I had an initial suspicion when they only released the first mission of the game for the beta.
My suspicion was confirmed the first day I bought the game and saw the same character creator as D1, began the same old "skip everything, kill the major at the end to finish the mission" style of gameplay.
A few days later, upon realizing that they left pretty much all the good parts of D1 out of D2, the anger settled in.
And here I am now, a disgruntled Destiny hater, who for some reason clings to the hope that one day I'll wake up and they'll announce they're firing the entire team and rebuilding, starting now. And rebuilding with a full RPG experience in mind.
I guess I never let go of that initial E3 D1 reveal and all that Destiny was supposed to be.
At the bare minimum, the game is fun to play. The pointless loot, hollow environments, and boring activities suck balls, but shooting enemies and dorking around with other Guardians is still a fun time.
And there's something very easy about queuing into activities with minimal effort. I've always liked that about Destinys strikes and public events. Zone in, and people are there to play with. I wish there was more of that, and in larger, more dynamic worlds. That's the MMO fan in me who enjoys a player driven world..
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Honestly if Square-Enix and Dice got together for an MMO RPG FPS or 3rd person shooter. We would have an instant classic. Square-Enix has the best RPG elements/stories/lore/worlds for exploration and DICE has the graphics and gameplay.