Sick of teleporting laggy red bar MF's, servers need to be better in D2 to eliminate the red bar lagfest that is PVP
English
#feedback
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There are no servers when your actually playing in the crucible buddy, it's a P2P connection. Only time servers are used is in the match making. I saw players teleporting and not taking damage in the beta so expect the same when the full game is released.
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1 답변These problems will continue in D2. Bungie isn't fooling anyone with this bs "hybrid network" nonsense.
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40 답변The issue is that there was never servers, to begin with. The only servers where the login and matchmaking servers. Destiny is P2P (Player to Player), D2 is P2P.
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69 답변작성자: BigTexB007 8/20/2017 7:39:18 PMThey won't be. It'll be same old shit with less players for previously 6v6 game types. Dunno about anyone else... I'd rather deal with the connection bullshit before I'd like to see smaller team sizes.
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13 답변
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They went to strictly 4v4 in part because it was easier than improving their networking to where it could handle 6v6 and larger. In other words: they didn't bother improving their networking; instead, they simply reduced the number of players that could play together. Lame and lazy, Bungie. Lame and lazy.
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1 답변You might as well cancel your preorder. It's been made 4v4 for a reason - the servers can't handle 6v6 anymore, so Bungie is taking the cheap way out and making the lobby smaller instead of simply upgrading their servers. No doubt this asinine idea comes from Activision whose only goal is to run the Destiny franchise into the ground and ditch the burning car when it finally dies on them. In D2, Bungie takes a massive shit on PvE and wipes their ass with player feedback.
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4 답변작성자: HyperVigiIant 8/22/2017 2:13:30 PMSince PVP will still be P2P, games will continue to lag as long as the chosen hosts have a crappy connection, or players' pings to the host is high.
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4 답변작성자: SpacemanSpff434 8/21/2017 4:33:09 PMDoes no one do any research? Dedicated servers won't fix red bars, they only has minimal impact on lag. There is always a connection difference between player connection and the servers are always working to estimate where you are in the game. Dedicated servers do not eliminate lag. The minimally reduce it.
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9 답변There were no servers for D1. But judging by the beta I doubt their "hybrid" system will be much better.
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3 답변
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3 답변
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8 답변I'll just post [url=https://www.reddit.com/r/DestinyTheGame/comments/6s5hbf/how_networking_works_in_destiny_1_and_how_it_will/?st=J6LQI7FN&sh=70f8243e]this article from reddit....[/url]
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How this will eliminate redbars? It will balance this problem a bit, so that if Bungie's server goes down then everyone will suffer. However, if someone has an intermittent connection, or a server is overloaded, or server's connection unstable and/or DDOSed, you'll have exactly the same situation as in D1 case, i.e. false greenbars, taking irregular damage and twitching around the map.
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작성자: Zuper Greek 8/21/2017 1:24:36 AMOr just ban red bar players from PvP. Fix your connection or don't play. Oh yea and if during the middle of a game you all of a sudden turn into a red bar for more than 3 minutes...bye. You can reconnect once you play fair. Stupid lag switcher.
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1 답변They should ban players if they are red bar. There should be a minimum connection to play PvP.