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12/18/2017 10:48:57 PM
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Player Feedback: Masterworks and Modifications

Since the release of [url=https://www.bungie.net/en/Explore/Detail/Update/46536]Destiny 2 Update 1.1.1.1[/url], we’ve been monitoring player feedback concerning the Masterworks. We’d like to give you a list of items that’s on our list to address. We don’t have a specific date for when these changes would take place, but we’d like to give insight as to what teams at Bungie are aiming to accomplish: [b]Player acquisition:[/b][quote]• We’re implementing a new mechanism that we can use to limit long dry spells in Masterwork drops due to bad RNG. • We will also be looking at adding some guaranteed sources of Masterworks, but we are working on a broader plan to improve prestige activity rewards and it might wait until then. • We’re watching overall drop rates and usage over the holiday and will adjust drop rates and material costs as needed.[/quote] [b]Masterwork Inventory Management[/b] [quote]• We’re planning a fix for Masterwork Cores not going to your postmaster if you’re full on Consumables. • To help prevent accidental loss of Masterwork Cores, we're extending the dismantle timer to give players a larger window to stop the process.[/quote] [b]Stat Bonuses[/b] [quote]• Right now, the stat bonuses are small tweaks intended for players who want to optimize very deeply. We’re watching feedback and are excited to adjust or add more stat bonuses in the future. Once we have more information, we’ll share our plans with you.[/quote] Additionally, the in-game UI currently doesn’t have a good way to show all of the possible stat rolls. Here is the current list of Stat Bonuses that can roll per weapon type: [quote][b]Auto Rifle[/b] +5 Range +10 Magazine +10 Reload +10 Handling [b]Fusion Rifle[/b] +5 Stability +10 Reload +10 Handling [b] Grenade Launcher[/b] +5 Stability +10 Reload +10 Handling +5 Blast Radius [b]Hand Cannon[/b] +5 Stability +10 Magazine +10 Reload +10 Handling [b]Pulse Rifle[/b] +5 Range +10 Magazine +10 Reload +10 Handling [b]Rocket Launcher[/b] +10 Reload +10 Handling +5 Projectile Speed +5 Blast Radius [b] Scout Rifle[/b] +5 Range +10 Magazine +10 Reload +10 Handling [b]Shotgun[/b] +5 Stability +10 Reload +10 Handling [b]Sidearm[/b] +5 Stability +10 Magazine +10 Reload +10 Handling [b]Sniper Rifle[/b] +5 Range +10 Reload +10 Handling [b]SMG[/b] +5 Range +10 Magazine +10 Reload +10 Handling [b]Sword[/b] +10 Magazine +5 Impact[/quote] [b]Masterwork Armor[/b] [quote]• We have begun plans to add Masterworks to Armor as well. • The Armor bonuses will be more modest than the Orb generation on Weapons (in part because you have five equipped at once), but at minimum we want to provide a much requested mechanism to change the Armor stat type.[/quote] [b]Weapon and Armor Mods[/b] [quote]• We don’t have a firm ETA yet, but feedback on Armor and Weapon Mods has been heard! • At minimum, we are looking to ease inventory pressure (ex: collapsing per-slot or per-class Mods) • We’re also seeking to make Mods a more meaningful part of your loadout decisions.[/quote] If you have feedback for Masterworks or Mods, feel free to sound off! Post a thread in the [url=https://www.bungie.net/en/Forums/Topics?pNumber=0&tg=Destiny2]#Destiny2[/url] or [url=https://www.bungie.net/en/Forums/Topics?pNumber=0&tg=Feedback]#Feedback[/url] forums to share your thoughts. We’ll have more in the coming year to talk about. Stay tuned. Cheers, -dmg04
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#destiny2

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  • https://youtu.be/_KtGiApCKy8

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  • Great do improve the master works. However eververse has gone to far. And you are going to lose a great many players . Players are tolerating a very lack luster game. Don’t give them more reason to not trust bungie. Believe me it will only take one decent game for your fan base to say good bye.

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  • Remove Eververse

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  • remove eververse.

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  • #RemoveEververse

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  • #remove eververse

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  • #RemoveEververse

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  • Kill Te$$. Put her blue head on a pike. Burn her store to the ground. No more gambling. No more BS.

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  • #removeEververse

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  • Let's see if you listen to your community or give some superficial response

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    2 답변
    • Remove eververse

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    • Thanks for screwing up every good thing you do bungie dev team. Mayhem great overciting massive nova bomb glitch ruining the fun of it. Thanks for half hearting your play testing.

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    • Hey can you tell bungie to make some free DLC? Like they said it would do with the introduction of the EA cash cow?

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    • I have a great idea for a perk. Call it un-nerf. So nerfing the weapon will never happen. Add the perk to the Prometheus lens first.

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    • Negga stop -blam!-ing around and make some real changes to this game

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    • 작성자: Bositiv3 (Adept) 12/25/2017 10:36:58 AM
      Don’t read forms ? Nobody gives a shit about masterworks

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    • 작성자: Racebum 12/25/2017 9:47:21 AM
      You guys either need to get a real moderator on this forum or stick to Reddit. Pretty much any useful topic or post that gets made here is quickly buried by whatever the new thing to complain about that week is

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      1 답변
      • Just bring back random rolls on weapons ...geesh ..you guys are making things more complicated then they are

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        4 답변
        • None of the masterworks mods amount to anything more than changing a sight on a weapon. It’s a steep grind and the payoff is just not there. Create mods via masterworks that add perks not normally found on a given weapon like cocoon, rampage, armor piercing round, high caliber rounds or kill clip. These make a real difference in pve and pvp. Also in addition to number of kills I’d like to see total number of orbs created by multi kills. Lastly clearly define the mod vs making us roll over the icon to see what changes in weapon stats.

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        • Not sure what Masterworks does. Ask the community and I am sure they would like random rolls back( see D1). I personally am not going out of my way to obtain masterworks weapons

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          1 답변
          • Random perks (no fixed rolls) PLZ

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            1 답변
            • Great updates, dmg! Really appreciate you having a say on the Bungie side now after being a mythic member so long! Keep it up and maybe just maybe one day the emblems will find us again :)

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            • Remeber before D1 you guys said there was Gambling ....... I guess you guys did put Gambling in game afterall. Greedy fu*ks.

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            • [quote]Since the release of [url=https://www.bungie.net/en/Explore/Detail/Update/46536]Destiny 2 Update 1.1.1.1[/url], we’ve been monitoring player feedback concerning the Masterworks. We’d like to give you a list of items that’s on our list to address. We don’t have a specific date for when these changes would take place, but we’d like to give insight as to what teams at Bungie are aiming to accomplish: [b]Player acquisition:[/b][quote]• We’re implementing a new mechanism that we can use to limit long dry spells in Masterwork drops due to bad RNG. • We will also be looking at adding some guaranteed sources of Masterworks, but we are working on a broader plan to improve prestige activity rewards and it might wait until then. • We’re watching overall drop rates and usage over the holiday and will adjust drop rates and material costs as needed.[/quote] [b]Masterwork Inventory Management[/b] [quote]• We’re planning a fix for Masterwork Cores not going to your postmaster if you’re full on Consumables. • To help prevent accidental loss of Masterwork Cores, we're extending the dismantle timer to give players a larger window to stop the process.[/quote] [b]Stat Bonuses[/b] [quote]• Right now, the stat bonuses are small tweaks intended for players who want to optimize very deeply. We’re watching feedback and are excited to adjust or add more stat bonuses in the future. Once we have more information, we’ll share our plans with you.[/quote] Additionally, the in-game UI currently doesn’t have a good way to show all of the possible stat rolls. Here is the current list of Stat Bonuses that can roll per weapon type: [quote][b]Auto Rifle[/b] +5 Range +10 Magazine +10 Reload +10 Handling [b]Fusion Rifle[/b] +5 Stability +10 Reload +10 Handling [b] Grenade Launcher[/b] +5 Stability +10 Reload +10 Handling +5 Blast Radius [b]Hand Cannon[/b] +5 Stability +10 Magazine +10 Reload +10 Handling [b]Pulse Rifle[/b] +5 Range +10 Magazine +10 Reload +10 Handling [b]Rocket Launcher[/b] +10 Reload +10 Handling +5 Projectile Speed +5 Blast Radius [b] Scout Rifle[/b] +5 Range +10 Magazine +10 Reload +10 Handling [b]Shotgun[/b] +5 Stability +10 Reload +10 Handling [b]Sidearm[/b] +5 Stability +10 Magazine +10 Reload +10 Handling [b]Sniper Rifle[/b] +5 Range +10 Reload +10 Handling [b]SMG[/b] +5 Range +10 Magazine +10 Reload +10 Handling [b]Sword[/b] +10 Magazine +5 Impact[/quote] [b]Masterwork Armor[/b] [quote]• We have begun plans to add Masterworks to Armor as well. • The Armor bonuses will be more modest than the Orb generation on Weapons (in part because you have five equipped at once), but at minimum we want to provide a much requested mechanism to change the Armor stat type.[/quote] [b]Weapon and Armor Mods[/b] [quote]• We don’t have a firm ETA yet, but feedback on Armor and Weapon Mods has been heard! • At minimum, we are looking to ease inventory pressure (ex: collapsing per-slot or per-class Mods) • We’re also seeking to make Mods a more meaningful part of your loadout decisions.[/quote] If you have feedback for Masterworks or Mods, feel free to sound off! Post a thread in the [url=https://www.bungie.net/en/Forums/Topics?pNumber=0&tg=Destiny2]#Destiny2[/url] or [url=https://www.bungie.net/en/Forums/Topics?pNumber=0&tg=Feedback]#Feedback[/url] forums to share your thoughts. We’ll have more in the coming year to talk about. Stay tuned. Cheers, -dmg04[/quote] Bring back #OutbreakPrime. I’m going to still stay with this until either I die or this game does. If you’re not going to appease a community, at least appease 1 person. PLZ

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              1 답변
              • #RemoveEververse

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              • Just #remove_eververse

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