream and shout about how bad D1 was and now all most of them want is D1 back and I find that hilarious. I have some really big issues with Destiny 2 but much of what I find wrong with Destiny 2 revolves around Bungie trying to balance the game for the sake of pvp. The people that are trashing this post as if it’s some personal attack against them will be unhappy regardless of what you or Bungie say. -blam!- em
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3 답변Great points mate. Constructive criticism is best (anyone heard of the "carrot and stick" analogy?) but we have to get there together. I miss the community. I'd love to see the EV stuff implemented ingame - chance at Ikora's Resolve exotic ship dropping from the Meditations, at an exotic EDZ Ghost (similar to Sagira perks for Mercury) dropping from a Lost Sector or Adventure, just some reason to keep grinding stuff out. A lot of people talk about shaders but I think we should have both D1 and D2's systems - a kiosk holding all unlocked shaders that can apply to all armour, just like D1. Don't like the colour on your Mark or helmet? Change it using the current D2 system. And gods I wish we had a kiosk with Lore in it, similar to ingame Grimoire crossed with Destinypedia. Scannables progress, kill counts, dead Ghosts collected, etc.