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10/13/2017 12:51:22 AM
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TW@B reply to the Devs: 20 ideas for improved endgame

[quote]One thing we have noticed is a lot of discussions about the Endgame and how it can be improved. Right now, these discussions are also happening in our studio. We are listening, but need time to digest everything and draw up the best plans for the future. We will have more to say on this soon. Please stay tuned, and keep the conversation rolling. -Cozmo[/quote] Thank you for the update and it's good to hear it's being discussed internally. Like you said, there are millions of players and we all have differing and strong opinions on what Destiny is/should be and it's got to be hard to build a game that fits what everyone wants. That said, here are some things that I believe would improve the game and endgame grind (some more easily doable than others, but all I think worth considering) 1) A total rethink on team sizes. 3, 4, 6 doesn't work. Ostensibly the reasoning for 4v4 PvP was creating the best crucible experience possible. It doesn't take much searching to see that isn't panning out. Yes, good connections and crisp play are fun but what's more fun is playing with friends and not telling 2 they have to go after a raid. DeeJ was correct about Destiny and friendship but the current game philosophies don't support that. There are no easy transitions from patrol to PvP to raiding. It's disjointed and leads to someone always left out or already playing with others because there wasn't room. Clans in-game are great, but raids as the only 6 player social activity isn't sustainable. Besides Crucible, patrols should 100 % be accessible by 6 members of a fireteam. We cheese it sometimes and it's FUN all running around planets and doing public events together just like it was a blast to cheese 6 into CoE and Archons Forge in D1. I also think despite the idea of Hunter, Titan, Warlock symmetry of 3 person Fireteams, they should grow to 4 eventually. 2) Get rid of Xur. It's good 3oC are gone but exotics still don't feel like special drops anymore. I remember the feeling of having my first exotic drop in D1 and how exciting it was. They're basically handed to us in D2. I think having chance drops from strikes, the NF and raid underbelly chests is fine; as well as the weapon specific quests like MIDA, but I think Exotic Bounties should return. I think the Vanilla Exotic Bounties were probably the best bounties in D1 and truly felt rewarding. When someone had Thorn, you may not have liked the gun but you knew they earned it. I would remove Exotic engrams from heroic public events and instead put bounty drops in the loot pool for a set of exotics obtained through them. 3) make exotics feel exciting and special. They don't need to all be more powerful, but every Exotic should have one perk that makes it fun. 4) Eververse is robbing the game of end game content. While I think it's somewhat better than D1 (though still hate that Eververse is RNG) in that items get sold for dust that we can attain just playing as well, I think too much was put into that loot pool. The exotic ships and sparrows should all be moved to random drop chances in Lost Sectors and Cayde's chests. I would put them at low to extremely low drop chances but they're content that players would enjoy playing and grinding to get instead of wasted as Eververse purchases. 5) The token system needs a lot of work. It's okay with the world vendors and wasn't too bad with the Faction Rally, but it's not popular in IB and how the same random gear drops we get in every other faction engram ended up as loot possibilities for ranking up in IB is really mystifying. 6) There's not enough unique loot. When it was announced all great would have static rolls, I assumed that would be made up for with just tons of variety. That's not really the case. While the unique sets from the various vendors are cool, there should be more starting with strike specific loot drops like we had in D1. Outside of Zavala's reward drops, there's pretty much no reason to run a non nf strike in D2. I know that for whatever reason you all hated us grinding for weapons like Grasp, but the fact that we did spend so much time farming Omnigul should tell you that we thought it was fun and rewarding. 7) mods aren't fun and there economy is still awful. It's kinda cool we can have 99,999 Glimmer now, but when we're constantly dropping 95% purchasing blue mods to hopefully convert to purple (and not having enough Glimmer to apply them if they do drop! it becomes less fun really fast. Blue mods just need to go completely. What's their function other than to stack to make legendaries? Drop the pointless step and just let us purchase purple mods. The mods themselves need work too. They're all pretty boring and outside of weapon stability mods, pretty useless. I've seen suggestions for things like 3rd eye on mods. Don't know that I'd do that on every weapon, but I think exotics all having a customizable special mod slot (with special mods like 3rd eye) would make mods and exotics more fun. 8) Let us replay the full campaign. The Ikora memories idea isn't bad but should not be the only way (besides starting over) to replay the full campaign. Ikora could still have her memories, but I think they should be special, more in-depth missions in the vein of Praedyth's Ghosts and really bring the lore to life. Wouldn't have to be all the missions either. 9) Give more (read: any kind of) endgame challenges for solo play. The craziest thing about D2's disjointed team endgame is that it's all so punishing for solo play. Crucible just isn't very fun solo. Nightfalls are no longer soloable Strikes don't drop anything worth playing with randos to get Most public events I attempt solo, there aren't any randoms helping either. There's no arena style endgame like PoE, CoE and AF Outside weekly milestones, there's nothing else really to do and no daily bounties to grind 10) Jay from Destiny tracker suggested bringing back record books. This again could really give more to achieve at endgame and could be an avenue for even more unique gear sets (the Eververse gear sets could have been in a record book instead and I know players would've loved grinding PvP and PvE for those set completions. 11) make power level matter. It's one thing to scale everyone on patrol, but it plays and feels exactly the same at level 7 and 90 Power as it does at level 20 at 305. Shouldn't we feel stronger? 12) make endgame more rewarding in general. Playing IB everyday for no gear drops. Running the raid for no drops and level nothing gear you already have at the vendor. Those aren't rewarding experiences. 13) gate content better. Other's disagree but I still feel the raid a week in was a mistake and took away from exploring and really getting into the depth of the worlds. Instead everyone was power leveling for the raid and it turned out level didn't really mean much. Trials did the same with PvP. Now this week you had intended to drop IB and the prestige raid together. That made no sense. Why would you, knowing a lot of people are going to be grinding the raid all week, put out ib at the same time and make people choose? 14) completely redo the crucible. Casual and competitive would maybe work in set game modes, but they are all RNG. In D1 I learned Destiny PvP playing Control. I was able to really learn the mode, the flow, the maps, etc in a game mode I felt good playing. D2 is a nightmare hodgepodge. There is no getting into a flow or rhythm when the game mode changes every match. 15) rethink timers. They're okay occasionally but they're mostly just artificial difficulty. 16) give us a Forge and Theater mode. 17) what's the point of the farm? Once we open the tower there's no real reason to ever go back and even if you prefer it, no vendors. Expand the farm. Give "remote" vendor access and please give us a shooting range. It would be so so so nice to be able to chill and test weapons while hanging out in the social space. Particularly if there were challenges and daily/weekly leaderboards. 18) let us grind and build gear sets how we want. There's nothing that really distinguishes any of the sets beyond skins. My choices as a Hunter are basically mobility and resilience. Sorry, no recovery for you today. Someone suggested let us use all our pointless Legendary shards to reroll the gear slots. 19) keep content flowing. So far we've had the faction rally added. It was fun enough, but let's be realistic. It was content that already existed turned into a limited time event. The world events were the highlights for me though as they really brought the planets to life that week. 20) Destiny is still fun AF. The weapons, classes and abilities are still fun. The raid is fun. PvP can be fun. The planets are beautifully crafted. Playing with our friends when the game allows us too is still fun. Just give us more to do. More to Chase and more to experience both with friends and SOLO. Thank you
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#destiny2 #DTC

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  • 작성자: CarnivalLaw 10/14/2017 12:02:55 AM
    Great suggestions, Sols. I haven't raided or run Trials yet, but I'm looking forward to it; even if only once. Edit: Keep Xur. I'm a casual now. LOL Edit 2: Just saw what Xur is selling this week. Kill him.

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  • How about adding Exotic Mods? You could have a legendary or even rare weapon/armour that’s suddenly a unique and tasty item by adding Exotic Mods. Nothing too mad, maybe perks like Full Auto Reload, Detailed Radar, Extra damage to particular Enemy, Explosive Rounds... And then sneak in maybe a Gallajhorn Mod, Wolf Pack Rounds, Icebreaker Mod, Thorn Mod etc. Make them real rare and single use.

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  • Good list. Some disagreements, reinforcements, and additional. 1. Xur. Don't get rid of him. Make him relevant. Have him sell worthwhile Mods for weapons/gear. Limited sale per character/account each week. Hell, use a rotating order. -blam!- this RNG shit, so frustrating in Y1 for him to sell the same shit 2 weeks in a row. If no change then I agree get rid of him. Right now he's worthless. 2. Exotics for the most part are flat. Some good ones out there. But a lot of duds. 3. Token system for IB is trash. 4. STRIKE SPECIFIC LOOT to grind strikes for. And make them decent/worthwhile.

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    • So remove pvp, got it!

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    • https://www.bungie.net/fr/Forums/Post/235416062 Add this to you list ;)

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    • OH! And another thing... I liked the Bounty system way better than our Challenge system. Bounties actually had some fun/challenging tasks that I had some fun doing. So far, the Challenge system is similar.. but alot more dull.

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      • This get rid of xur trend is foolish xur was always something to look foreword too

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        • Some really good ideas. As far as exotics go though, the grind was way too much in early D1. I stopped playing until TTK because it was just too slow and grindy to get anything. I don’t want to go back to that.

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        • 작성자: Kuraishi Sol 10/13/2017 8:46:34 PM
          I only agree with 6,8,10,11,17,20

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        • All of this

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        • -Regular SRL -fun (non competitive) pvp modes -let me select a specific strike -make more content solo-able (not guided) -make light level stick per slot not per item, I have guns I’d like to play with but they are too low light level and aside from the 3/4 weekly things every drop is at 270 and worthless for infusing -make infusion by slot again, why can I only infuse side arm into side arm and only kinetic side arm into kinet side arm, can’t even do kinetic side arm into energy side arm

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        • 작성자: Vizio 10/13/2017 9:07:53 PM
          Taking away the horrific ghost voice filter and letting us hear that velvet voice we got a peek of during the beginning sequence of D2 would also be nice to improve the game. Just saying, the ghost voice filter really annoys me and it wouldn't be much of a challenge since our ghost is the only speaking ghost in the entire franchise.

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        • These ideas need to be read by Bungie. I agree with all of them except for the Xur part. I think you need MORE shards and SOMETHING ELSE to obtain the exotics because they are too easy to obtain. I don't usually comment on the forums but on a post like this which is the least toxic out of them all(save for a few) I can agree with most of the stuff said on here. This needs more exposure.

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        • I will echo the same concerns as others, it all sounds very good except getting rid of cut. Also, thank you for not whining and complaining and being constructive.👍

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        • Most of this needs to happen.

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        • Bump!

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        • I want to add a couple of things that made destiny 1 amazingly fun. 1) Heroic strike with one elemental and 3 other modifiers. 2) scores like they had in Heroics. I recently went back and played Destiny one. You felt very powerful. You get 3-6 supers per game and yet it was challenging enough that it wasn't boring. You had glass armor but you dealt insane damage. Its great.

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        • Agree with everything except maybe the exotic engrams and killing Xur. They should also add a PVP mode to the Tower/Farm. Just like you can turn on/off your helmet you can select to be in PVP mode. If you have it selected maybe you have a red aura. It would be like a mini-game at the tower.

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          • 작성자: TotalDramaGamer 10/13/2017 7:15:46 PM
            They need a shader conversion vendor. You pick out four shaders that you want (because, you know, the four triangles of colors) and then you pick one triangle from each of the four shaders to combine into one new shader. That new shader that is formed will now have the four types of colors you want from the 4 shaders you destroyed. Also, if you wanted to make a shader a solid color, you could get 4 of the same shader and choose the same triangle from each shader to make a shader of 1 pure color. Example: using 4 of the black n' gold shaders and using the gold part from each of them to make a pure gold shader. Suddenly, there is more purpose to consumable shaders other than the fact that Eververse exists. -- On another note, Xur should sell a plethora of shaders for legendary shards to keep him relevent. Replace the heavy ammo that he had with shaders every week.

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          • 작성자: BornfromtheVoid 10/13/2017 7:12:23 PM
            Taking it Exotic Engrams would not be a good thing.

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          • [b]I NEED MORE OPPORTUNITIES TO GET TO MAX LIGHT! ! ![/b] I love getting to max light! I get my first character to max, Then the other two characters , Then I work on their alternate items, Then my stuff in the Vault. I need truckloads of infusion fuel. After everything is 305, I just surf baby. I chill and play my strikes, Nightfalls, Raids enjoying my status. I know some of you don't care about that number. But I do. It's in the game, it has caught my eye and I want it! Just give me more opportunities to chase that carrot on a stick! ! [b]PLEASE ! ! ![/b]

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            • Liked a few of the ideas in here. Updooted to help you on your journey

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            • Muted

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            • Agree with everything but the xur part.

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            • Once again well said Sols 👍🏻

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            • Lots of good points I agree with👍🏻, however I much prefer 4v4 and I actually enjoy playing crucible now. I also love the fact that nightfall is nearly impossible to solo for majority of players. It’s a great challenge now. Like I said really good valid points though.

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