Sure the prism and other modifications none time related are good, but seriously screw timers.
The only timer I've accepted is Black Spindle cause that sniper was godly.
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#destiny2
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23 답변Agreed. Timers just force you to run and skip everything. Theres more fun in having to kill difficult enemies .They should have it so you cant proceed to the next area until you kill all the enemies first
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1 답변[quote]Sure the prism and other modifications none time related are good, but seriously screw timers. The only timer I've accepted is Black Spindle cause that sniper was godly.[/quote] Timers suck
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30 답변The way it was in d1 was best: the nightfall had no timer, but a separate bounty did, and in completing that bounty within time gave you a chance at a coveted exotic. THATS how timers should work, not kick you back to orbit cuz you took to long, or missed one of the stupid hoops your supposed to jump thru. Who The -blam!- thought this was a good idea?
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2 답변This is actually the count of casual 30 minute strike players. Thanks for the statistical analysis. Should just market this game for ages 5 and up.
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작성자: name 12/14/2017 12:08:22 PMtoo late , even if they removed timer from nightfall which was one of the main reasons I couldn't enjoy D2 , at this point its already too late to bring me back , I may give them another chance with destiny3 , but given the track record I don't expect it to be any good either , they should have just released DLC for D1 instead of creating this D2 abomination
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3 답변Make the option to chose to turn on the timer or not, that way if some one wants to add that modifier they can.
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1 답변I enjoy the timers. Nightfalls are pathetically easy as it is. At least it gives a little challenge on Prestige Nightfalls, although even those are too easy. You crybabies complain about the lack of endgame or grind but then you just want shit handed to you. Hell in D1 vanilla if your Fireteam died in a Nightfall you went back to orbit. They should bring that back and keep the timer.
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7 답변작성자: Aeoleous 12/13/2017 6:14:47 AMI understand where a lot of people are coming from. They say that timers force on a certain way of playing and how you want to play shouldn’t be enforced. Others say nightfalls can no longer be soloed, or how it’s too difficult. The thing is, this is an endgame activity, and it isn’t intended to be easy. It also forces people to not spend 1 hour glitching if the map, or camping in the back. Instead, it enforces a way to play how you normally would in a strike/heroic strike. There are no current ways to make this more difficult. Increased health bars are apparently hated. Glitches are often abused heavily when all the safe spaces in a boss room are removed. If a part of the mission is difficult, all you would have to do is sit in the back and shoot at the enemies that can’t fight back, and you can spend as much time as you want back there. Why should you get rewarded for fighting an enemy that can’t fight back, and only because it was labeled “difficult”? If you can think of a better way to encourage active play that should actually be rewarding a player for accomplishing it, then by all means go ahead. The reason bungie keeps the timers is because no one can find a better alternative for end game content. Not every part of this game should be dictated by the community.
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1 답변작성자: Daranuen 12/13/2017 9:48:25 PMWow there is a lot of hate and name-calling to anyone who likes/defends the timers on this thread. Well here is one more like to timers. Me and my friends have no problems with the timers and we kill most of the enemies that we encounter. And we do enjoy the extra (small) challenge. You must be REALLY slow to fail the timers. Unless you skip the time increases that this weeks Nightfall have. Then that is a no brainer why ppl fails it. PS. i dare you to reply without any name calling XD
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2550... that’s the highest I’ve seen on a post on these forums. But then again, there are bigger problems with this, uh... “game”(?) Like the stuff that should be illegal. Eververse gambling, locking players out of content they already bought because they didn’t buy CoO, etc.