Good evening everybody! This is Aifos coming to you alive with the dethroned empress, Emily Kaldwin! Now, Emily-
Emily: “This place feels like the Void.. But.. Different.. More innocent. But on the verge of breaking. Like it’s fading in and out of reality, not sure where, or when, it’s supposed to be.. Where am I?”
Er.. The Void? This is my recording studio, which I totally have, and is not a figure of my imagination, conjured up for exposition! Like Papika!
Papika: “Hollo! I’m a security guard!”
On that note, we have a topic waiting, don’t we? Ahem!
A game mechanic is anything within the game that impacts gameplay, like health dropping from defeated enemies, pushing the “A” button to jump, or the ability to pause everything around you with a menu!
Sometimes, a game has really great game mechanics, that don’t get as much love as they deserve. Maybe it’s overshadowed by bigger mechanics, or only available for a certain part of the game. Whatever the reason, these mechanics are so amazing, that they deserve an entire game revolving around their very existence, and it’s these mechanics that this thread is about!
[b][u]Tl;dr? Here’s my point![/u][/b]
Game mechanics that didn’t have a big enough role in their own game, and deserve a separate game that revolves around it.
My answer:
[spoiler]I just finished Stilton Manor in Dishonored 2.
For those unaware, in the Manor, you got something called a “Timepiece”. The Timepiece had two primary functions.
A. Pushing X/Square would open a sort of window, that took up half the screen. Everything seen through this window was seen 3 years in the past*.
B. Pushing LT/L2 would warp you into the past*, exactly where you were standing.
*using these actions in the past did the same, but for the future
Now, this certainly isn’t a brand new concept, jumping between two different worlds/times where things were similar but different, but what I like about it in Dishonored is how it was a stealth game, which is a bit more unique, at least from my experience.
If expanded a bit, a stealth game based entirely around this time swap mechanic could be really interesting, I think![/spoiler]
-
2 답변
-
6 답변Rainbow six siege and its drone idea I think we should have drone racing the mini game
-
5 답변That level in Dishonored 2 was amazing. Titanfall 2 did something similar, but without the ability to see one time while in another. I would love to see a whole game with something like that. Picture this: A dystopian future where an oppressive government, led by a secret society, has taken over most of the world. You play as a revolutionary who, while out on a mission, finds a device that allows you to travel back to the exact year that the tyrants who would soon rule the world were starting their rise to power, giving you the opportunity to save the future by assassinating them all one by one. There’s a catch though, because the device doesn’t let you stay in the past for that long. So you have to jump back and forth between time periods in order to recharge it. While you’re on your journey in the past, you’re also being hunted in the future. You have to constantly jump back and forth in order to achieve your goals and keep yourself safe.
-
7 답변
-
1 답변Now this may be 'old hat' or even a disliked comment but i think For Honours approach to the Melee system should be done in its own standalone single player/co-op title. I've played many RPGS from Morrowind to The Witcher 3 and must say that while those other combats systems are all well and good FH's Stance approach using the right thumbstick is very intuitive, oddly simply yet has a complexity to it varying on the enemies you face and the 'Hero' you're playing as.
-
4 답변This will be a stretch, but bear with me: The co-op in games like Bloodborne and Dark Souls was always a neat idea. Summoning a player based on their mark on the ground or the bell ring is a rather novel idea. But I think we could take it a step further. Host bell= He who searches for coop Guest bell= He who answers Imagine; instead of simply loading in, the guest bell’s world begins to transform into something akin to the “Upside Down” from Netflix’s Stranger Things. Everything becomes warped and (more) nightmarish. The only way to escape would be to find the host (shining brightly) and quickly make your way to him while fighting an unending horde of enemies. Should you finally touch the host, you break through dimensions and meet the Host bell to help him fight. I think [u]that[/u] could make a cool game were it fleshed out.
-
4 답변A casino game with cool slot machines and microtransactions. [spoiler]King of Games, bitch! TM[/spoiler]
-
5 답변I like how Superhot did the whole bullet time thing. Thought that was pretty cool. And ever since I played Second Sight I always felt like a game where tk/esp were the only "weapons" would be pretty cool.
-
2 답변A recurring idea I had for a game was a survival game based around the ways you’d learn stuff in games: notes and logs. What’s a simpler mechanic than just finding a note to read or an audio log to listen to? Setting would be that you were in this facility that slowly went to shit and as you’d explore it, you’d find different notes people left behind to warn each other about issues. As you explore it, you reply on these different notes to try and piece together what happened and to avoid some of the threats scattered about the area.
-
1 답변The reloading in Gears of War. It would be a great game. We would call the sequel "Reload: Reloaded."
-
4 답변Sparrow racing from Destiny was pretty fun for me. Idk how well it would stand as its own game, but it would've been nice to have like 10 or more maps rather than 4. Throw in a ranking system, various cosmetic loot (sparrows, racing outfits, airborne emotes/tricks, etc.), and A.I. support for local play and I would be down to buy it.
-
3 답변
-
4 답변
-
1 답변
-
2 답변
-
1 답변Stilton Manor was one of my favorite parts in the game. The Timepiece was amazing & using it was my first time really ever experiencing something like it in a game. I think having a game based on that single mechanic would get kinda stale but I would still love to see one
-
2 답변Titanfall 2 had a level in the campaign kind of like what you described with Dishonored, where you had a device that let you jump between time. If you were cornered by some enemies, you could shift time, move to another spot, shift back and you'd have the advantage. It was actually pretty awesome in its execution. That could definitely be its own game.
-
1 답변
-
2 답변I liked how in the Hand of Fate game, your journey across the table (e.g. enemies you faced, amount of food and money available, and gear options) were all dependent on the random effects of the cards you turned over. The key to winning was adapting on the fly to every situation (both favorable and unfavorable). I would like more rpg/action games based on this type of chance/adaptation.
-
2 답변In Shovel Knight Plague of Shadows, when you have to kill all the guards and destroy all the paintings. I feel like it would be cool as a destruction game.
-
2 답변Not sure if it counts as a small game mechanic, but I really liked the part of Mario Odyssey where you [spoiler]play as Bowser[/spoiler] and I think that deserves its own game.
-
7 답변In Gears of war 4s campaign there's multiple "tower defense" like situations, i believe 3 in total. They should've did this a few more times. Mind you could just play horde mode as it's the exact same mechanics from that mode, but with story
-
4 답변